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With the preponderance of Feats in the game these days, I find it increasingly hard to keep track of them all. I’ve got a list by name, but I keep finding myself thinking, “what could I put on this figure?” And then I still have to go through the whole list. Likewise I think 90% of the time feats are used, it’s probably the same 10% of the feats (Protected, ICWO, Thunderbolts...) Part of that is because, yes, they’re good. But maybe part is just that it’s easy to go with the ones that spring to mind right away. There are a bunch of others that could be used too! And sometimes a feat becomes so associated with a particular power, you forget that others may use it too. Pre-Requisite for Trick Shot is RCE, right? But don’t forget your Elongated Man with Plasticity can use it as well! Takedown is an Incapacitate feat, no? No! Well, yes. But it’s also good for Plasticity too!
So for my own personal use, I made a list of Feats by Pre-Requisites. And since it seems like something others could find useful too, I figured, why not share? So here it is. If anyone notices anything I forgot or and mistakes or omissions, let me know and I’ll be happy to update the list.
POWER-BASED PRE-REQUISITES
Barrier: Construct, Force Field
Battle Fury: Blood Oath, Indomitable, Revenge, Terrify
Blades/Claws/Fangs: Blood Oath, Retaliation*, Sunder, Vampirism
Charge: Movethrough, Opportunist*
Close Combat Expert: Damage Shield, Disintegrate, Maneuver, Pummel, Improvise, Lunge, Precision Demolition
Combat Reflexes: Damage Shield, Fallback, Heightened Reflexes, Maneuver, Pummel, Slippery, Vault
Defend: Entrench, Force Field, Slippery, Scatter, Enervation
Energy Explosion: Disassemble, Recharge
Energy Shield/Deflection: Damage Shield, Force Field, Heightened Reflexes
Enhancement: Entrench, Suppressive Fire
Exploit Weakness: And Stay Down, Disintegrate, Disassemble, Skullduggery
Flurry: Damage Shield
Force Blast: Repulsor, Whirlwind, Disassemble
Hypersonic Speed: Damage Shield
Impervious: Cannonball, Damage Shield, Shellhead
Incapacitate: Knockdown, Stunning Blow, Takedown, Terrify
Invulnerable: Cannonball, Damage Shield, Shellhead
Leadership: Contingency Plan, Hold the Line*, Inspiring Command, Tactics*, Scatter
Leap/Climb: Passenger, Pounce*, Vault, Lunge, Retaliation*
Mastermind: Call to Arms, Contingency Plan, Inspiring Command, Outsmart, Thwart, Getaway
Mind Control: Compel, Mental Shields, Terrify
Outwit: Brilliant Tactician*, Dissent, Outsmart, Thwart, Retaliation*
Perplex: Brilliant Tactician*, Improvise
Phasing/Teleport: Fallback, Passenger
Plasticity: Entangle, Running Start, Takedown, Trick Shot
Poison: Damage Shield, Disintegrate, Toxic Burst, Skullduggery
Probability Control: Book of Destiny
Pulse Wave: Nova Blast
Quake: Shockwave
Ranged Combat Expert: Elite Sniper, Improvise, Point Blank, Spotter, Suppressive Fire, Trick Shot
Regeneration: Automatic Regeneration, Healing Factor
Running Shot: Opportunist*
Shape Change: Camouflage, Infiltrate
Smoke Cloud: Flashbang
Stealth: Ambush, Running Start, Sneak, Infiltrate
Super Senses: Elite Sniper, Fallback, Pummel, Sneak, Scatter, Book of Destiny, Retaliation
Super Strength: And Stay Down, Cannonball, Hold the Line*, Large Object, Rip It Up, Unstoppable, Precision Demolition
Support: Call to Arms, Triage, Invigorate, Enervation
Telekinesis: Force Field, Large Object, Telekinetic Reach
Toughness: Shellhead
Willpower: Blood Oath, Indomitable, Mental Shields, Opportunist*, Revenge
TEAM ABILITY BASED PRE-REQUISITES
Any TA: Coordination, Fastball Special*
Any Non-Wildcard TA: Saboteur
Avengers: Alpha Flight, Pym Particles, Thunderbolts
Calculator: Sip hon Power
Defenders: Squadron Supreme
Fantastic Four: Fantastic Four
Green Lantern Corps: Green Lantern Corps
Injustice League: The Society
Legion of Super-Heroes: Legionnaires, Siphon Power
Minions of Doom: Siphon Power
Spider-Man Ally: Siphon Power
Superman Enemy: Monster Society of Evil
No TA: Mercenary
KEYWORD BASED PRE-REQUISITES
Amazon: Amazon
Celebrity: Starstruck
Checkmate: Checkmate*
Deity: Immortal Contempt
Guardians of the Galaxy: Guardians of the Galaxy
Justice League International: Justice League International, Justice League Europe, Justice League Antarctica, or Super Buddies
League of Assassins: League of Assassins
Runaways: Runaways
OTHER PRE-REQUISITES
Wing Move Symbol: Divebomb, Look Up in the Sky, Drag
Transporter Move Symbol: Double-Time, Shake-Off
Boot Move Symbol: Double-Time, Lucky Break, Swingline, Maneuver*, Frog Legs
Giant Symbol: Giant Stride, Shake-Off
Duo Symbol: Sidestep, Show-Off, Power Barrage
Dolphin Move Symbol: Luck Break, Submerged
Standard Damage: Streak of Luck*, Nanoarmor, Monster Hunter, Vendetta (SI)*, Alias*, Endurance*, Retaliation*
Keyword: Inside Information, Warbound
Range >0: Extended Range, Taunt
Range >5: Ambidextrous
DV >17: Slippery
Damage=/<2: Nanobots
Arch-Enemy Base: Vendetta (SN)
AV =/>11: Thundering Blow
Standard Attack: Fortitude, Streak of Luck*, Vendetta (SI)*, Alias*, Endurance*
Standard Defense: Vendetta (SI)*
Point Value >60: Retaliation*
Point Value <100: Loner
Sharpshooter: Suppressive Fire
NO PRE-REQUISITES
Armor Piercing, Darkness Within, Homing Device, In Contact with Oracle, Lazarus Pit, Life Model Decoy, Protected, Repulsor Shield, Sidekick, Haymaker , Not So Special
*This is one prerequisite, but figure must meet others
Last edited by Gargantua; 05/05/2012 at 09:46.
Reason: Adding the Brave & the Bold Feats
Nice list but fortitude does have pre requesites now you have to have the fist (no duo) and standard starburst (no giants or collosalls.)
Looking at the card, it says only you have to have a "fist". No pre-req on the type of damage, but good call on the fist thing. I never paid attention to it (I don't use Fortitude) and will have to keep an eye out at my next tournament that no Duo's are Fortituting...
Looking at the card, it says only you have to have a "fist". No pre-req on the type of damage, but good call on the fist thing. I never paid attention to it (I don't use Fortitude) and will have to keep an eye out at my next tournament that no Duo's are Fortituting...
Oh ok I thought it was both, I was thinking nanoarmor which is the damage but no the fist, I sort of combined them both lol.
With the preponderance of Feats in the game these days, I find it increasingly hard to keep track of them all. I’ve got a list by name, but I keep finding myself thinking, “what could I put on this figure?” And then I still have to go through the whole list. Likewise I think 90% of the time feats are used, it’s probably the same 10% of the feats (Protected, ICWO, Thunderbolts...) Part of that is because, yes, they’re good. But maybe part is just that it’s easy to go with the ones that spring to mind right away. There are a bunch of others that could be used too! And sometimes a feat becomes so associated with a particular power, you forget that others may use it too. Pre-Requisite for Trick Shot is RCE, right? But don’t forget your Elongated Man with Plasticity can use it as well! Takedown is an Incapacitate feat, no? No! Well, yes. But it’s also good for Plasticity too!
So for my own personal use, I made a list of Feats by Pre-Requisites. And since it seems like something others could find useful too, I figured, why not share? So here it is. If anyone notices anything I forgot or and mistakes or omissions, let me know and I’ll be happy to update the list.
POWER-BASED PRE-REQUISITES
Barrier: Construct, Force Field Battle Fury: Indomitable, Revenge, Terrify Charge: Movethrough, Opportunist* Close Combat Expert: Damage Shield, Disintegrate, Maneuver, Pummel Combat Reflexes: Damage Shield, Fallback, Heightened Reflexes, Maneuver, Pummel, Slippery, Vault Defend: Entrench, Force Field, Slippery Energy Shield/Deflection: Damage Shield, Force Field, Heightened Reflexes Enhancement: Entrench Exploit Weakness: And Stay Down, Disintegrate Flurry: Damage Shield Force Blast: Repulsor, Whirlwind Hypersonic Speed: Damage Shield Impervious: Cannonball, Damage Shield, Shellhead Incapacitate: Knockdown, Stunning Blow, Takedown, Terrify Invulnerable: Cannonball, Damage Shield, Shellhead Leadership: Contingency Plan, Hold the Line*, Inspiring Command, Tactics* Leap/Climb: Passenger, Pounce*, Vault Mastermind: Call to Arms, Contingency Plan, Inspiring Command, Outsmart, Thwart Mind Control: Compel, Mental Shields, Terrify Outwit: Brilliant Tactician*, Dissent, Outsmart, Thwart Perplex: Brilliant Tactician* Phasing/Teleport: Fallback, Passenger Plasticity: Entangle, Running Start, Takedown, Trick Shot Poison: Damage Shield, Disintegrate, Toxic Burst Pulse Wave: Nova Blast Quake: Shockwave Ranged Combat Expert: Trick Shot, Point Blank, Regeneration: Automatic Regeneration Running Shot: Opportunist* Shape Change: Camouflage Smoke Cloud: Flashbang Stealth: Ambush, Running Start, Sneak Super Senses: Fallback, Pummel, Sneak Super Strength: And Stay Down, Cannonball, Hold the Line*, Large Object, Rip It Up, Unstoppable Telekinesis: Force Field, Large Object, Telekinetic Reach Toughness: Shellhead Willpower: Indomitable, Mental Shields, Opportunist*, Revenge
TEAM ABILITY BASED PRE-REQUISITES
Any TA: Coordination, Fastball Special* Any Non-Wildcard TA: Saboteur Avengers: Alpha Flight, Thunderbolts Calculator: Siphon Power Fantastic Four: Fantastic Four Green Lantern Corps: Green Lantern Corps Injustice League: The Society Legion of Super-Heroes: Legionnaires, Siphon Power Minions of Doom: Siphon Power Spider-Man Ally: Siphon Power Superman Enemy: Monster Society of Evil No TA: Mercenary
OTHER PRE-REQUISITES
Wing Move Symbol: Divebomb, Look Up in the Sky, Drag Transporter Move Symbol: Double-Time, Shake-Off Boot Move Symbol: Double-Time, Lucky Break, Swingline Giant Symbol: Giant Stride, Shake-Off Duo Symbol: Sidestep Dolphin Move Symbol: Luck Break, Submerged Standard Damage: Streak of Luck*, Nanoarmor, Monster Hunter Keyword: Inside Information, Warbound Range >0: Extended Range, Taunt DV >17: Slippery Damage=/<2: Nanobots Arch-Enemy Base: Vendetta AV =/>11: Thundering Blow Standard Attack: Fortitude, Streak of Luck*
NO PRE-REQUISITES
Armor Piercing, Darkness Within, Homing Device, In Contact with Oracle, Lazarus Pit, Life Model Decoy, Protected, Repulsor Shield, Sidekick
*This is one prerequisite, but figure must meet others
Thank you for listing these for everyone, it can be useful!