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Just got them in and thought I'd share: Hope this is the right spot to post
Wally West #101
Keywords: Central City, Teen Titans
Team: None
Range: 0
Points: 72
9
9
17
2
11
10
18
2
6
10
17
2
10
9
17
2
9
9
16
1
6
8
16
1
10
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
As fast as I can - (Hypersonic Speed) Still fast enough - (Charge) Flurry Gotta Move - (Super Senses) Running thru the pain - (Willpower) Human Tornado: Once per turn, Wally West can use a Force Blast as a free action
Donna Troy #102
Keywords: Amazon, Teen, Teen Titans
Team: Teen Titans
Range: 0
Points: 80
8
9
17
2
8
9
17
3
8
9
16
3
7
8
16
3
7
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Flurry Charge Super Strength Purple Ray: Donna Troy can use Support, but can treat friendly characters 3 or fewer squares away as if they were adjacent. Toughness Combat Reflexes Lasso: Donna Troy can use Incapacitate as if she had a range value of 6. If she successfully hits a target with a ranged combat attack when using Incapacitate, after resolving the action you can put the target in an unoccupied square of clear terrain adjacent to and at the same elevation as Wonder Girl.
Garth #103
Keywords: Atlantis, Teen, Teen Titans
Team: Teen Titans
Range: 0
Points: 65
8
9
17
2
8
9
17
2
8
9
17
2
6
9
16
2
7
8
16
2
7
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
From the Depths: Garth can use Charge. When garth occupies water terrain, any line of fire drawn to him is treated as if it crosses blocking terrain. Charge Super Strength Toughness Willpower Salvage: If there is an uncarried standard light object anywhere on the map, once per turn when Garth occupies water terrain he can bring in a standard light object from outside the game and pick it up as if picking it up from an adjacent square.
Roy Harper #104
Keywords: Checkmate, Spy, Star City, Teen Titans
Team: Police
Range: 10
Points: 53
8
10
16
2
8
9
16
2
8
8
15
2
7
9
15
1
7
9
15
1
7
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Checkmate: Roy harper can use Running Shot and Stealth. Running Shot Emerald Apprentice: When Roy Harper makes a ranged combat attack, modify his attack value by +2. Multi-Arrow - (Energy Explosion) Dodge - (Energy Shield/Deflection) Willpower
And thanks to FDJ-Shadow and thebigZZZZZ for:
#062 E Boy Wonder
Keywords: Gotham City, Teen, Teen Titans
Team: Bat Ally
Range: 6 /
Points: 40
8
9
17
2
6
8
15
2
6
8
15
1
6
7
14
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Last edited by Agentofthebat; 03/21/2008 at 14:30.
Wow these are all useable. I for sure have to get the aqualad - for 65 points that is just nuts, that special power too. the flash leaves a ton to be desired for 72 points, the 45 pt one is a ton better. I really, really like the aqualad at 65 points, wow.
Argh. Need both Donna Troy and Garth to better fill out an original Teen Titans team.
Quote : Originally Posted by M_Tuttle
I have to give Kaitouace points for hitting the nail on the head.
----------------------------------------------------------------------
So here I go adding to Kaitouace's sig again, but he hit the nail on the head. FOOM is very playable.
the flash leaves a ton to be desired for 72 points, the 45 pt one is a ton better.
You really think so?
His starting special power: Human Tornado: Once per turn, Wally West can use a Force Blast as a free action.
Means that he can run over and attack someone with HSS, and then Force Blast someone else (or the same target) for free!
Don't underestimate the usefulness of FB. This is a must-have fig for me!
They do all look okay, but I'm disappointed that Wally can't run through blocking, over hindering, up elevated and hit like Kid Flash can, for less points (but he still looks like a good piece).
I also think Donna Troy looks a little overpriced, but we'll see how that special power works. Garth is interesting, and only slightly overpriced.
Roy Harper looks fantastic for his points and all around!