You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Sorry that I'm clogging these forums today with questions but....
What are the rules on a character moving through squares adjacent to enemy occupied squares?? Is this possible or can only leap climbers/teleporters/hypersonix move through these types of squares?
Also I'll add in here is it possible to shoot at an enemy engadged in combat with one of your team?? I'm guessing yes but making sure.
What are the rules on a character moving through squares adjacent to enemy occupied squares?? Is this possible or can only leap climbers/teleporters/hypersonix move through these types of squares?
A character entering a square adjacent to an enemy figure has to stop, unless they have a way of ignoring figure bases while moving - Leap/Climb, Phasing/Teleport and Hypersonic Speed all let you ignore figure bases, as do Flight, being a transporter doing a move/attack, or using feats like Movethrough or Sneak.
Quote : Originally Posted by Chochopuffs
Also I'll add in here is it possible to shoot at an enemy engadged in combat with one of your team?? I'm guessing yes but making sure.
As long as you can draw line of fire to a figure you are free to fire away at it.
i assume a flyer moving by a flyer has to stop then correct?
No. The characters Quebbster mentioned in his post can pass through squares adjacent to opposing characters, whatever the type of said opposing characters.
i assume a flyer moving by a flyer has to stop then correct?
No. Flyers ignore other figures when moving. They have to roll breakaway, but once they are moving they don't have to stop for anyone except possibly Kingdom Come/Hypertime figures.
No. Flyers ignore other figures when moving. They have to roll breakaway, but once they are moving they don't have to stop for anyone except possibly Kingdom Come/Hypertime figures.
And just to eliminate any possible confusion here, By "Hypertime" Quebbster means the new Hypertime Team Ability from Justice League (which is the same as Kingdom Come), NOT figures from the Hypertime expansion
So does this mean that two flyers (enemies) stop in adjacent sqaures and are elevated are they engadged in combat and if they want to break away on their next turn need to roll or can they do it freely because they are flying?
Oh yeah and grounded hypersonic characters may not move through an opposing characters square like flying hypersonics can. So if there is a room on a map and an opposing figure blocks a flash in, he can't move through the opposing characters square to get out AND since the walls and opposing character create hindering terrain a grounded hypersonic character has to stop once going through adjacent squares to the opposing figure.
...AND since the walls and opposing character create hindering terrain a grounded hypersonic character has to stop once going through adjacent squares to the opposing figure.
Can you tell me where in the rules or support documents it says that?
Spoiler (Click in box to read)
The answer is it doesn't say that anywhere in the rules. A figure diagonally adjacent a squares with any type of terrain has no effect on movement through the diagonal. The same is true about diagonally adjacent hindering terrain and blocking terrain. Movement through a diagonal is only affected when both squares are the same type of terrain, hindering or blocking.
BoT
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.
Can you tell me where in the rules or support documents it says that?
BoT
I think he's confusing two other game issues:
1. Characters diagonally adjacent to hindering terrain and characters similarly adjacent to blocking terrain create hindering and blocking terrain respectively for LOS purposes.
2. Placing an opposing figure on a ROOF and in front of the only ladder down will contain a grounded HSS figure there as you cannot use the ladder via the squares that are diagonally adjacent to it.
Quote : Originally Posted by Chochopuffs
So does this mean that two flyers (enemies) stop in adjacent sqaures and are elevated are they engadged in combat and if they want to break away on their next turn need to roll or can they do it freely because they are flying?
Flyers only ignore figure bases for movement when they do not START adjacent to an opposing figure. In your example, both figures would have to roll breakaway to move as they started adjacent to each other.