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Old 02/10/2009, 10:19
    #31
DarkLordVerjal
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While I see this comic accuracy as low (Emo-Boy Prime whiped the floor with him) this piece is just Godly. And not in a good way. Put him on the table, slap the opponents pieces off the map and declare your win. This piece takes little to no skill to achieve greatness with. But in the hands of a good player, trying to kill him is like trying to drown water.
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Old 03/03/2009, 10:03
    #32
TheUnstoppable
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Dude just rocks. The nice thing I have found for him is stack these feats on him if you can. Fortitude, Haymaker (to bypass not being able to pick up items), and Shellhead. Then let him bring the hurt.
A good defense will only last for so long, before you must crush your enemies outright!
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Old 03/24/2009, 15:16
    #33
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Another great feat for him people forget about is Slippery. He qualifies for most of his dial, and being able to break away 5 out of 6 times is huge for making sure he gets in both attacks per round. Otherwise its just too easy for opponents to tie him up with some shape changing Skrull.
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Old 03/28/2009, 07:56
    #34
mohenjo
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He's undercostted for what he does.
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Old 08/23/2009, 03:43
    #35
GreeneM
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I just glanced at this guys dial on the web and I had to get him. Defiantly a comic accurate superman.
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Old 08/28/2009, 19:36
    #36
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This guy is totally outclassed by his KC counterpart. A couple of extra defense points and no pushing is NO EXCUSE for being 79 points higher. 'specially with how much damage KC can deal with one tun.
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Old 08/29/2009, 00:11
    #37
Artarus
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Actually.. this guy will hose KC in a one on one fight. The 10 move charge is the big difference maker in letting E2 here get the first big hit in..
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Old 08/29/2009, 00:36
    #38
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lets look at the power line up

E-2 full move charge (albiet no object), free attack when standing next to opponent, no pushing and Superman team ability

KC NORMAL charge and flurry, can carry 2 objects, KC team ability, and when he rolls doubles he puts an action token on the hit character.

hmmmmm

E-2 will always get the first shot unless surrounded by blocking and will not get hurt if KC rolls doubles.

KC has to comewithin range to hit E2 and THEN has to hit his defense.....

sorry dude E2 is worth his points KC would be hard pressed to win.
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Old 09/10/2009, 15:05
    #39
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Unstoppable: If these two face off KC should crush E-2 Supes.

Why?

First assumptions: I assume a 7 is a "made roll" and all Imp rolls fail. Dice rolls can make a game but in a hypothetical situation certain assumption have to be made. With that in mind.

KC Supes will pick up the desk (+2 DV) and the Meterorite so E-2 (more than likely) misses his attack and then takes 6+ damage from KC Supes. Putting E-2 Supes on a Toughness click...the second attack from the Flurry'ing KC Supes KO's E-2 Supes.

That is, as I said, assuming certain dice rolls.
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Old 09/10/2009, 15:13
    #40
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hmm lets see.

if you want to take this to the forums we certainly can.

i would prefer to leave it off the units page so it doesn't clutter it up.

but yes i am still of the opinion that E2 would still win.

See you in the forums.
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Old 10/21/2009, 04:35
    #41
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Terman8er: That wouldn't work - KC can only use 2 objects if they are both standard lights or heavies. If he's carrying a special object, he can't carry a second object at all.
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Old 11/10/2009, 16:30
    #42
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i got this piece and paired him with rip hunter and played some friends and my girlfriend. watched as just about the whole board swarmed me... i literally would have destroyed the whole table had it not been for a fatal mistake not on my part... but oh well... my new team will have this superman rip hunter and anarchy... my gf will get them from one side, i'll get em from the other. take tokens off her, maybe she'll do the same for me
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Old 11/11/2009, 07:20
    #43
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I don't understand why he's so powerful, he was killed by Superman Prime in about a minute, in Infinite Crisis. Believe it or not,but this powerhouse dial IS top heavy. But good luck getting him off those first 4 clicks. If he's played with fortitude, then he's practically unbeatable.
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Old 11/11/2009, 08:00
    #44
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I don't understand why he's so powerful, he was killed by Superman Prime in about a minute, in Infinite Crisis. Believe it or not,but this powerhouse dial IS top heavy. But good luck getting him off those first 4 clicks. If he's played with fortitude, then he's practically unbeatable.
Ummm...I'd say more like the first 7 clix...Leading the acharge is just sick, and any fig with SS and HS is always a threat (by his 7th click he is at a lowly 9 attack 3 damage!)

And as for infinite crisis...Prime beat E-2 so quickly because they had flown through a Red Sun and then landed on Mogo who created Kryptonite...both of which affected E-2 more so then they did Prime. And the dials reflect that, Prime can take out E-2 one-on-one.
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Old 11/12/2009, 01:44
    #45
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he can attack for free till his last 3 clicks, has a freaking 20 defense click at a prime spot with hypersonic speed and super strength with 4 damage can attack for free on that click and then move away and attack someone else without breaking away, and can do that for 4 clicks in a row. he is just simply godly. i was lucky to get him in my crisis brick and i have always had him perform amazingly in every game i've ever played him in. i think i have only lost one game when he was involved. and his end dial is amazing even at his reduced strength, charge with 12 speed with superstrength, 3 damage and close combat reflexes? yes please!
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chase figures, crisis, e2 superman, earth 2, figure reviews, leading the attack, superman, this is a job for superma

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