Johnny Quick is a well rounded HSS character, with a reasonable cost and the CSA team ability.
With his HSS, he can run up, attack for three, if he misses he can reroll by placing an action token on some guy on his team, and then run and hide. He has 18 defense at a range, and doesn't immediately suck upon being hit for 2 damage, unlike most speedsters.
Edit: Worded it more for the layman.
Last edited by coyotehatesyou; 07/15/2007 at 20:00.
As grounded Hyper Sonic Speedsters go he was one of my favorites until the new restricted list came out. On the wrong map he becomes useless. Worse I like the maps that do this to grounded characters so without my favorite feat Swingline I have put him on the shelf for now.
I'm also not as huge a fan as the Europeans seemed to be of Johnny Quick. Johnny does have the nice base 3 damage and CSA team ability (which got better in the latest Errata & Clarification), but he's a little expensive for my taste and if you know his dial, you can really abuse him (he actually does immediately suck after being hit for 2 damage).
Johnny Quick, in my honest villain biased opinion, actually has a very playable dial. Study his dial and you can work around that drawback click. Try attacking a Mystic and you'll be grateful OR push and/or compel him past that. (which makes him a very pushable speedster unlike his predecessors)
He is very playable to his last click and the CSA TA is an exemplary bonus.
The loss of swingline FC in restricted may limit him but that's about it. Only the Ult. Quicksilver can boast of ignoring hindering terrain on movement anyway (as grounded speedsters)
Johnny can easily push himself off of his withdrawl click, without doing much of anything. It's barely a disadvantage.
In fact, if I were to see I was going to take exactly two damage and I had a token on Johnny, I would force them to reroll the attack. The pushing damage would move him right past it.
He's one of those figs that seems crippled in theory, but is astonishing in practice.
Alternate reality characters don't have a lot of history, so they'll tend to be lacking keywords by and large. Kingdom Come characters will likely lack them, as will CSA and AoA characters when they arrive, I reckon.
All in all, I think he's still a good piece. Though admittedly, I still have trouble choosing between him and Sir Pietro Maximoff when I start looking for speedsters.