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Oops, wrong fictional terrorist organization. Anyway. Last week my venue had a 400 pt, all one TA game. Which got rained out. Since I'm lazy (and couldn't get together a decent "Richards Divorce" team), I took the Hydra team I built last week and reduced it to 300 for this week. I wanted to have some fun with the new Hydra Officers and some Inspiring Command, neither of which I've gotten to play:
The idea is that Viper runs out with her Operatives in tow, guns blazing and drawing fire, allowing the Beta Squad (consisting of the AIM agents led by the Officers) to move up and start laying down the heavy artillery.
Useless against stealth? Of course! Not enough actions? Naturally! Pulse Wave bait! But I love playing Hydra swarm teams, and this will be the first one I've played in a long time.
In case anyone is curious, the 400 pt version includes Jessica Drew (who I really didn't want to cut, but I couldn't see any way around it) and a couple more clips of Armor Piercing rounds for the Operatives.
"He's thrown a kettle over a pub - what have you done?"
Needs one Hand Ninja painted white to be your Storm Shadow.
Regardless, I hope this bunch hits someone hard, as it certainly should.
Unrelated:
Not sure if you read much Spidey, but there was a great couple moments in an issue a year ago (or so) where he'd made his way into a HYDRA camp and... well... some good jokes. Good HYDRA jokes.
"We're all in the gutter, but some of us are looking at the stars." -Wilde
Come play dollies at Brave New World in Newhall, CA. If you're not having fun, then you're doing it wrong.
If you're going to run a hydra team, you got to run the hand ninjas. They are the best hydra figs in my opinion. Also some dreadnaughts(not zartan), are good for their damage reducers and long range, the damage reducers will help with the Master Mind. Also, wheres the M.O.D.O.K. love?
"We may get beaten, but we won't get outworked"
-Steve Yzerman
There is no such thing as a conservative hero.
"You lost today kid, but you don't have to like it!"
I have yet to attain a MODOK. One of these days I will. Hand ninjas just didn't fit the theme, despite the shared TA.
I have some Dreadnaughts and usually do play them, as they're good for rushing up on those stealthy monkeys. But they didn't really fit in with the strategy this time.
I'm happy to say the team emerged triumphant, quite unexpectedly. Even now, Arthur Douglas is raging silently from atop my monitor.
Inspiring Command FTW here. It was amazing. It was a little slow out of the gate, and I had whole turns of just positioning people so that I could unleash a barrage the next turn. Running a team like this takes a lot of gritting your teeth and hoping the other guy will miss, but once you set up your firing line and boost those attack values up, it's pretty impressive. Inspiring Command cut way down on the time I had to sit exposed.
Dealing with stealth was tricky. I always ended up having to base them with Viper and a couple of other troops. Once her poison wore them down, though, the agents were able to clean up.
All in all, I had a good time with it. I was helped immensely, though, by my opponents terribly rolls and non-cheesy teams. We had a pretty laid back tourney tonight. I'm not sure how it would do in a regular tournament environment.
"He's thrown a kettle over a pub - what have you done?"
Hmm, I dunno about Red Skull. His AV isn't as good as Viper's, he's got less Mastermind, and only one click of 2 damage. The only thing he has over her is a longer range.
"He's thrown a kettle over a pub - what have you done?"