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Vet CT Dr Doom - Fortitude and Thunderbolts - 228 pts
Vet FF Hawkeye - Thunderbolts - 89 pts
Vet Deadpool - Auto Regeneration - 97 pts
Vet U-man X 3 - 66 pts
Vet Psylocke - 45 pts
R Invisible Girl - 37 pts
E Black Cat - 32 pts
Robby Robertson - 4 pts
Franklin Richards - 2 pts
600 exactly.
Basically Doom and Hawkeye copy the Green Lantern TA with the Thunderbolts card. Doom running shots/ Enhanced energy explosion carrying Deadpool into hindering for stealth, Psylocke and the 3 U-men for enhancement, Invisible woman for Defend. Black cat moves out first for free (Avengers wildcard) into PC position ; then, if enough damage isn't done yet, Hawkeye running shots up carrying the pogs alongside the line of U- men on the side for 8 damage split between 3 targets.
Devilish, no?
UM IG PS Doom rs up into this position
UM DD DP 5 damage EE 14 attack 2 targets
HE UM
Hoping to throw the fear of God into my opponants; any suggestions?
is this a tourny team or just something for fun? 600 is alot of point for a tourney game, at least it is around here. the thing i could see messing you up big is disbanded. not something to worry about if it's going to be just you playing against a buddy (jusr use OD), but against a few teams in a tourny your going to get hit with it sooner or later.
Hoping to throw the fear of God into my opponants; any suggestions?
Well, I don't mean to get on your case, but I think you should get a better grasp of the rules before you construct your team. A few things you should know about your team: "Vet CT Dr Doom - Fortitude and Thunderbolts - 228 pts"
You can't assign Thunderbolts to Doom, because he doesn't meet the prereq (doesn't have the Avengers TA symbol). However, within the game, Doom CAN use his wildcard TA to copy the TA the Thunderbolts chose. Doom's cost with Fortitude = 223, leaving you 5pts if you wanted to throw an Alicia Masters or Mary Jane pog in there. "Psylocke and the 3 U-men for enhancement"
This is not possible, as it breaks the Rule of 3. The most Enhancement Doom could have to his RunShot and/or EExplosion is three - the fourth is a waste of points as its damage plus can't be used. "Invisible woman for Defend. "
Well, obviously Doom doesn't need her since his defense is also an 18... perhaps you think the other characters around Doom need her. Just remember, if Doom is in the center carrying the others, InvisiGirl can at most lend her Defend to 4 others in the formation (if she's placed on a 'side' and not a 'corner').
"Black cat moves out first for free (Avengers wildcard) into PC position;"
This is not possible, as your regular Avengers TA has been replaced by the GL TA through the Thunderbolts feat. Black Cat does not have a 'move-without-spending-an-action' TA to copy on the team, so she can't do so.
"Hawkeye running shots up carrying the pogs..."
It would be a good idea for you to check the recently updated FAQ. It has been ruled that Transporters (including Hawkeye) may only carry one figure at a time. This rule supercedes the GL TA, so even if you have Hawkeye choose GL using the TBolts feat, he is still only allowed to carry one figure.
"...alongside the line of U- men on the side for 8 damage split between 3 targets."
Again, you're forgetting about the Rule of 3. Hawkeye's printed damage is 3; with RCE modifying that damage by +2, you can only get one more +1 to damage from modifiers (Enhancement, Pplex, Shield TA, ICwO, whatever) to a maximum of 6. Also, don't forget that you can't add RCE's bonus when using Running Shot - RunShot lets you move and provides a free Ranged Combat action; but RCE is a POWER action, so the two aren't compatible. You could certainly RunShot next to the 3 Enhancers though and still get his max of 6dmg.
"5 damage EE 14 attack 2 targets"
Once more, keep the Rule of 3 in mind. The most the EExplosion can be raised to is 4dmg to each target (plus splash dmg where applicable)... which is still quite devastating.
The GL tank was a fairly played out idea, but now that some Avengers (and therefore some wildcards) now have access to the TA, it's coming back again with a whole new cast of characters. Add in the possibility of carrying 3 Enhancers along with two-target RunShot EExplosions, and it gets downright nasty. However, in a 600pt match, having only a couple primary attackers, however powerful they might be, might leave you short of the win. Don't forget that every time you carry around Doom's entourage, all the other characters aren't allowed to attack (or do anything other than free actions) until the next turn.
If I may, here's another way to go for your Doom & GL team:
v. Doom, 198 + Fortitude, 25
...around him are...
3x v. U-Men, 66
2x r. Hand Ninja ranged, 28 (Hydra pluses to hit ranged targets they can see)
{this leaves 3 forward spaces open for line of sight to Doom's targets}
u. Vindicator, 104, + Thunderbolts, 5 (GL)
...around her are...
3x v. U-Men, 66
2x r. Hand Ninja ranged, 28
also add
r. Destiny, 20 (your Brotherhood free-move PC)
r. Black Panther, 27 + TBolts, 5 (you have no choice but to apply the feat to him as well, since he has the Avengers TA... but this also helps to protect the TBolts TA from being eliminated)
r. Paramedic, 8 (just in case)
and ICwO on both Doom & Vindicator, 20
= 600pts, 15figs
If you don't care about having BP's Outwit on the team, add a bunch of useful pogs with TA's for Doom to copy.
... but i just read the "rule of 3" FAQ and it states as follows...
" The rule of three applies to combat values; Range, Movement, Attack, Defence, Damage. DAMAGE DEALT can be further modified after the rule of three, as DAMAGE DEALT is NOT a combat value."
Now, this appears to be a loophole created just for Enhancement, unless I'm wrong, which would allow more than three enhancers on a single ranged attack.
Feel free to check it out and prove me wrong.... I was a bit unsure how the T-Bolts feat worked, though, having never used it before..... thanks again!
... but i just read the "rule of 3" FAQ and it states as follows...
" The rule of three applies to combat values; Range, Movement, Attack, Defence, Damage. DAMAGE DEALT can be further modified after the rule of three, as DAMAGE DEALT is NOT a combat value."
Now, this appears to be a loophole created just for Enhancement, unless I'm wrong, which would allow more than three enhancers on a single ranged attack.
Feel free to check it out and prove me wrong.... I was a bit unsure how the T-Bolts feat worked, though, having never used it before..... thanks again!
It's good that you're emphasizing the term "Damage Dealt", because it's important to make a distinction between that term and "Damage Value", which is what Enhancement modifies. Check the power, TA, & feat descriptions - CCE, RCE, Enhancement, Shield TA - you'll see in their texts that they all modify Damage Value(& Perplex and ICwO can modify any combat value, including but not limited to Damage). If you reread the Rule of 3(page 12 of the Universe rulebook), you'll see that these modifiers to Damage Value are all restricted by the rule of giving no more than +3 to a character's printed value.
So what's the FAQ talking about when it refers to Damage Dealt effectively breaking the barrier of the Rule of 3? There are only two ways in the game to do this:
1. The Critical Hit (Universe rulebook pg. 16). As you can see in the text, rolling a twelve allows you to add +1 to the Damage Dealt, allowing even a character who has maxed his damage value with modifiers under the Rule of 3 to do just one more damage over and above that for rolling well.
2. Use of objects with Super Strength in close combat (pg. 22). It specifically states that when they're used in close combat, objects add to Damage Dealt, not damage value.
As a side note, additional damage to your target can also be achieved with knockback (if the knockback runs them into blocking terrain or a map edge, or off elevated terrain). Knockback damage is applied separately from your attack, so it doesn't apply to your characters' Damage Value or Damage Dealt.
I hope that helps. In any case, Doom will still be plenty formidable with just 3 Enhancers, yikes!