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Sorry if this has been done before, but I wanted to post a scenario that many players seemed to enjoy.
Capture the Flag
Set up:
Each Player will place one special marker into their starting area. This is that players flag. All other set up is normal.
Double Time Feat can not be played in this scenario.
Gameplay:
During the game a figure may pick up the flag using the same rules as picking up an object (be adjacent while the figure is moving) except that the figure picking up the flag need not have super strength.
Note: A figure with super strength may pick up the flag while holding an object and vise versa.
When a figure holding the flag is hit with a successful attack that deals damage (0 damage is damage for this effect) they drop the flag. Place it underneath the figure (same as a figure who loses super strength drops an object.)
If the opposing players flag is in your starting area at the end of the game then you gain an additional 150 victory points in adddition to any normal gained in the game.
You may not pick up your flag in your starting area but you may grab your flag that has been droped and bring it back to your starting area.
Figures holding the flag may only be given a move action or a power action that involves moving (Phasing/Teleport). They may not be carried by friendly figures and may not be captured. Though they may be moved with TK per the normal rules.
Victory:
In addition to normal victory conditions players are rewarded 150 points for an opponents flag in their starting area at the end of the game.
Life goes on, long after the thrill of living is gone.