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Go Back   HeroClix Realms > HeroClix: General > Creative Corner > Dreams & Desires
Reload this Page Character Creation: THANOS
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Old 07/21/2006, 21:56
    #31
Jean_genie
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Knock the defense and attack numbers down by 1 on every click (except the 8 attack at the end), drop to 2 clicks of Regen (make the other one a single click or Toughness?), and get rid of Super Strength, and he'd be perfect. You could probably justify giving him 12 range as well, if you wanted too.

In short: I think he's really close to how I'd make him, but a little too powerful. Twenty defense is especially unfair with the Power Cosmic TA, unless you balence it out by making him a big figure.
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Old 07/21/2006, 22:11
    #32
AbeSapien
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I like this version. He would be well under 300pts b/c he only has two slots with move and attack powers that are not front loaded and he has no TA. All the most expensive pieces generally have TAs (KC GL, KC Supes, Icons Supes, etc.) THat normally adds 10 or so points right there.

Otherwise his AV is a tad too high overall. Starting with a 12 makes a lot of sense, but never bump to a 13. It just isn't needed or really where Seth and the design team is going these days.

I would give him 2 more clicks of 9AV (dropping the 13), drop one or more of the 5 damages or lose the perplex on the 4 damage clicks.


Quote : Originally Posted by X-Inferno
Here's a slightly watered down version of Thanos, who I think with the Power Cosmic TA stands a great chance of competing in the 300 point format. I shaved about 55 points off his point total.

Thanos
Unique
Targets 2
Range 10
Cost 300??

Sp- 12 11 10 09 09 08 07 07 10 11 12

Att- 12 11 13 12 11 10 11 10 09 10 09

De- 19 18 17 18 17 16 18 17 16 18 17

Da- 05 04 05 04 05 04 04 03 02 04 03

I incorporated a few ideas that other posters mentioned, like Charge and flurry. I know he doesn't charge in often, but to make great use of his super strength, charge is the perfect compliment! This also gives him a way to deal with stealthed characters. And if you want him to be a one man army, what better way to have him break down the competition, than to flurry a single figure for 10 or 2 separate figures for 5 each? Pulswave gives him yet another option for stealthed characters, or single targeted impervious characters, and Prob control gives him a defense against attacks when Regen is his only defense. Plus it allows him to make sure his regen roll sticks!
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Old 07/26/2006, 09:57
    #33
Kyuzo
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Thanos
Unique
10 Range, 2 Targets
Power Cosmic TA
14
13
19
5
12
14
18
5
10
15
17
5
10
14
16
5
10
13
18
4
8
13
17
4
8
12
16
4
8
11
16
4
8
10
18
3
10
9
17
3
12
8
16
3
KO
KO
KO
KO

300 points


This is the latest iteration of my dial design for Thanos. After some extensive playtesting, this dial proves to be very well balanced in 300 point, 400 point, 500 point, and 600 point games.

Also, I just wanted an excuse to use the new Dial code feature, hehehehe...

--Kyuzo
Kyuzo's 300: THANOS, THE HULK, DRAGON MAN, THE JUGGERNAUT
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Old 07/26/2006, 10:30
    #34
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Good dial. But SS does not fit Thanos really, Id put PW instead, otherwise players will make him hit people with a dumpster.....and thats not what Thanos does.
Also, it may save a few points.
But then again, with the Cosmic TA, he should be near 400 pts at least.
This dial kills cosmic surfers dial and he was 200.
Still, great Thanos.
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Old 07/26/2006, 10:44
    #35
Kyuzo
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Quote : Originally Posted by robot_100
Good dial. But SS does not fit Thanos really, Id put PW instead, otherwise players will make him hit people with a dumpster.....and thats not what Thanos does.
I would think it a terrible shame to make a figure out of one of the few Class 100 Strength characters in the whole of the Marvel Universe without giving them Super Strength. Additionally, grabbing and bashing with the Dumpster becomes much more difficult-- and therefore less abusable-- when the figure in question doesn't get Super Strength until mid-dial and has no Move-and-Attack powers.

Quote
But then again, with the Cosmic TA, he should be near 400 pts at least. This dial kills cosmic surfers dial and he was 200.
To be fair, though, everyone has pretty much agreed that the Surfer wasn't good enough for his point cost. Additionally, a 300 point character's dial SHOULD "kill" a 200 point character's dial. Just like a 200 point character's dial should be much better than a 100 point character's dial.

Quote
Still, great Thanos.
Thanks!

--Kyuzo
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Old 08/18/2006, 00:58
    #36
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Quote : Originally Posted by Kyuzo
28 July 2006
Here is the latest iteration of the dial. This has been extensively playtested amongst my regular group of players-- both Power Gamers and Theme Players, alike.
The Defense values are too high -- To make up for the decrease in defense, how about a couple of clicks of flurry instead?

Thanos
Unique
10 Range, 2 Targets
Power Cosmic TA
14
13
18
5
12
14
17
5
10
15
17
5
10
14
17
5
10
13
17
4
8
13
17
4
8
12
16
4
8
11
16
4
8
10
17
3
10
9
16
3
12
8
16
3
KO
KO
KO
KO

300 points
Last edited by First Lensman; 08/18/2006 at 01:04.
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Old 08/18/2006, 08:57
    #37
Kyuzo
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Quote : Originally Posted by First Lensman
The Defense values are too high -- To make up for the decrease in defense, how about a couple of clicks of flurry instead?

Thanos
Unique
10 Range, 2 Targets
Power Cosmic TA
14
13
18
5
12
14
17
5
10
15
17
5
10
14
17
5
10
13
17
4
8
13
17
4
8
12
16
4
8
11
16
4
8
10
17
3
10
9
16
3
12
8
16
3
KO
KO
KO
KO

300 points
Flurry doesn't make up for the lack of defense, in any way, shape, or form. At 300 points, Thanos will almost always be outnumbered by his opponent's force. An 18-Defense is tough to hit, but not overly difficult. A 17-Defense is average, these days. In order to survive without any move-and-attack powers-- and for the sake of comic accuracy-- Thanos really necessitates an otherwise excessively high Defense Value.

Additionally, Flurry is not the most comic-accurate of abilities for the Mad Titan. Even when fighting multiple opponents, he tends to concentrate on them one-at-a-time.

--Kyuzo
Kyuzo's 300: THANOS, THE HULK, DRAGON MAN, THE JUGGERNAUT
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Old 09/15/2006, 09:11
    #38
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Thanos will likely suffer from the Parallax syndrome

"This character doesn't need move and attack powers because he si the type to let his enemies come to him"

How can you have comic accurate characters in a non-comic accurate game?

Superman should be able to, within the rules, stay in a fight against anyone. In the HC rules he must shoot and scoot or he will be Outwitted, incapped etc.
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Old 09/15/2006, 09:32
    #39
Kyuzo
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Quote : Originally Posted by BigSoph
Superman should be able to, within the rules, stay in a fight against anyone. In the HC rules he must shoot and scoot or he will be Outwitted, incapped etc.
That's where the Power Cosmic comes into play. Outwit is useless, and Incap loses some of its bite.

LAMP teams will still have a leg up on this figure, of course, but I wasn't attempting to design a Galactus-esque, undefeatable character. I was trying to design a comic-accurate one-man army that was well-balanced versus the majority of 300 point teams, out there.

--Kyuzo
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Old 09/15/2006, 12:40
    #40
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Here it goes...

U Thanos
Team: Power Cosmic
Range: 12 //
Points: 250-260
14
12
18
4
13
13
17
5
12
14
18
5
11
12
17
5
10
11
16
4
9
10
18
4
9
10
17
4
8
9
16
5
13
9
18
4
12
10
17
4
10
8
16
3
KO
KO
KO
KO


A watered-down version of Thanos with the Infinity Gauntlet (PC: Time/Reality, Phasing/HSS: Space, Regen/Steal Energy: Soul, Mind Control: Mind, Psychic Blast/EW: Power). Enjoy!
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Old 09/15/2006, 12:48
    #41
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Attack values are way, way too high. Damage is only slightly too high.

If you are going to give someone PB and 5 damage, only do it a few times...not for 4 clicks...that is insane.

Finally, 19 defense and IMP is just silly.

There is no way in hell this dial is just 300 points. It would be much more.
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Old 09/15/2006, 13:05
    #42
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Quote : Originally Posted by SpakSpang
Attack values are way, way too high. Damage is only slightly too high.

If you are going to give someone PB and 5 damage, only do it a few times...not for 4 clicks...that is insane.

Finally, 19 defense and IMP is just silly.

There is no way in hell this dial is just 300 points. It would be much more.
In all fairness, V Darkseid (at 181 points) has four clicks of 5 damage PB with an 11/10 AV. Sure, his lack of movement powers (sans Phasing) explains his cost, but this is Infinity Gauntlet Thanos we're talking about here (not to be confused with Wonder-Bread He-Man)!
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Old 09/15/2006, 14:20
    #43
Kyuzo
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Quote : Originally Posted by spider_ham
...but this is Infinity Gauntlet Thanos we're talking about here (not to be confused with Wonder-Bread He-Man)!
Actually, due to his comment about the 19 Defense, I believe he was referring to my Thanos dial.

Quote : Originally Posted by SpakSpang
Attack values are way, way too high. Damage is only slightly too high.
The Attack Values-- besides being pulled directly from the IC version of the figure-- are actually quite well balanced in a 300 point game. Additionally, they are accurate to the character, and if there's a single character in all of comics that should be able to hit Galactus regularly, it's Thanos.

The Damage Values are actually quite fair when compared to other figures in the 200+ point range. For specific examples, look to Magog, KC Superman, V Superman, Parallax, Ganthet and Ares.

Quote
If you are going to give someone PB and 5 damage, only do it a few times...not for 4 clicks...that is insane.
As has been mentioned, there is precedent for this with V Darkseid.

Quote
Finally, 19 defense and IMP is just silly.
Ares has it for twenty-five points less.

Quote
There is no way in hell this dial is just 300 points. It would be much more.
Quite possibly. Like everyone else, I don't have access to the formula Wizkids uses to cost their figures. However, extensive playtesting amongst my regulars has shown this figure to be pretty spot on at 300 points, insomuch as balance is concerned.

--Kyuzo
Kyuzo's 300: THANOS, THE HULK, DRAGON MAN, THE JUGGERNAUT
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Old 09/15/2006, 14:28
    #44
Kyuzo
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Quote : Originally Posted by spider_ham
Here it goes...

U Thanos
Team: Power Cosmic
Range: 12 //
Points: 250-260
14
12
18
4
13
13
17
5
12
14
18
5
11
12
17
5
10
11
16
4
9
10
18
4
9
10
17
4
8
9
16
5
13
9
18
4
12
10
17
4
10
8
16
3
KO
KO
KO
KO


A watered-down version of Thanos with the Infinity Gauntlet (PC: Time/Reality, Phasing/HSS: Space, Regen/Steal Energy: Soul, Mind Control: Mind, Psychic Blast/EW: Power). Enjoy!
It'd be tough to justify such a low point-cost for this figure. Every slot contains a high value AND a power-- most of which tend to be expensive powers. When you combine that with the Power Cosmic TA, a 12 Range, and Transporter movement, you end up with a character that would be undercosted at 300 points.

So far as accuracy goes, it would certainly do well as a (very) watered down version of the Gauntletted Thanos, but you know as well as I that much of the HeroClix community is never happy with watered-down versions of powerful characters, even when those figures are highly playable. Just look at the complaints following the revelation of Black Bolt's stats for proof of that!

--Kyuzo
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Old 09/15/2006, 18:24
    #45
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Spider_Ham I think the powers are a bit random like the Invulnerability out of no where. Also I think everyone is overpowering him too much. I mean I can't be that much more powerful than Ares with the point cost. And alot of these Thanoses would own Ares. Just an opinion.
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