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Strategy here is pretty simple, LAMP and have Mon-El HSS around laying the smackdown with Mr. Mind in tow.
I've never run a LAMP team before, though so I would appreciate any thoughts. Thanks.
Very, very painful. Combining LAMP and Hypersonic Dumpsters is a pretty vicious strategy.
Only thing I regard as a flaw, is that you are using a HSS piece with Super Strength and a Nanobot fig at same time. If Mon-El grabs objects to smash enemies with, there wonŽt be many (if any!) left for Lockjaw, and vice versa. One puppy is easy to kill, which endangers the LAMP part of this force. Joker/Lockjaw duo must be played with caution, or otherwise you might lose them quite quickly.
Mr. Mind, paired with Mon-El is a brilliant idea, cheap and effective version of Supergirl/Mr Mind combo that has been previously discussed somewhere. IŽd give that Protected to Mr. Mind, since he will most likely die as soon as he gets hit.
Excellent team, something IŽd might try out myself!
I forgot to mention this: consider dropping Fortitude from Joker, and giving Mr Mind the ever-useful Mental Shields. Joker can try to take out enemy Outwitters himself, at least by Outwitting their Outwit with his own Outwit.
With a dial four clicks deep, feedback damage is lethal for your bug!
3 Outwitters, S(tealthy)HSS Dumpster, LAMP with Nanobots backup on the doggy, A dash of Perplex and Mind Control...Not something I'd want to tangle with.
I would remove Fortitude from Joker. He already has Stealth, you have 3 Outwitters, and a HSS Dumpster. You should be able to manage opposing Outwit just fine. Also, Double Time on Lockjaw is unnecessary. His speed is already ludicrously high, and DT doesn't work with Phasing.
I would use the 30 points for ICWO on Joker, Mon-El and Lockjaw. This makes LJ a legiteate attacking threat, and nudges Mon-El from "Great" to "Devastating."
I love the Mental Shields idea on Mr Mind, but I wouldn't add any more points to his cost, and here's why: If you use Mr. Mind as a primary threat on this team, they'll go after him with their best shot, and kill him in one hit. If you hold him in reserve, using his Perplex and his TA on Mon-El, his 19 will be particlarly daunting for your opponent later in the game, when he comes into the fight. That said, Protected would make sure he survived tol the endgame.
Bash the snot out of the other guy with the three Agents til the time is right to bring forth the Worm, and finish it up.
Sure, you have the right to say it.
Is it the right thing to say?
Jake Theis likes the Big Lebowski, Mike Patton and wrestling. He can do no wrong.
There's a difference between 'confusion' and 'wishful rules lawyering.'
Just to echo, drop fortitude and add Mental Shields to Mr. Mind. He only has 4 clicks of life so not taking feedback damage from MC is going to be a real help.
I'd suggest keeping fortitude ON Joker. That outwit is useful to handle characters with easy breakaway powers like phasing and HSS. If you're too busy outwitting your opponent's outwit (and in this age of Icons Starter Batman, you might not be able to), you won't be able to take on Hyperion, Icons Supes, Mon'El, Supergirl, Darkseid, etc...
Why? They moved away, sometime killing your doggy along the way!
As Far as Mr. Mind is concerned? He's mostly a TA Battery for Mon. Why make him more expensive than necessary? An E Mon-El/U Mr. Mind, U Batman combo won our Marquee, and Mr. Mind only bothered to mind control a handful of times. Mon-El pretty much did all the work, hiding in stealth, outwitting and killing opponents.
EDIT: Hm, forgot about Stealth on Joker for some reason... none the less, if you're playing an experienced player, they are NOT going to let you get that stealth... only, of course, its the Origins Map. Then they'll pretty much have to hide on the boat all day and do nothing.
I'd suggest keeping fortitude ON Joker. That outwit is useful to handle characters with easy breakaway powers like phasing and HSS. If you're too busy outwitting your opponent's outwit (and in this age of Icons Starter Batman, you might not be able to), you won't be able to take on Hyperion, Icons Supes, Mon'El, Supergirl, Darkseid, etc...
Why? They moved away, sometime killing your doggy along the way!
Good point, but...
Mon-El gets Outwit when he's adjacent to Mr Mind. Question has Outwit as well.
They can try to keep enemy bricks at bay. Then again, if THEY have Fortitude, things might get hairy.
Mon-El gets Outwit when he's adjacent to Mr Mind. Question has Outwit as well.
They can try to keep enemy bricks at bay. Then again, if THEY have Fortitude, things might get hairy.
Mobility is the key. Joker is going to be phased around by Lockjaw most of the time. One with DOUBLE TIME. Mon-El is going to be carrying Mr. Mind. How the heck is R Question supposed to keep up? He'd do better to support a double outwit with Mon-El, since Mon won't be moving as quickly. Otherwise poor R Question is stuck in the back, chasing after them...
Mobility is the key. Joker is going to be phased around by Lockjaw most of the time. One with DOUBLE TIME. Mon-El is going to be carrying Mr. Mind. How the heck is R Question supposed to keep up? He'd do better to support a double outwit with Mon-El, since Mon won't be moving as quickly. Otherwise poor R Question is stuck in the back, chasing after them...
"Wait, I have outwit too! Slow down...!"
Heh heh! I can imagine that.
It is probably a bad move to rush with Lockjaw to the other side of the table on turn 1. The puppy has Double Time, but it does not mean one it is forced to use it. Mobility is vital, but so is patient play and good positioning.
In actual play, there will be situations when Fortitude would have saved the day, but also those where Mental Shields would have been important.
It is probably a bad move to rush with Lockjaw to the other side of the table on turn 1. The puppy has Double Time, but it does not mean one it is forced to use it. Mobility is vital, but so is patient play and good positioning.
In actual play, there will be situations when Fortitude would have saved the day, but also those where Mental Shields would have been important.
Fair enough. I guess its a playstyle thing. I just worry that the longer it takes to position a LAMP team, the longer the opponent has to get himself in a protected position.
Either way, I think both of our points have relevance. The TC knows his playstyle better than us. :D
if you drop double time and nanobots you dont have to worry about conflicting item grabbing. just throw lazarus pit on the puppy so he'll come back in a couple turns. just grab joker when lock jaw dies with monel.
My thoughts with Mr Mind is that he's not going to be doing much of anything other than lending Mon-El his TA and Perplex.
Now I understand fully the worry about eating up the objects with nano bots, but I've got a power generator that will hopefully be held onto Mon-El the whole game.
I was also considering bringing my debris card for one of the rounds, hopefully doubling the number of objects would work in my favor and keep Lockjaw healthy whilst he ferries the Clown Prince around.