Game Designer Notes: Deadpool is a character that can definitely work well on his own, but also fits with a team – if he has to. His combat values change a bit over the three versions, but his powers remain very consistent. His Rookie versions starts with 6 Speed with Stealth that changes to Phasing/Teleport after the first click, 9 Attack with Blades/Claws/Fangs, 16 Defense, 4 Range, and 2 Damage with Perplex. Near the end of his dial he picks up a few clicks of Regeneration which has the possibility of taking him back up to his starting click again. The Experienced version’s Speed and Defense increase by 1 each and he gains a second click of Perplex. His Veteran version starts with an 8 Speed, 10 Attack, 17 Defense, 6 Range, and 2 Damage with three clicks of Perplex. This version also has 4 clicks of Regeneration on its eight-click-long dial. One of the keys to Deadpool is his Perplex. He can use it to help someone else out, but he’s more effective if he boosts his Move early in the game, his Attack most of the time, or his Damage if his Blades/Claws/Fangs are Outwitted. The other key is to use his Regeneration whenever you can. There’s plenty of it and a good roll can really put him back in the game.
Playtip This Weapon X reject, assassin, and all-around mean guy lives up to his great rep as a mixed ranged/melee combatant. None of his stats scream specialization; instead, he's a jack-of-all-trades type, and for his point cost, makes a well-rounded addition to any force. On the Experienced or Veteran versions, use his dose of Perplex to up his own Attack value, or deliver an extra helping of damage. As Feat and Battlefield Condition cards force people to rethink their strategies, expect well-rounded figures like Deadpool to appear in ever-increasing numbers, as he has the flexibility to overcome nearly any adverse situation.
Game Design: Jon Leitheusser Sculptor: Brian Dugas Painter: Brian Dugas