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Old 09/04/2008, 10:06
    #1
Slaapaav
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Batman
I really like the last part of the speed special power.


Batman
Team: Batman Ally
Range: 6
Points: 150ish
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Speed - From the Shadows: Batman can use Charge and Flurry. When Batman is given a non-free action and occupies elevated terrain, he can use the Flight ability for the duration of that action.
Attack - Utility Belt: Batman can use Perplex, but can target only himself and opposing characters.
Defense - Dark Knight: Batman can use Leap/Climb, Combat Reflexes, and Toughness.
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Old 09/04/2008, 12:43
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Utility Belt should be Exploit Weakness, and perplex that can only target friendly figures.

I really like that last part of the speed power, make so much sense. I don't like the Quake, it does not fit batman. Smoke Cloud would be a better fit. Mid-dial charge should be Leap Climb, but I see you have make this more close combat oriented so the charge fits.
Drop some of the Outwit, it is cute but a full dial is not nessary and cause undo point value increase (points at KC Batman). Top two clix shoul dhave Outwit and Last two. Do this and it should ring in around 100 points, see what it looks like.
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Old 09/04/2008, 13:44
    #3
llyrghmnghyll
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a 150 pt Batman should be a strategy piece, not a bruiser. a full dial of Outwit is the opposite of strategy.
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Old 09/04/2008, 14:10
    #4
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#058 V Batman
Team: Batman Ally
Range: 6
Points: 153
Keywords: Gotham City, JLA, Outsiders, Justice League, Martial Artist, Scientist
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Once During the Game Batman may place one Feat Costing 15 pts or less on himself or an adjacent character.
Speed - Bat Paraphernalia: Batman Possesses Leap/Climb, the symbol and the symbol. Before giving Batman an Action you may move him 1 space.
Attack - Against The Odds: Batman can use Psychic Blast and Perplex, but he may only use perplex on Enemies and may only modify values by -2
Damage - A Plan for all Contingencies: Batman can Use Outwit and Exploit Weakness
Last edited by llyrghmnghyll; 10/08/2008 at 08:25.
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Old 09/04/2008, 14:11
    #5
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I don't think batman should ever start with charge, full dial of outwit doesn't really happen anymore. good start though
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Old 09/04/2008, 14:39
    #6
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i was kinda inspired by crisis nightwing.

150 point figs should never have smoke cloud.

i will do some tinkering with it.
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Old 09/04/2008, 15:08
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Give him a power where he can use smoke cloud as a free action, actually making it worth doing.
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Old 09/04/2008, 15:14
    #8
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This should hang with the best 100 pointers

Batman
Team: Batman Ally
Range: 6
Points: 100
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Speed - From the Shadows: Batman can use Charge and Flurry. When Batman is given a non-free action and occupies elevated terrain, he can use the Flight ability for the duration of that action.
Defense - Dark Knight : Batman can use Leap/Climb, Combat Reflexes, and Toughness.
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Old 09/04/2008, 15:46
    #9
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Quote : Originally Posted by Slaapaav View Post
This should hang with the best 100 pointers

Batman
Team: Batman Ally
Range: 6
Points: 100
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Speed - From the Shadows: Batman can use Charge and Flurry. When Batman is given a non-free action and occupies elevated terrain, he can use the Flight ability for the duration of that action.
Defense - Dark Knight : Batman can use Leap/Climb, Combat Reflexes, and Toughness.
Forget what I put before.

I look at this and feel that it is missing something, can't put my finger on it. Possible an 11 attack on the top. I got it!!!

A trait that acts like Dawnstars special power.
Planning Ahead: At the start of the game before the first turn, declare an opposing figure. Batman and all friendly figures on you team recieve a +1 attack against this figure.
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Old 09/04/2008, 15:49
    #10
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Quote : Originally Posted by magerunner View Post
You forgot Indomitable, and just take out the will power, maybe for ES/D or even Defend.
Hmmm... I kinda hate the mindset that Batman should automatically get indomitable / willpower.

I mean, he doesn't have super-human endurance, and is litterally dominated quite often in the comics.

A full dial of willpower on him is slightly inaccurate in my book.



But then so is giving it to Elektra, so yeah...
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Old 09/04/2008, 15:57
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Quote : Originally Posted by Amora's_best_friend View Post
Hmmm... I kinda hate the mindset that Batman should automatically get indomitable / willpower.

I mean, he doesn't have super-human endurance, and is litterally dominated quite often in the comics.

A full dial of willpower on him is slightly inaccurate in my book.



But then so is giving it to Elektra, so yeah...
Yeah, I changed my mind right after you quoted me.
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Old 09/04/2008, 16:01
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I don't like 3 damage + outwit on Batman either, ESPECIALLY not on a click with flurry.

He isn't a heavy hitter. 2 damage with perplex fits better in my book.
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Old 09/04/2008, 16:16
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Quote : Originally Posted by VenomDaBomb View Post
I don't think batman should ever start with charge, full dial of outwit doesn't really happen anymore. good start though
Why not? Moves around the rooftops, throws stuff from the shadows, charges in without being hit. He does it all the time.
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Old 09/04/2008, 17:09
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I agree with the naysayers on indomitable.

I think the new version is going to have it, but i still don't agree with it. It should be reserved for the near-godly status, or characters who for some reason or another, never tire.

I do really like the the whole Flight thing from elevated though. I also agree that 3 damage and Outwit when combined with charge and flurry is too much. Batman shouldn't be able to lay down that much damage. A 3 with Outwit is about his max, especially when he can do it from range as well.
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Old 09/04/2008, 17:15
    #15
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the flurry with charge is kinda the incentive to not just hang around and snipe.
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