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Go Back   HeroClix Realms > HeroClix: General > HeroClix Rules of Combat
Reload this Page Idea of MoE Team Ability
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Old 08/16/2004, 21:41
    #1
BravesRule
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Idea of MoE Team Ability
Does anyone actually use this team ability? It's rare. And expensive. So my idea would be to make it so two or more adjacent team members may make a "combined attack" against a single target, meaning they can combine their damage values. What do you think? It gives some of the weaker members a chance to do some big damage against a tough opponent. What made me think of it was a comic where the Melter and Blizzard both hit Iron Man with their hot/cold rays respectivley, and Whiplash attempts to shatter his armour (of course the attempt is thwarted by Bethany Cabe, but whatever). It makes sesne, give them all an action tokens, and use the highest AV of the characters, and if it hits, add the total of the damage to equal the damage dealt. Imagine Baron Zemo(3), Blizzard(1), and Wrecker (4), combining for 8 damage with Blizzard's 11 attack!
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Old 08/16/2004, 21:56
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The problem is that it is feasible (though extremely unlikely) that you could have 8 MoE's next to the same opponent. Ouch!

I do agree that something needs to be done to make the MoE TA more useable; maybe by making it more like Morlocks?...
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Old 08/16/2004, 22:02
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Ouch, yeah. Maybe put a limit on that! Max 3 maybe?
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Old 08/16/2004, 22:13
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the real problem with the MoE (and IL) TA is that it requires adjacency...meaning no range...and a good majority of MoE/IL are ranged attackers....making it worthless waste of points...if it allowed for maybe one figure adjacent, and any others attacking in range (ranegd or close combat) then it could be useful....still probably better off with some leadership tho...ive had a little success using it as is with whirlwind V and some wildcards in a big point game with 1 action/200 points (i specifically recall V CM spiderman, and V Hellboy whooping down Magog with Whirlwind )
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Old 08/17/2004, 11:35
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Masters of Evil should just attack without using an action from your total. Just like Brotherhood and Avengers do.

Nice and simple, and it works for ranged or melee.
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Old 08/17/2004, 14:32
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Quote
Originally posted by Blubeard
ive had a little success using it as is with whirlwind V and some wildcards in a big point game with 1 action/200 points (i specifically recall V CM spiderman, and V Hellboy whooping down Magog with Whirlwind )
I think the key to making MOE better is the 1 action for every 200 points. Personally, I think EVERY game should be played this way...except for booster drafts, which is probably why WK didn't do it.

This slight change in build format makes quite a few teams better, including MOE. With the average cost of figures at 100 points, it brings the big boys back to the table instead of the 50 point weenies that are more cost effective now.
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