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Reload this Page Marvel Secret Invasion: Dials List (In Progress)
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Old 05/07/2008, 12:32
Rep: 308864 | 3093       #1
madslaust
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iTrader:
Yes, I know I'm not Rokk. But RL limits his time, so I'm trying to help him (and all of us) by doing this for him, with your support.

Since we are getting dials in early May for a July 23 release, this list is starting with yesterday's (5/6) reveals of the BibtB fig and Dr. Strange. I will put the date of the latest update right below this paragraph, since I don't want to lose these dials.


Edit: Stuff from the Fantastic Forces starter will be in this thread as well.

Last update: July 19 Too many to name.


Secret Invasion


001 E Spider-Man
Team: Spider-Man Ally
Range: 6
Points: 50
Keywords: Avengers, Fantastic Four, Reporter, Scientist
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Attack - Web-Punch: Spider-Man can use Flurry. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack he can instead give an action token to the target if it has zero or one action tokens.

#002 R Moloid
Team: No Affiliation
Range: 2
Points: 15
Keywords: Monster
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Speed - Swarm: When Moloid is given a move action, it can use the Carry ability to carry one or two other Moloids.
Attack - Overwhelm: When this Moloid makes an attack against a target opposing character, modify its attack value by +1 for each other Moloid that has made an attack (successful or not) against the target during this turn.

#003 E Tombstone
Team: Sinister Syndicate
Range: 0
Points: 58
Keywords: Brute
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004 V Iron Fist
Team: Spidey Ally
Range: 0
Points: 070
Keywords: Avengers, Heroes for Hire, Martial Artist
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Speed - Good Fortune Thunder Kick: Leap/Climb + Flurry
Defense - Champion of K'un-Lun: Super Senses + Willpower

#005 V Sharon Carter
Team: SHIELD
Range: 6
Points: 50
Keywords: SHIELD, Spy
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Speed - Agent 13: Sharon Carter can use Running Shot and Stealth.
Damage - Ally: Sharon Carter can use Perplex, but she can modify the combat values of only herself and friendly characters, and she can't modify damage values.

#006a V Yellowjacket
Team: Avengers
Range: 6
Points: 100
Keywords: Avengers,Scientist, West Coast Avengers
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Speed - Giant Man: Yellowjacket possesses the "Giant Symbol" Damage Symbol and can use Charge.


Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (006a or 006b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Yellowjacket can use the Avengers team ability. (He can't use the Skrulls team ability.)


#006b V Yellowjacket
Team: Skrull
Range: 6
Points: 100
Keywords: Skrull, Spy
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Speed - Giant Man: Yellowjacket possesses the "Giant Symbol" Damage Symbol and can use Charge.
Attack - Agent Provocateur: Yellowjacket can use Outwit and Psychic Blast.
Damage - Traitor: Yellowjacket can use Outwit. He can use it normally, or he can choose a team ability possessed by an opposing character 6 or fewer squares away to which he can draw a clear line of fire and counter that team ability on all opposing characters.

Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (006a or 006b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Yellowjacket can use the Skrull team ability. (He can't use the Avengers team ability.)

#007 R Atlantean Warrior
Team: None
Range: 0
Points: 35
Keywords: Atlantis, Soldier, Warrior
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(Speed) Aquatic Invader: When Atlantean Warrior occupies water terrain he can use Charge and Stealth. When he occupies water terrain at the beginning of the turn, modify his speed value by +2 until the end of the turn.

008a V Ms Marvel
Team: Avengers
Range: 8
Points: 168
Keywords: Avengers, Mighty Avengers, Soldier
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Speed - Kree Genetics: Charge + RS
Damage - Energy Absorption: each Time Ms marvel is hit by an attack made by an opposing charakter (even if she takes no dmg) put an absortion token on this card. when Ms marvel makes an attack you can modify her dmgV by +x (+x = number of tokens) after the attack is resolved remove all tokens from the card. if carol loses absorption at the end of the turn remove all absorption tokens.

008b V Skrull Ms Marvel
Team: Skrull
Range: 8
Points: 168
Keywords: Skrull, Spy
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Speed - Exfiltration: HSS, Stealth, Plasticity

009 R Gravity
Team: No Affiliation
Range: 0
Points: 75
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Attack - Gravity Control: Incap (as if range 8), Super Strength, TK

#010 E Grey Gargoyle
Team: Masters of Evil
Range: 0
Points: 75
Keywords: Masters of Evil, Scientist
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Speed - Petrify: Grey Gargoyle can use Incapacitate. If he successfully hits a target using Incapacitate and the result of the attack roll is doubles, give the target two action tokens if it has zero action tokens.
Damage - Petrified Protection: Grey Gargoyle can use Barrier, but can put up barrier terrain markers only in unoccupied squares containing objects, hindering terrain, or hindering terrain markers. This use of Barrier doesn't count toward your availiable actions for this turn.

#011 E Arachne
Team: Avengers
Range: 0
Points: 50
Keywords: Force Works, Freedom Force, Omega Flight, West Coast Avengers
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Damage - Psi-Webs: Arachne can use incapacitate as if she had a range of 8.

012 R Gee
Team: Fantastic Four
Range: 8
Points: 40
Keywords: Kid, New Warriors, Power Pack
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Attack - Gravity Manipulation: Can Use Force blast. After FB is resolved (even if it's ignored) Gee can use Incap targeting the same target as a free action.

013 R Lightspeed
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Excelsior, Kid, Loners, Power Pack
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#014 R Mass Master
Team: Fantastic Four
Range: 0
Points: 30
Keywords: Kid, Power Pack
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Attack - Cloudform: Mass Master can use Smoke Cloud. When Mass Master is given a move action, after moving he can use Smoke Cloud as a free action but can place hindering terrain markers only in squares he occupied or moved through that turn.

#015 R Energizer
Team: Fantastic Four
Range: 6
Points: 35
Keywords: Kid, Power Pack
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Speed - Matter Absorbtion: Once per turn as a free action, Energizer can remove from the game a single adjacent object (including an object carried by an adjacent character) or up to 2 barrier, debris, or hindering terrain markers that are 4 or fewer squares away from her and to which she has a clear line of fire at the time they are removed.

#016 U Hercules
Team: Avengers
Range: 0
Points: 142
Keywords: Avengers, Champions, Deity, Warrior
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Speed - Wrestler: Hercules can use Charge, Flurry and Plasticity.
Attack - Godlike Strength: Hercules can use Super Strength. He can carry two objects at the same time if they are both standard objects; he can use only one object per attack.
Defense - Indomidable: Herc has the Indomidable ability. Zounds!!

#017 E Human Torch
Team: Defenders
Range: 8
Points: 85
Keywords: All-Winners Squad, Heroes for Hire, Invaders, Robot, V Battalion, West Coast Avengers
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Attack - Fireburst: Human Torch can use Energy Explosion and Pulse Wave.

#018 R Clea
Team: Defenders
Range: 8
Points: 59
Keywords: Defenders, Mystical
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Speed - Dark Desciple: Clea can use Mind Control and Phasing/Teleport.

#019 R Captain America
Team: No Affiliation
Range: 0
Points: 49
Keywords: Soldier
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#020 V Immortus
Team: No Affiliation
Range: 10
Points: 157
Keywords: Future, Past, Ruler
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Damage - Agent of...: Immortus can use Outwit and Probability Control. Probability Control can not be used by opposing characters to which Immortus has a clear line of fire.

#021 V Iron Man
Team: Avengers
Range: 8
Points: 188
Keywords: Armor, Avengers, Illuminati, Mighty Avengers, Politician, Scientist, S.H.I.E.L.D.
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Damage - Extremis: Iron Man can use Outwit and Perplex. When a power or ability is not countered by Iron Man's Outwit, he can use Super Senses.

#022 R Goliath
Team: No Affiliation
Range: 0
Points: 58
Keywords: Champions, Defenders, Scientist
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Damage - Throw: Goliath can choose to knock back the target of any successful close combat attack he makes a number of squares equal to twice the damage dealt to the target.[/quote]

023 R Hawkeye
Team: Avengers
Range: 8
Points: 57
Keywords: Teen, Young Avengers
8
9
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2
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Damage - Focused Training: Self-Perplex

#024 R Spider-Slayer
Team: Sinister Syndicate
Range: 4
Points: 39
Keywords: Robot
6
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Speed - Tracking Systems: Spider-Slayer can use Leap/Climb and Plasticity. Before the beginning of your first turn, choose an opposing character. When Spider-Slayer is given a move action, immediately after resolving the action it can move again as a free action (with its speed value halved until the end of the action) if it can end the second move adjacent to the chosen character.
Attack - Smash: Spider-Slayer can use Flurry.

#025 E She-Thing
Team: Fantastic Four
Range: 0
Points: 50
Keywords: Brute, Fantastic Four, Frightful Four
8
9
17
3
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026 R Kristoff
Team: Minions of Doom
Range: 8
Points: 100
Keywords: Armor, Ruler, Teen
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#027 R Tarantula
Team: Spiderman Ally
Range: 0
Points: 51
Keywords: Heroes for Hire, Martial Artist, Scientist
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#028 V Attuma
Team: None
Range: 0
Points: 90
Keywords: Atlantis, Brute, Warrior
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10
17
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(Attack) Tidal Wave: Attuma can use Quake and Super Strength. If Attuma uses Quake while occupying water terrain, compare the attack total to adjacent opposing characters normally and to all opposing characters adjacent (but not occupying) the area of water terrain occupied by Attuma. Characters adjacent to the water terrain are knocked back from Attuma in a direction of Attuma’s choice away from him.
(Defense) Waveborn: When Attuma occupies water terrain, he can use close combat reflexes and toughness. When Attuma does not occupy water terrain, he can use toughness.
(Damage) Undersea Conqueror: Attuma can use leadership. He can use it normal, or on a result of 4-6 you can add two actions to your total for the turn but both of these actions can be given only to friendly characters that possess the Atlantis keyword.

#029 E Morbius
Team: No Affiliation
Range: 0
Points: 67
Keywords: Monster, Scientist
9
9
16
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Speed - Gliding Shadow: Morbius can use Leap/Climb and Stealth.
Attack - The Hunger: Morbius can use Steal Energy, but Steal Energy heals Morbius of 1 damage or damage equal to the number of powers possessed by the target of the attack after it takes damage, whichever is greater.
Defense - Living Vampire: Morbius can use Toughness and Super Senses, but when using Super Senses evades an attack only on a result or 6.

#030 V The Punisher
Team: Spider-man Ally
Range: 8
Points: 83
Keywords: Marvel Knights, Soldier, Warrior
6
10
16
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1
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Attack - ChainGun: Once per turn when the Punisher succeeds at a ranged combat attack against an opposing target character, after the attack resolves he can immediately make ranged combat attacks against any other opposing characters adjacent to the target to which he can draw a clear line of fire. (Each attack is rolled and deals damage separately). If the result of a successful ranged combat attack roll made by the Punisher is doubles, the damage dealt is penetrating damage.

031 E Mole Man
Team: No Affiliation
Range: 4
Points: 50
Keywords: Monster, Ruler, Scientist
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16
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KO
KO
KO
KO
KO
KO
KO
KO
Speed - Lord of the Tunnels: Mole Man can use Stealth and Phasing/Teleport. When Mole Man uses Phasing/Teleport, he can use the Carry ability and must put debris tokesn into the squares where he begins and ends his move. Mole Man ignores the effects of debris tokens on movement.

#032a V Dum Dum Dugan
Team: Shield
Range: 8
Points: 75
Keywords: S.H.I.E.L.D., Soldier, Spy
8
9
17
2
8
9
17
2
7
9
17
2
7
8
16
1
7
10
16
1
7
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO


Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (006a or 006b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Dum Dum Dugan can use the SHIELD team ability. (He can't use the Skrulls team ability.)
Trait - Monster Squad Modify the attack value of Dum Dum Dugan and all adjacent friendly characters by +1 when they are attacking characters that possess the Giant Size or Colossal Size ability.


#032b V Dum Dum Dugan
Team: Shield
Range: 8
Points: 75
Keywords: Skrull, Spy
8
9
16
2
6
9
16
2
6
8
15
2
6
8
15
1
5
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

Speed - Shifty: Dum Dum Dugan can use Plasticity and Running Shot

Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (006a or 006b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Dum Dum Dugan can use the Skrull team ability. (He can't use the SHIELD team ability.)
Trait - S.W.O.R.D. Fall Before the beginning of the first round, choose one area of elevated terrain or blocking terrain on the map. This area is considered to be clear terrain until the end of the game.

#033 V Dr.Strange
Team: Spider-Man
Range: 10
Points: 149
Keywords: Avengers, Defenders, Illuminati, Midnight Sons, Mystical
11
11
18
3
10
11
17
3
10
10
17
3
9
10
16
3
9
9
16
3
8
9
16
3
8
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trait - Dr. Strange ignoresthe effects of characters and hindering terrain (including teams that give hindering terrain bonuses) when determining line of fire.
Speed - Winds of Watoomb: Dr. Strange may use Phasing/Teleport and Quake
Damage - Wand of Watoomb: Dr. Strange may use Perplex. When he uses Perplex, you can roll a d6. On a result of 5-6, you may modify the chosen combat value by +2 or -2.

#034 V Dr. Octopus
Team: Sinister Syndicate
Range: 6
Points: 69
Keywords: Scientist, Sinister Syndicate
10
10
17
2
10
10
16
2
9
9
15
2
9
8
15
2
8
8
14
2
8
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Tentacles: Dr. Octopus can use Flurry, Leap/Climb, and Super Strength.

#035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


#036 E Malice
Team: No Affiliation
Range: 6
Points: 90
8
10
18
3
8
10
17
3
8
9
16
3
7
9
16
2
7
9
15
2
7
8
15
2
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
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KO
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KO
Speed - You Cannot Stand Against Me: Once during your turn, Malice can use Force Blast as a free action

#037 U Triton
Team: No Affiliation
Range: 0
Points: 72
Keywords: Inhumans
8
9
16
3
8
9
17
3
6
9
16
3
6
9
16
3
6
8
15
3
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Aquatic Scout: Triton can use Charge. When Triton occupies water terrain, any line of fire drawn to him that crosses any square of that water terrain is treated as though it crosses blocking terrain.
Damage - Aquatic Ambush: When Triton occupies water terrain at the end of your turn, deal 1 damage to each adjacent opposing character that occupies water terrain and hasn't been attacked by Triton this turn.

#038 E Speedball
Team: Spider-Man
Range: 4
Points: 77
Keywords: New Warriors, Teen
8
9
18
3
10
9
17
3
12
8
16
2
10
8
15
2
8
7
15
2
8
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Bounce: Speedball can use Charge and Leap/Climb and automatically breaks away.
Attack - Speedball Effect: Once per turn, if Speedball defeats an opposing character or hits an opposing character with doubles, after the attack resolves he can break away automatically, immediately move up to his full speed value and make one close combat attack against a different opposing character as a free action.

#039 V Cloak and Dagger
Team: Spider Man
Range: 6
Points: 109
Keywords: Marvel Knights, New Warriors
11
9
17
3
10
9
16
3
10
9
17
2
10
9
17
2
9
8
16
2
9
8
16
2
9
8
16
2
9
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Cloak: Cloak and Dagger can use Phasing/Teleport and Stealth
Attack - Dagger: Cloak and Dagger can use Energy Explosion. Damage Cloak and Dagger deal using Energy Explosion is penertrating damage.

#040 V Doom
Team: Mystics
Range: 10
Points: 249
Keywords: Armor, Mystical, Ruler
10
11
17
4
9
11
18
3
9
10
17
3
9
10
17
3
8
10
16
3
8
9
16
3
8
9
15
3
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Away, gnat: When the result of the attack roll in a successful attack by Doom is doubles, immediately after the attack resolves you can put the target in any starting area other than the one used by Doom. Attack - Doom Will Not Be Forgotten: Doom can use Exploit Weakness and Psychic Blast. Damage - Powerless: Doom can use Outwit. When Doom uses Outwit, he can use it normally, or choose to counter all powers or all abilities of a target character 6 or fewer squares away.

#041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

Speed: Weblines -- Spider-Girl can use Charge, Leap/Climb, and Running shot.
Atteck: Bio-magnetic field--Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
Defense: Spider Sense -- Spider-Girl can use Combat Reflexes and Super Senses.

#042a V Captain Mar-Vell
Team: SHIELD
Range: 6
Points: 185
Keywords: Cosmic, Kree, Soldier, Spy
10
11
17
4
10
10
16
4
8
9
17
4
8
9
16
3
8
8
16
3
9
9
15
3
9
10
16
3
8
10
16
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Warden: Captain Mar-Vell can use Super Strength and the Capture ability.

Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (042a or 042b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Captain Mar-Vell can use the S.H.I.E.L.D. team ability. (He can't use the Skrulls team ability.)

#042b V Captain Mar-Vell
Team: Skrull
Range: 6
Points: 185
Keywords: Skrull, Spy
10
10
16
4
10
10
16
3
10
9
16
3
9
9
15
3
9
9
16
3
9
8
16
2
8
8
15
2
8
8
15
2
8
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (006a or 006b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Captain Mar-Vell can use the Skrull team ability. (He can't use the SHIELD team ability.)

#043 E Psycho-Man
Team: No Affiliation
Range: 8
Points: 151
Keywords: Armor, Psychic, Scientist
8
10
17
2
8
9
17
2
8
9
17
2
7
9
16
2
7
8
16
2
7
8
15
2
6
7
15
2
6
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Mass Manipulation: Psycho-Man can use Mind Control as if he had
Attack - Control Box: When he uses Mind Control, Psycho-Man does not take damage based on the point value of his target(s) when he uses Mind Control. Give Psycho-Man a power action and choose one of the following options: 1)Fear. Psycho-Man can use Quake as a Free Action. 2) Doubt. Choose a target opposing character. Until the beginning of your next turn, the target can't evade attacks, and damage dealt to the target can't be reduced to less than 1. 3) Hate. Choose a target opposing character 6 or fewer squares away to which Psycho-Man has a clear line of fire. Deal 1 damage to each other opposing character adjacent to the target.

#044 U Super-Skrull: X-Men
Team: Skrull
Range: 8
Points: 106
Keywords: Skrulls, Warrior
9
10
17
3
9
10
16
3
8
9
16
2
8
9
15
3
8
8
15
3
7
9
14
2
7
10
14
2
6
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


#045 U Namor
Team: Defenders
Range: 0
Points: 150
Keywords: All-Winners Squad, Atlantis, Avengers, Defenders, Illuminati, Invaders, Ruler
10
11
18
4
10
11
18
3
9
12
17
3
9
11
18
3
9
10
18
3
8
9
17
3
8
9
17
3
8
10
16
4
8
11
16
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Avenging Son: Namor can use Charge, Flurry and the Flight ability.
Defense - Aquatic Rejuvennation: If Namor occupies water terrain he can use Regeneration.
Damage - Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly characters who possess the Atlantis keyword.

046 R Thor Girl
Team: No Affiliation
Range: 8
Points: 81
Keywords: Asgardian, Teen, Warrior
8
9
17
4
8
9
17
3
6
9
16
3
7
8
16
3
7
8
15
3
6
7
15
2
6
7
15
2
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
KO
KO
KO
KO


#047 V Adam Warlock
Team: No Affiliation
Range: 8
Points: 160
Keywords: Cosmic, Infinity Watch
9
10
18
3
9
10
17
3
8
9
16
2
8
8
16
2
8
10
16
2
10
9
15
1
10
8
15
1
12
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Him: Adam Warlock can use Leadership, Perplex and Support. When Adam Warlock uses Perplex, he can use it normally, or he can modify any combat value (except damage) of a target character by +2 or -2.

#048a V Elektra
Team: HYDRA
Range: 4
Points: 80
Keywords: Hand, HYDRA, Martial Artist, Marvel Knights
8
10
17
2
8
11
17
2
8
10
16
2
8
10
16
2
7
9
15
2
7
9
15
2
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

Speed - Assassin: Elektra can use Charge, Flurry, Leap/Climb and Stealth

Trait - When revealing your force, turn this character's dial to the slot before its starting position; this reveals to all players whether or not the character is a Skrull imposter. Use the character card associated with the indicated collector's number (006a or 006b), and ignore the other character card. Turn the dial to it's starting position before the game begins.
Trait - Elektra can use the Hydra team ability. (She can't use the Skrulls team ability.

#48b V Elektra
Team: Skrull
Range: 4
Points: 80
7
10
17
2
7
10
17
2
7
9
16
2
6
9
16
2
6
9
15
2
6
8
14
2
5
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Hand of the Skrulls: Elektra can use Charge and Plasticity.

#049 E Ringmaster
Team: No Affiliation
Range: 6
Points: 68
Keywords: Celebrity, Circus of Crime, Psychic
7
9
16
1
6
9
16
1
6
8
15
1
6
8
14
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Top Hat: When Ringm. uses Mind Control or Incap.., modify his attack value and range by +2. RM can use Mind Contr. as if he possesses 3 Bolts, but all targets of succesful attacks can be given only move actions.

#050 V Magus
Team: No Affiliation
Range: 8
Points: 184
Keywords: Cosmic, Ruler, Warrior
9
10
18
4
9
10
17
4
8
9
17
3
8
10
17
3
8
11
16
3
10
10
16
3
8
9
16
3
7
9
16
3
7
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - Indomidable: Magus has the Indomidable ability.

#051 U Nick Fury
Team: SHIELD
Range: 6
Points: 100
Keywords: Politician, Soldier, SHIELD, Spy
6
11
17
2
8
10
16
2
8
10
16
2
8
9
16
2
6
9
16
2
6
9
16
1
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - LMD: Nick Fury can use Mastermind. When Nick Fury is dealt damage, you can reduce the damage dealt by 2. If you do, after the attack resolves immediately put Nick Fury in an unoccupied square in a corner of the map (or as close to the corner as possible) that does not share an edge with the starting area used by Nick Fury.
Damage - Spymaster: Nick Fury can use Leadership, Outwit, and Perplex.

#052 V Impossible Man
Team: No Affiliation
Range: 0 /
Points: 72
9
9
16
1
8
8
16
1
7
8
16
1
7
7
15
1
7
7
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Pest: The Impossible Man can use Outwit, Probability Control and Shape Change.

#053 U Skrull Emperor
Team: Skrulls
Range: 6
Points: 140
Keywords: Ruler, Skrulls
7
10
16
2
7
9
16
2
7
9
16
2
6
8
15
2
6
7
15
2
5
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Scheme: Skrull Emperor can use Outwit. He can use it normally or choose a keyword and counter the same power or ability possessed by all opposing characters 10 or fewer squares away that possess the chosen keyword.
Damage - Emperor: Skrull Emperor can use Enhancement and Leadership. When he uses Leadership, on a result of 3-4 add one action to your total; on a 5 or 6 add two actions. Skrull Emperor can use Perplex but can only target characters with which he shares a keyword.

#054 U Gamora
Team: No Affiliation
Range: 0
Points: 73
Keywords: Cosmic, Infinity Watch, Martial Artist
8
11
18
3
8
10
18
3
8
10
17
3
8
9
17
3
7
9
17
3
7
9
16
3
6
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


#055 U Mephisto
Team: Mystics
Range: 8
Points: 145
Keywords: Deity, Mystical
8
11
17
1
8
11
17
1
8
10
16
1
7
10
15
1
7
9
15
1
7
8
15
1
6
8
14
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Dark Bargain: Mephisto can use Incapacitate. When Mephisto successfully hits a target with Incapacitate, the controller of the target can choose either to give an action token to the target normally, or to roll a d6; on a result of 1–4, deal the target 1 unavoidable damage.
Damage - Prince of Lies: Mephisto can use Leadership and Outwit. When Mephisto successfully uses Leadership, only he can be given the extra action.

#056 U Annihilus
Team: No Affiliation
Range: 10
Points: 127
Keywords: Armor, Cosmic, Ruler
8
10
17
4
8
9
16
3
8
10
16
3
8
12
16
3
7
10
15
3
7
8
15
2
6
7
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


#057 E Jarvis
Team: Skrull, Avengers
Range: 6
Points: 36
Keywords: Avengers, Skrulls, Spy
7
9
15
2
7
8
15
1
7
8
15
1
6
8
14
1
6
7
13
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


058 R Power Man Iron Fist
Team: Spider-Man
Range: 0
Points: 136
Keywords: Avengers, Celebrity, Heroes for Hire, Martial Artist, Marvel Knights
8
10
18
3
8
10
17
3
8
11
17
3
7
10
17
3
7
10
16
3
7
9
16
3
8
9
15
3
8
9
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Wallbuster: Power Man and Iron Fist can use Super Strength. When given a move action, during the move they can automatically destroy up to 2 squares of blocking terrain or the wall adjoining two squares; they can continue their move, if any, after destroying the blocking terrain or the wal.
Defense - Indomidable: They have the Indomidable defense.

#059 E Sentry
Team: Avengers
Range: 0
Points: 197
Keywords: Avengers, Mighty Avengers
12
10
17
4
10
11
17
5
10
12
18
5
8
12
17
4
8
11
17
4
7
7
15
1
8
10
17
3
8
9
16
3
9
8
15
4
9
8
15
4
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Uncertainty: (Non-Optional) Roll a d6 at the beginning of your turn. On a reslut of 3 or 4, Sentry can use Charge until the end or fhe turn. On a result of 5 or 6, Sentry can use Charge and Hypersonic Speed until the end of the turn.

#060 U Super Skrull: Avengers
Team: Skrulls
Range: 6
Points: 126
Keywords: Skrulls, Warrior
9
10
17
4
10
10
16
3
8
10
16
3
6
9
16
3
7
9
15
3
7
9
16
3
7
8
16
2
7
8
15
2
KO
KO
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#061 U Super Skrull: Illuminati
Team: Skrull
Range: 6
Points: 250
Keywords: Skrulls, Spy
10
10
18
3
8
9
17
3
9
9
16
3
9
10
16
3
9
10
15
3
8
11
17
3
8
10
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3
8
9
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3
6
8
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2
6
8
14
2
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Trait - Infiltrator:Super-Skrull: Illuminati is a wild card on your turn; on opponent's turns, he can use only the Skrulls team ability.
Speed - Avenging Fury: Super-Skrull: Illuminati can use Charge, Flurry, and Plasticity. Once per turn before making a close combat attack roll for Super Skrull: Illuminati, you can declare that damage from the attack will be penetrating damage.
Attack - Elastic Entanglements and Black Bolts: Super-Skrull: Illuminati can use Quake. When Super-Skrull: Illuminati succeeds at an attack, roll a d6. On a result of 4 or 5, if a target of the attack has no action tokens, give the target an action token after the attack is resolved. On a result of a 6, damage from the attack is penetrating damage.
Defense - Iron Defense: Damage dealt to Super-Skrull: Illuminati is reduced to 1.
Damage - Strange Magicks: Super-Skrull: Illuminati can use Perplex. He can use it normally, or he can modify one of his own combat values by +2 or -2 until the beginning of your next turn.

#099 U Susan Richards
Team: Skrull
Range: 6
Points: 120
Keywords: Fantastic Four, Skrulls, Spy
8
9
17
2
8
9
16
2
8
9
16
2
7
8
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2
7
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Speed - Invisible: Any character that is 7 or more spaces from Susan Richards can't draw a line of fire to her.
Defense - Force Fields: Susan Richards can use Barrier and Invulnerability
Damage - To the Negative Zone: Susan Ricahrds can use Outwit. Modify Susan Richards' damage value by +2 when she makes a ranged combat attack. Whem making ranged combat attacks, Susan Richards ignores terrain, walls, and opposing characters' Stealth.

#100 U Spider-Woman
Team: Skrulls
Range: 6
Points: 79
Keywords: Avengers, HYDRA, SHIELD, SKrulls, Spy
9
10
17
3
8
9
17
3
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9
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8
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2
8
8
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7
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Speed - Wall-Creeper: Spider-Woman can use Leap/Climb and Stealth
Damage - Agent Provocateur: Spider-Woman can use Outwit. When Spider-Woman uses Outwit, she can use it normally, or she can counter all powers of a choosen type (move, attack, damage or defense) of all adjacent characters.

Trait: Infiltrator: SW is a wild card on your turns, on opponent turns she can use only the skrulls TA

Secret Invasion Feats

F001 SPOTTER
Cost: 5
Prerequisites: Ranged Combat Expert

Choose a character.

When another friendly character makes a ranged combat attack against a target opposing figure, modify the friendly character's attack value by +1 if this character has a clear line of fire to the target and the target is within this character's range.

F002 INFILTRATE

Cost: 2
Prerequisites: Stealth or Shape Change

Choose a character.

This character can ignore other characters for movement purposes, but it must end its movement adjacent to an opposing character.

F003 VENDETTA
Cost: 6
Prerequisites: and and

Choose a character.

At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making a close or ranged combat attack against the chosen character.

If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller score additional victory points equal to half this character's point value.

F004 LONER
Cost: 5
Prerequisites: Point value of 100 points or less.

Choose a character.

If no other friendly character on the battlefield shares any of this character's keywords (or this character has no keywords), modify this character's defense value by +1 when this character has a clear line of fire to an opposing character 6 or fewer squares away.

Only one character on a force can be assigned this feat.

F005 CAMOUFLAGE
Cost: 8
Prerequisites: Shape Change

Choose a character.

When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to this character is blocked.

F006 ALIAS
Cost: 3
Prerequisites: and

Choose a character.

(Optional) This character can use Shape Change, if it cannot already.

After this feat is used, remove it from the game.

F101 HEALING FACTOR
Cost: 6
Prerequisites: Regeneration

Choose a character.

When this character uses Regeneration it doesn't count toward you available actions for the turn.

F102 DISASSEMBLE
Cost: 3
Prerequisites: Force Blast or Energy Explosion or Exploit Weakness

Choose a character.

When this character is given an action and begins or ends the action adjacent to or in the same square as a target special object or standard heavy object, you may remove the target object from the game and replace it with a standard light object from outside the game.

F103 IMPROVISE
Cost: 7
Prerequisites: Close Combat Expert or Perplex or Ranged Combat Expert

Choose a character.

Once per round, when one of the character's combat values would be modified such that the modified value is higher than the unmodified value, you can ignore the modifier and put an improvise token on this card, if there are fewer than three tokens on this card.

If there are three tokens on this card when the character makes an unsuccessful attack roll where the result of the roll is doubles, you can remove all tokens from this card and automatically hit the target of the attack (though this is not a critical hit.)

Remove all tokens from this card when the character makes a critical hit.

F104 INVIGORATE
Cost: 10
Prerequisites: Support

Choose a character.

When the character uses Support, remove one action token from adjacent friendly characters (maximum of three total tokens removed.) Characters that have action tokens removed from them can't be given non-free actions the same turn this feat is used.

Secret Invasion BFCs

BF001 SKRULL KILL CREW

When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).

BF002 DISRUPTION

Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.

BF003 SABOTAGE

Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.

BF101 NOWHERE TO HIDE

Squares with objects in them are not hindering terrain.

#111 U Reed Richards
Team: Fantastic Four
Range: 6
Points: 100

#112 U Sue Richards
Team: Fantastic Four
Range: 6
Points: 100

#113 U Johnny Storm
Team: Fantastic Four
Range: 10
Points: 100

#114 U Ben Grimm
Team: Fantastic Four
Range: 0
Points: 100

#115 U Victor Von Doom
Last edited by madslaust; 07/22/2008 at 16:16.
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Old 05/07/2008, 12:50
Rep: 9914 | 102       #2
ZeeZed
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You gotta love this kinda threads! ^^ I'm checking WK's site every hour for new dials ^^
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Old 05/07/2008, 12:52
Rep: 2044129 | 20445       #3
malakim2099
The New Green Lantern
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Need to get this stickied, really. And we'll probably get 1-2 per week since we're starting this far out.

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Hatred is dividing our country. This harvest of hatred is then sold as news.
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Old 05/07/2008, 12:54
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Toshin
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wooo its new dial thread/preview time again! :D
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Old 05/07/2008, 12:54
Rep: 1255132 | 12560       #5
sol
the way it should be
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Joining in to keep track.
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Old 05/07/2008, 12:59
Rep: 308864 | 3093       #6
madslaust
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Quote : Originally Posted by malakim2099
Need to get this stickied, really. And we'll probably get 1-2 per week since we're starting this far out.
Yeah, I don't want the first few to get lost over time.

A mod will have to sticky this up for us.
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Old 05/07/2008, 13:05
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DoctorDoom
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'Been waiting for this. Thanks madslaust.
Last edited by DoctorDoom; 07/01/2008 at 15:47.
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Old 05/07/2008, 13:35
Rep: 114698 | 1153       #8
rwint1968
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Thanks for this information. It's gonna help me decide how much of Secret Invasion I'll be buying in July, in addition to the FF4 starter.

Thanks,
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Old 05/07/2008, 13:44
Rep: 131106 | 1320       #9
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These theads always get me the most excited about clix. I'll check and suddenly we'll have a couple dials I hadn't seen and my excitement is renewed for another week!
"Come on Hulk! Where's the old boasting? The battle cries? Why aren't you bellowing about how you're 'the strongest one there is'? Could it be because... you know it's not true?"

"No. Because it's just too obvious."
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Old 05/07/2008, 14:01
Rep: 184080 | 1848       #10
DS-00-0, FSD
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Quote : Originally Posted by madslaust
Yeah, I don't want the first few to get lost over time.

A mod will have to sticky this up for us.

...and done!!
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Old 05/07/2008, 14:22
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stark's heir
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Spider-girl? Really?! Awesome!! 'Bout time she got some 'clix-love.
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Old 05/07/2008, 14:23
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Spider-girl is 77 points, add that in =)
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Old 05/07/2008, 14:34
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ZeeZed
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Where do you find Spidergirl?
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Old 05/07/2008, 14:36
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MattPetersen
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Quote : Originally Posted by ZeeZed
Where do you find Spidergirl?
Another thread has her card, front and back, plus her sculpt in it. I think its up at Wizkids but my computer at work will not allow me access.
"Stow the high school angst, Batman -- nobody's buying it. " --Hal Jordan to Batman
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Old 05/07/2008, 14:37
Rep: 9914 | 102       #15
ZeeZed
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Quote : Originally Posted by MattPetersen
Another thread has her card, front and back, plus her sculpt in it. I think its up at Wizkids but my computer at work will not allow me access.
As far as i can see, it's not up on Wizkids

Edit: Wait, it's up now ^^
Last edited by ZeeZed; 05/07/2008 at 14:43.
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