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In a situation versus Gl/Ares/Flash, have Moony copy Mystics. Use Xavier to cause so much hassle that they have to target him, have him kill off a pog, Wildfire copies SS, and heals. Switch back to Mystics afterward.
BFC's reccomended: War Zone/Radiation Leak, Ordinary Day to counter Darkness, and Altantis Rising to seriously hamper grounded teams.
Team 2:
Same setup, with Killer Frost in Deadshot's place. Now KF uses Barrier to protect Xavier from Outwit, or double-Incap after Xavier incaps. Total lockdown on Thor, Black Adam, or Supes while Wildfire and Frost set-up to hit for 8 damage next turn.
the biggest problem I see with this team... is putting Prof-X out in the corner there. he's just begging to be outwitted... then hammered for damage. after that you're opponent double times a pound puppy into that open corner... basing Wildfire, there for forcing him to make a break away next turn, if he wants to do a running shot attack.
I would sub E/V or LE Drake Buroughs for the R Wildfire... then take out Prof X, and replace him with a U-Man, or a Red Hood, enhancement is a double EE's best friend... it will place some serious hurt on those grouped pound puppies. I like the Suicide squad TA... it works especially well for Wildfire, just be weary... if you're opponent catches on... Deadshot, will be Dead before you know it! and Wildfire has no back up plan, for if he takes damage.
Ah, yeah, I forgot to mention that. I just hide Xavier, move a pog, push it to death, and then have Xavier MC/Incap. That's why I like team 2 better; it is much harder to kill Frost then Deadshot. Thanks for the input.