Do you prefer "general" figures or "moments in time" figures?
One of things I really like about Heroclix is that you can look at some of the characters and say "This White Queen rookie is from the X-men issues, the exp. is from her time with Generation X and her Vet is from Morrison's New X-men run."
The fact that I can place a series of comic book issues with a specific figure is really cool and makes each character unique (rather than, say, the figures that are just an "advancement" of their stats)
if it is moment in time in a broader sence of the word. Like you described with the White Queen. Those "moments in time" were over a pretty large time period.
I do however like the idea of a more specific moment, or specific storyline for the LE's and mail aways. Like the OWAW Superma, or KC Shazam, or Xorneto. I think for them it makes the desire for them that much better as they represend something specific that you can relate to.
I like the moment in time pieces too. If there is only one version of a specific charecter, then it should be general. But with all the Hulks, Wolverine's, and Spider-Mans they should keep making different pieces. Maestro, power cosmic spider-man, and Age of Apocalypse Wolvey are all great ideas. And I think they should take more advantage of the REV stuff. Why does the Vet always have to be the most powerful? The Experienced Archangel should have been a 90 point BCF/running shot tough guy. That lame incapapacitaing nerd serves no purpose.
I would have to say the moment in time pieces are my preferance. I like REV sets that reflect the character's changing over time. I don't like the generic REV where they just redo a character again; Elektra, Daredevil, Hulk, Wolverine, Spider-Man, even though I am a Spidey Fan. Before redoing already decent characters, lets get more out like Iron Fist, Dragon Man, Luke Cage, etc.
To be honest I like both and I always want a new figure rather than a re-make.
I'm also much more interested in playing a game with say alpha flight or an x-team of my favorites than I am trying to power game, but then I only play for fun.
None of it means much without the comics which is why I don't like ultimates ( too few heros that don't fit in with the main stream time line ) I'm using 30 years of reading comics to base my games on. The teams/battles I always wanted to see, to be able to team up my favorite characters, heroclix is a dream come true.
Who would have thought that when this all started we would see so many of the characters we have been reading about all these years. And with more to come.
Which brings me to BONEYARDS MARVEL EXPANSION 6 ?????
Moment in time is cool and all, but there's something to be said for doing a "Quintessential" Version. For instance, the REV Wonder Woman is essentially a Quintessential Wonder Woman - this is the lady we expect and it represents her well within three varying power levels - and that's a good thing to have, too.
Sure, I enjoy seeing how REVs can change the era in a character's career - I especially like the lengths WK is going in sculpts/paintjobs to more accurately represent those different eras. But it's nice to also have the 'ultimate' (for lack of a better term) version of your favorites just so you can always pull out the timeless classics that represent your guys as you always imagined.
Ultimately, here's my preference: The first time a fig appears, give it a REV "Quintessential" version; this allows for a flexible piece that can fit more teams at more levels and still give you the character as you imagine them being. The Uniques should be "Specific Moments," like Hulk as Mr. Fixit or Maestro (though Fixit should have been done better, IMO) or Spidey in the Symbiote or Spider-Armor. Finally, any remakes (and to some degree any figs that are less likely to ever get remakes, like Havok, Angel, or Nightwing) should have a general sense of "Moment in History" status, as White Queen has or the later versions of Spider-Man have.
I do like "moment in time," but not all characters have notable changes like that.
For every White Queen or Storm or Nightwing there is a Wonder Woman or a Doc Samson or a Rhino - folks who don't have big changes at specific points in time and should just be general increases in ability.
So if a character does have some distinct points to base each level on, great. Let's have a powerless Storm or a team-less Nightwing. But by the same token, let's not look for a 2-issue span where something was different just to justify not making the r/e/v's a simple linear progression.