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Often underrated due to the lack of Perplex, this version of Harley is actually a great bargain for the points.
Stealth turns her into mobile blocking terrain, and even though her Energy Explosion won't come into play very often - her attack is awesome.
Every Batman Enemy theme team should and can afford to include her, and she's great for sharing those 9s in tough times, or acting as a mastermind sponge in even harder times.
Stellar for 21 points. Harley provides a reliable 9 attack and 2 damage from the safety of Stealth. She can mooch a higher attack off of other Batman Enemies or lend hers to wounded Batman Enemy allies, too!
Quite a departure from the HT Harley's support piece roll; for 21 points this version is instead a surprisingly solid secondary attacker for the cost. 4 clicks of stealth, 3 clicks of EE and 2 clicks of 9AV (that could be improved upon by her team ability) make for a fairly sound way to spend those points. For 1 point more than the next cheapest Batman Enemy (rookie Lady Shiva), Harley is potentially way nastier as a cheap means of opening this TA up to wildcards (though lacks Shiva's 3 damage via CCE and hence can't break through invulnerability without armor piercing or an ally's perplex). Luckily, there is a lot of affordable perplex to be found in Batman ENemy and Gotham City teams...
Great sculpt; she looks dangerous though in a comical way, entirely as she should; the huge gun is great.
Easy to underestimate, but she will pull her weight at that point cost, getting a pot-shot in when it counts or providing her attack value to a wounded Bat Enemy for a second wind... or borrowing Mr. J's attack for a nasty Energy Explosion surprise of her own.
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This lady is a match made in heaven (or the other place) with Gravity Feed 207 The Joker. I'm going to use them together all the time, on any team The Joker goes on. At only 21 points, Harley is brilliant mastermind fodder, can hide in stealth aside her puddin, a small enough chunk of a 300 point team that her lack of compatible keywords won't ruin a theme, a surprising nuisance sharing The Joker's 11 attack with her energy explosion, and a small enough investment that if she is attacked or KO'd and activates Joker's trait, all will still be fine with the world.
Your opponent will have to choose anytime they try to attack these two: Try to hit The Joker's 18 defense, and possibly have the damage shifted away anyhow, or go for the far easier 15 defense on Harley, and unleash the Joker's madness on themself. A killing joke either way!