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Let me know if this can be tweaked or if I stand a chance in playing:
V Wonder Woman (Icons) 127
E Wonder Woman (1 Million) 120
LE Lois Lane (CSA) 102
V Wonder Girl (Crisis) 94
E Wonder Woman (Artemis) (JL) 94
R Wonder Girl (Crisis) 60
This leaves me with 3 points for pogs to CSA onto.
waiting for the Kangs Throughout Time Action Pack...
I don't really know how well this will work. You're going to face three obstacles:
1) Mobility. Your team is nearly all flying chargers. Not only can they not carry each other, but they're going to have to get into charge range to be effective.
2) Outwit. You don't have it, and don't have any way to prevent your opponent from hitting you with it.
3) Range. This ties into #1, but a team that's nearly all close-combat brawlers can get picked apart by a sniper-taxi team.
BFCs like Deep Shadows and Shrunk may help you, but a Spy or Martial Artist team could tear you up.
Three of the pieces (1 million and bot Crisis WGs) have a form of range with their Incap SP and Artemis has range, just not on her first click. By having all flyers, I can play Poor Teamwork to nerf people who need carrieable folks. Outwit is always a problem, I just have to rely on good placement and map choice.
waiting for the Kangs Throughout Time Action Pack...