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Old 05/08/2007, 14:32
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Dr.HellCustom
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3D Terrain Markers
Lamp posts and trees.
I'm having trouble uploading on the gallery so I just tried this thread.(Forgive me for the low res)
Last edited by Dr.HellCustom; 05/08/2007 at 14:50.
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Old 05/08/2007, 16:36
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Nice! That paper mache head half-sunk into the ground is really impressive! Very...oh, wait a minute

How'd you do it?
Hey, Polonius Funk makes cool music for rpgs!

Check out Mindscape Music!

Listen to the tracks here!
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Old 05/09/2007, 13:40
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Yes, well the head is... pretty tough to make. It's a secret

Well for making the rest, just click here.
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Old 05/11/2007, 13:44
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Dude! Uatu is behind that one tree!!!!!
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Old 05/14/2007, 09:41
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Quote : Originally Posted by Dr.HellCustom
Yes, well the head is... pretty tough to make. It's a secret


When a mommy and daddy love each other very much...

Quote
Well for making the rest, just click here.
Great, thanks!!!
Hey, Polonius Funk makes cool music for rpgs!

Check out Mindscape Music!

Listen to the tracks here!
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Old 06/01/2007, 02:33
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Does anyone have any rules for large 3d objects?

It would be fun to include a 1:43 scale car in the game - which would take up 6 squares. With energy explosion on impact kaya?
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Old 06/01/2007, 09:47
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Hey! Cars are great!
Pull back (1/32 scale) vehicles fit perfectly on the map!

ADDITIONAL RULES:

Movement and picking up vehicles:
A character carrying a vehicle cannot move, and cannot be knocked back.
You may pick up an adjacent vehicle before making an attack if no opposing characters are adjacent to this character.
If an opposing character is adjacent, you may perform a 'free breakaway roll' to pick up an adjacent vehicle.

Range Combat:

Using the vehicle (or a six-square block as template for the area of effect), you may throw vehicles up to 4 squares away. Any figure occupying the 'area of effect' will be considered to be attacked by the throwing character.

Close Combat:
When a vehicle is used in a close combat attack, it adds 3 damage to the damage dealt, and does automatic knockback. You may use a vehicle to attack characters up to two squares away, and all characters occupying a vehicles 'area of effect' will be considered to have been attacked as well.

Characters that have used a vehicle in an attack takes 1 pushing damage after the attack or attacks resolve.



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Old 06/03/2007, 02:43
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Are these your house rules? Pretty cool!

You can make it 8 to 10 sqares area effect if you're throwing a bus.

Thanks.
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