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Old 07/07/2006, 22:31
    #1
sinistersex
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thunderbolting unique Wasp
if a person were to t-bolt Infinity Challenge's unique Wasp to the fantastic four TA, can she share her 19 d with all other FF figs, wildcards, and t-bolters?

thx...
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Old 07/07/2006, 22:36
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No. Alternate TAs can only be the same as the ones on the PAC.
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Old 07/07/2006, 22:55
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i thought it had been pretty close to a week, since someone else asked that.

you can however, thunderbolt to the Defenders TA. so, any wildcard, avenger, or defender based with Wasp, can share her 19DV

have her taxi around Tigra
http://www.hcrealms.com/forum/showth...threadid=52493
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Old 07/08/2006, 00:19
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nope, you cant tbolt to alternate TA's, i forget why, but it's been stated before.


what you CAN DO (what I dod a few weeks ago) is tbolt to green lantern and have her carry r invisable girl(colberin time 18 d /w defend) to share 18 def with everyone and some beastly ranged figs (aka ultimate hawkeye) carried as well and blast everything to hell whiel you got 18 defense
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Old 07/08/2006, 05:30
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Thought I'd clarify since no one really gave a direct answer to the OP....

Remember, "characters must fit the prerequisites of a feat before the game to be allowed to utilize it".

Since Wasp (or any Avengers with T-bolts, for that matter) is not a FF member before the game begins, they cannot employ the Alt-FF TA.

The reason why wildcards can copy the Alt-FF is that before the game begins, they already have the ability to take on other TAs.

Basically, you can't use a Feat to help you fit the Pre-reqs. of another feat. That is why you can't attach Force Field (which grants a character Toughness) to KC Green Lantern and then attach Shellhead (which requires Impervious, Invulnerability, or Toughness), since KC GL did not possess Toughness before the game, and therefore is not eligible for Shellhead.

At least that's how I see it....
Last edited by xXHushXx; 07/08/2006 at 05:44.
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Old 07/08/2006, 05:38
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Quote : Originally Posted by xXHushXx
Thought I'd clarify since no one really gave a direct answer to the OP....

Remember, "characters must fit the prerequisites of a feat before the game to be allowed to utilize it".

Since Wasp (or any Avengers with T-bolts, for that matter) is not a FF member before the game begins, they cannot employ the Alt-FF TA.

The reason why wilcards can copy the Alt-FF is that before the game begins, they already have the ability to take on other TAs.

Basically, you can't use a Feat to help you fit the Pre-reqs. of another feat. That is why you can't attach Force Field (which grants a character Toughness) to KC Green Lantern and then attach Shellhead (which requires Impervious, Invulnerability, or Toughness), since KC GL did not possess Toughness before the game, and therefore is not eligible for Shellhead.

At least that's how I see it....

Thanks for putting it better than I could.
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Old 07/08/2006, 05:48
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Quote : Originally Posted by tchad
Thanks for putting it better than I could.
Thanks. Is it worth Rep Points?

Anyway, I find explaining the matter fully often leads to the person understanding more, hence my "long-ish" post....

I know it's that way when I have a question myself.
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Old 07/08/2006, 10:35
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According to the new Danger Room rules ( page 46 ) it appears Wild Cards can no longer copy Feat TAs either... TA Feats like Fantastic Four and Alpha Flight have a TA listed as a prereq... The new rules mention the need for the Team Symbol on the dial ( ie no FF Feat TA for Unique Doom )......
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Old 07/08/2006, 11:19
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Quote : Originally Posted by The Dropzone
According to the new Danger Room rules ( page 46 ) it appears Wild Cards can no longer copy Feat TAs either... TA Feats like Fantastic Four and Alpha Flight have a TA listed as a prereq... The new rules mention the need for the Team Symbol on the dial ( ie no FF Feat TA for Unique Doom )......

That same line was also in Icons (page 29, under 'Feats'):

Some feats require the player to choose a character or characters that meet the prerequisites for the feat and assign the feat to the chosen characters. This choice must be made when building your force; only the assigned character or characters may use the feat. In order to be assigned a feat, a character’s combat dial must be able to turn so that all prerequisites for the feat are visible through the stat slot at the same time, though a prerequisite power or combat value does not need to be visible on a character’s starting click for the character to be assigned the feat. If a character must be a member of a particular team or must possess a specific team ability as a prerequisite for a feat, the team symbol for that team must be printed on the character’s base. If a feat does not require you to choose a character or characters, at least one character on your force must meet the prerequisites for the feat.

It does not prevent a wildcard from copy alt FF or a T-bolted team ability; the wildcard isn't using the feat, it is copying the TA of the character (which just now happens to come from a feat). What this rule does prevent is the whole "I am T-bolting to FF, so now Antman can also use the alt FF TA".
Read the rules. They do a body good!
Current Player's Guide (2-16-2013)

"How does [insert special power] work with the new 2013 rules?"

Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.



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Old 07/08/2006, 19:03
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Quote : Originally Posted by normalview
That same line was also in Icons (page 29, under 'Feats'):

Some feats require the player to choose a character or characters that meet the prerequisites for the feat and assign the feat to the chosen characters. This choice must be made when building your force; only the assigned character or characters may use the feat. In order to be assigned a feat, a character’s combat dial must be able to turn so that all prerequisites for the feat are visible through the stat slot at the same time, though a prerequisite power or combat value does not need to be visible on a character’s starting click for the character to be assigned the feat. If a character must be a member of a particular team or must possess a specific team ability as a prerequisite for a feat, the team symbol for that team must be printed on the character’s base. If a feat does not require you to choose a character or characters, at least one character on your force must meet the prerequisites for the feat.

It does not prevent a wildcard from copy alt FF or a T-bolted team ability; the wildcard isn't using the feat, it is copying the TA of the character (which just now happens to come from a feat). What this rule does prevent is the whole "I am T-bolting to FF, so now Antman can also use the alt FF TA".
Said much better than me....that's what happens when I can't find my rulebook and Adobe Acrobat isn't working..... I'm left trying to explain it with only my memory......
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Old 07/08/2006, 19:47
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Quote : Originally Posted by xXHushXx
Said much better than me....that's what happens when I can't find my rulebook and Adobe Acrobat isn't working..... I'm left trying to explain it with only my memory......

Oh, I thought you did okay I wasn't posting in response to what you said, but rather to what Dropzone said about this being a "new rule".
Read the rules. They do a body good!
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"How does [insert special power] work with the new 2013 rules?"

Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.



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