I don't understand well how Galactus function on maps...
Ok on the outdoor maps, where he can move how he wants.
But what on the indoor maps or on the mixed (half outdoor and half indoor)???
On the Galactus rules for the movement i read:
It cannot move through indoor blocking terrain.
but later i read:
Galactus ignore indoor blocking terrain for movement purpose. Any indoor blocking terrain Galactus crosses is destroyed.
So what if there is a mixed map can he move indoor destroying everything he cross or he can't enter and stay out???
And if he is on an indoor map can he move destroying walls or he must destroy them blasting for the usual 3 damage and after move?
I don't understand well all of this...
Thanks in advance to all.
like phasing on outdoor and leap clip indoor.
Are you sure?
So indoor it's like blocked from all the walls?
If he is on an indoor map, like the one in danger room or the sinister prison map, he is static cause there aren't entrance big enough to the centre of the map and on the lateral way... I think that he doesn't fit neither in the starting areas...
But what he destroys moving? only the object? and what the rules intended for: Galactus ignore indoor blocking terrain for movement purpose. Any indoor blocking terrain Galactus crosses is destroyed.
I think that intended that moving he destroys all the walls he encounter, but i think that with that he will be too powerfull...
So how use Galactus on indoor maps?
What are the best tactics to use him in that specific situations?
he can just walk thought walls and then you place debris tokinens everywhere he has walked.
I have once asked the same question. Walls are a type of indoor blocking terrain, so Galactus can break them. I used to play G so that he had to shoot walls down to be able to move in indoor maps, but it was still ridiculously easy to crush any opposition. It is quite hard to give any advice in playing Galactus, as he is pretty omnipotent, and outcome of the game will likely depend more on your opponentīs skills than yours. Just shoot, shoot and shoot! If situation becomes dangerous, shoot, shoot and duck for cover. Remember, you can run through the walls to safety as if they werenīt there.