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Reload this Page A Cranberry Of A Madrox
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Old 06/09/2007, 20:20
    #1
Mr. Cranberry
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A Cranberry Of A Madrox
Ok, so I've been reading up on my old X-Titles(X-Men, X-Force and so on) when I realized that Bakura struck gold on his Lillith dial's Special Power. It's the perfect way to make Multiple Man/Madrox in clix form.

#063 V Madrox: Dupe Hunter
Team: Ultimate X-Men
Range: 2 /
Points: 73???
8
9
16
2
8
10
15
3
7
9
15
2
9
9
18
2
8
8
17
2
7
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


Ok, so basically he has much more control over his dupes.

He's able to be sneaky with Stealth.

Four & Six arms are better than Two for Flurry.

Jamming his fist in someone's mouth & creating a dupe, could be massive damage so BCF works to randomize that.

He's perfect for Brilliant Tact since he can organize all his dupes, OutWit & Perplex. Leadership is in there as well.


Special Defense power: After Madrox is the target of a successful attack Madrox rolls a six-sided die. On a result of 5 or 6 the attack misses and Madrox places a Madrox Dupe in a legal adjacent square. If there are no available squares then heal Madrox 1 click of damage. On his turn Madrox may make a Power action to create a Madrox Dupe. Madrox then takes an unavoidable click of damage after this action.

This is a great way to show how kinetic energy, hits against him, are used to create dupes. These dupes will be represented similar to the Spectre's "Angry Spirit" tokens. There can be up to eight with varying powers.

The healing is when he absorbs a healthy dupe to heal his serious wounds.

The second option is just in case he needs more hitters, he can create them at will, but at a cost for game balance.

Madrox Dupes, figure 10pts a piece 12pts for the last two:

Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 0 /
7
9
16
2
KO
KO
KO
KO


Madrox Dupe
Team: No Affiliation
Range: 6 /
7
9
16
2
KO
KO
KO
KO
Last edited by Mr. Cranberry; 06/10/2007 at 17:46.
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Old 06/09/2007, 20:23
    #2
Jackofhearts2005
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Like the concept, don't like the Madrox dupe dials.
RCE? Super strength? Smoke cloud?
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Old 06/09/2007, 20:27
    #3
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Just a few notes:

REALLY REALLY REALLY REALLY REALLY REALLY OVERPOWERED!


That is all.
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Old 06/09/2007, 20:30
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Sidenote: Multiple man is outwitted more than he outwits in the comics.
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Old 06/09/2007, 20:32
    #5
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Quote : Originally Posted by Jackofhearts2005
Like the concept, don't like the Madrox dupe dials.
RCE? Super strength? Smoke cloud?

Well, Strength was due to the Exp having it, so I figured a pog could get it.

RCE is one of the dupes using his knowledge of firearm use. Which is why he also has range & EE.

Smoke Cloud is a defensive utility power, which is pretty much what the others had.

I'll explain PC as well. Sort of a "Whoops, you targetted the wrong Madrox." Though Enhancement might be a better power for that one.

Quote : Originally Posted by Concherto
Just a few notes:

REALLY REALLY REALLY REALLY REALLY REALLY OVERPOWERED!


That is all.
Yeah, but until Special Powers are pointed I'm unsure on his final point value.
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Old 06/09/2007, 23:31
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Super Strength was supposed to represent multiple dupes working together, I thought.
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Old 06/10/2007, 06:52
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The version he has SS on is the LE.

From the website:

Quote
So of course Madrox got an LE, James Madrox. That dial reaches all the way back to his first appearance in Giant-Size Fantastic Four #4, when the suit that gave him control over his powers was malfunctioning--turning energy he absorbed into superhuman strength. So James Madrox gets Super Strength for the opening part of his dial before his powers drop into a more normal mode with a combination of Flurry, Willpower, and Perplex.
Dakin: You are officially my favorite person now.

I'm your testosterone fueled emotional pin cushion, lay it on me
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Old 06/10/2007, 09:53
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What about incorporating the new duo attack symbol?
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Old 06/10/2007, 10:07
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U Multiple Man
Team: X-Men
Range: 0 /
8
9
16
2
7
9
17
2
6
8
16
2
6
8
15
2
5
8
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


From my duo thread.
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Old 06/10/2007, 10:11
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It's a cool concept.

However, I like the existing Sinister figs. I just wish they had a variation of your power. (like calling in bystanders)
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Old 06/10/2007, 10:52
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Hmm, he would cost a lot more than that. Those dupes are way to good too. Also, when he makes a dupe it should be a power action, doesn't hurt him, but the dupe would just be considered blocking terrain that takes up to 3 damage to kill(So 3 different attacks with 1 damage each would knock it out). He can only have up to 3 dupes at a time for game balance.
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Old 06/10/2007, 17:22
    #12
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Quote : Originally Posted by biz567
Hmm, he would cost a lot more than that.
I'm kinda understanding this. I'm just going off the point cost of similar figures sans special powers. Figs like Wolverine, Nick Fury & Mystique sitting between 55 & 63pts.

Your opponent would also earn points for every Dupe they ko'd. 10-12pts repectively, even if it was due to Earthquake. So Madrox may be the last figure standing, but he could lose on points.
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Old 06/10/2007, 17:27
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18 defense with front loaded stealthed perplex is too good for 56 points.
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Old 06/10/2007, 17:40
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Quote : Originally Posted by Mr. Cranberry
I'm kinda understanding this. I'm just going off the point cost of similar figures sans special powers. Figs like Wolverine, Nick Fury & Mystique sitting between 55 & 63pts.

Your opponent would also earn points for every Dupe they ko'd. 10-12pts repectively, even if it was due to Earthquake. So Madrox may be the last figure standing, but he could lose on points.
Those guys aren't even that similar without the special powers. And if you're going to even post a point cost, at least try estimating what you think it would be with those powers.

That's why I like never post a point value.

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Old 06/10/2007, 17:45
    #15
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Changed things around a bit. Lost the Strength in lue of Quake, hitting multiple foes at once. Plus put an 18 DV a'la Marrina's Vet to show the difficulty of hitting the correct Madrox.
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