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Quote : Originally Posted by LoSH PAC Super Strength
When this character moves as part of a move action, power action, or free action, it can pick up an object as a free action and carry it. The object must be either in a square the character occupies or in an adjacent square.
So yes, you can pick up the object as you move into square #8.
Where this gets confused is that there are game effects -- such as breaking away or moving adjacent to another figure -- which end your movement immediately, preventing you from grabbing on object in the final square. This is why a grounded character can't use Charge and smash another figure with the object they're standing on.
Well, that's just it. I don't understand why you can't pick up an object that an opponent is standing on when you charge them. If you can pick an object from the last space that you move in to, what's the difference? In both cases, your move action ends in a space that has an object adjacent to it.
Trust me, I'm not meaning to be argumentative or thick, I'm just looking for a reason for the ruling.
Well, that's just it. I don't understand why you can't pick up an object that an opponent is standing on when you charge them. If you can pick an object from the last space that you move in to, what's the difference? In both cases, your move action ends in a space that has an object adjacent to it.
Trust me, I'm not meaning to be argumentative or thick, I'm just looking for a reason for the ruling.
It's the same reason why you can move your full movement and attack when using Hypersonic Speed, although the attack is supposed to be made during the move.
Quote : Originally Posted by Rulebook, p. 19
A character does not have to move its full speed
value, and it may move 0 squares.
(emphasis is mine)
When a character moves his full speed value, and is adjacent to an object, technically, he can still move (even if it can only move 0 square), so he can pick up the object - or, in the case of Hypersonic Speed, attack.
Now, as soon as the character becomes adjacent to an opposing fig,
the movement ends, the object can't be picked up.
It's the same reason why you can move your full movement and attack when using Hypersonic Speed, although the attack is supposed to be made during the move.
But if a character with HSS moves into hindering terrain causing their movement to end, they cannot then attack a character, while a charger or character with running shot could.
HSS is during movement, charge and RS are after movement.
Quote
When a character moves his full speed value, and is adjacent to an object, technically, he can still move (even if it can only move 0 square), so he can pick up the object - or, in the case of Hypersonic Speed, attack.
Now, as soon as the character becomes adjacent to an opposing fig,
the movement ends, the object can't be picked up.
So a character with movethrough, giant stride or Hypersonic Speed can grab the object beneath an enemy and smash him in the grill with it?
Yes.
To reiterate, when one becomes adjacent to an opposing character, their move ends. Hence, they can't use the rest of that move to pick up the object. Plain and simple. Anyone with a power that ignores adjacency can do whatever they want.
But if a character with HSS moves into hindering terrain causing their movement to end, they cannot then attack a character, while a charger or character with running shot could.
HSS is during movement, charge and RS are after movement.
I know that, but picking an object happens during movement, just like attacking with HSS happens during movement, hence the comparison between the two.
So the best response would be, when you move into a square adjacent to another figure, your move action immediately ends, therefore, you are unable to pick up an object because the move action ending happens before the "picking up the object".
I think it is mostly correct and works just as you said unless that character has a power or ability that allows it to ignore the effects of other opposing characters on movement, or is a flier.
If I have a SS grounded character climb a ladder and on top of the building there is a HO in the square he ends up in can he pick it up or does it stop his movement?
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If I have a SS grounded character climb a ladder and on top of the building there is a HO in the square he ends up in can he pick it up or does it stop his movement?
Unfortunately, ladders do not create adjacency, and your figure will end up getting "stuck" on the object. He cannot pick it up because his movement is terminated by the object (unless he has leap/climb or phasing or whatever... but then why is he using a ladder? )
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Unfortunately, ladders do not create adjacency, and your figure will end up getting "stuck" on the object. He cannot pick it up because his movement is terminated by the object (unless he has leap/climb or phasing or whatever... but then why is he using a ladder? )
ok so then when i start my movment and pick up the HO
do i have to half the movement or not
I was told both ways by 2 different people
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