500 point game. All characters must have super strength. Rip it up is a free feat for your team. darkness bfc is in effect.
400 point teams. Game is played as usual except: Player that wins roll off picks one character from his team. This character is "it". The "it" character can not be attacked. When the "it" character succeeds in close combat attacking an opponent's figure the "it" figure is ko'd and the points go to your opponent. The figure that was successfully cc attacked becomes the new "it" figure. Which ever team has the "it" figure on it's team at the end of the game gets a -100 to it's point total.
300 point game. Darkness, No characters with flight, no characters with Impervious. 200 points of your team can't be more than 40 point figures.
Up up and Away!
500 point game. 250 points of your team must be flyers. Special rules: Flyers must stay soaring, unless outwitted by opponent, or gain earthbound. Normal soaring rules apply, except flyers can attack grounded figures with ranged attacks. Any actions that involve range to and from soarers are halved. If either side is left unable to attack the other side, regardless of points, they lose.
The speed force!
500 point team. All characters get hypersonic speed instead of their movement ability.
Why won't you stay dead?!
600 point game. All characters get regen instead of their defense powers. All characters get the lazarus pit as a free feat.
Battle of the super shooters
500 point game. Every time a character makes a successful attack using the trick shot feat, they get 50 points toward their final score. If a trick shot character ko's another trick shot character using trick shot, you receive double points for that character.
500 point teams. An alien race has transported your teams to a battle arena to watch you fight for sport. However, this race is notorious around the galaxy for cheating. At the start of each round (One team goes, then the other team goes) roll a dice. on a roll of;
1- All characters take a click of damage
2- No characters can move this turn (they may attack, but can't move).
3-You control your opponents figures this round
4-The team that's winning can't attack this turn
5- All characters get a free action this turn ( no tokens are given, regardless of how many tokens are on a character, without pushing)
6- All characters get a click of healing
the winners are crowned the intergalactic champion
Battle for the patent!
Two super powered characters have put off fighting for a while and spent their time trying to create a device that will make them both rich. As they got closer and closer to success with their device, greed and misunderstandings made them suspicious of each other. They started to hold parts of the device for themselves so that their partner wouldn't be able to steal all the glory and riches for his or herself. This is the big showdown. Each side has called his or her friends or hired thugs to help them get all the parts for the device.
400 point game. Each player gets six pogs to place in their starting area. These are the parts for the device and cannot move. One character is named your scientist. The scientist has built devices for all the characters on his team (including himself) that replace phasing for their movement power as long as their scientist is alive. This phasing may be outwitted. The goal of the game is to get all of the device parts to your starting area. To pick up a part you must start your turn next to it. You don't need super strength to pick up a part. When holding a part you may not attack (given how delicate the part is). Once one team has all 12 parts in their starting area, they win, or if all the characters on one team are defeated.
300 point game. Crosswinds BFC in effect. All clear unelevated terrain is radioactive quciksand! Every turn your character spend on the the radioactive quciksand they take a click of damage that ignores damage reducers and supersenses, as well as mastermind. ouch!