Hi, since there is apparently a growing number of players interested in Star Wars Minis now in our 'lil community, i thought it appropriate that we have a thread made for discussions regarding star wars minis.
Right now there are only 3 available booster/expansions available to us:
Champions of the Force
Alliance & Empires
The force unleashed.
There is also a Battle of Hoth Set for those wanting to have a squad of imperial and rebel alliance figures.
I am unsure if we will be recieving any of the newer expansions such as Legacy of the Force and Knights of the Old republic, but we can hope for the best. Also the latest expansion will be out come november: Clone Wars. This will also have a starter set with 6 figures, a rulebook and a map. (Not like the revenge of the sith gameboard though.)
This is also an invitation to those players who also have Star Wars minis. Since we don't have an official playing group, we can start one ourselves.
Han Solo of Hoth is 33 points has Cunning Attack (+4 attack, +10 damage against characters that haven't been activated),double attack and Evade (when hit by a non-adjacent attack roll d20 with a save of 11 for no damage)
80 HP, 18 defense, 8 attack, 20 damage. Can potentially kill 2 standard fodder troopers.
If you'd compare that to say Han Solo on Tautaun, accurate shot, cunning attack, mobile attack, heal and speed. It makes the initial one seem a bit lacking. Honestly though it would depend on what else is in your squad. (Or throw that Han in a New Republic Squad with Jaina Solo in it gotta love affinity...)
Obi-wan from Rebel Storm is 38 points, has double attack, healing and lightsaber sweep. Defense may be a bit lower when compared to other versions that came out, but Obi-wan is playable and has a decent force rating. Unless you're talking about Obi-wan from Unleashed, then the answer is a definite yes. (Force renewal on a character that can heal sweet...)
Um...it's not what's the best Alvin, it's what's currently available.
Champions Of the Force contains many characters with force ratings, has more republic and Sith factions.
Alliance & Empires contains more Empire and Rebel Factions. If you're not to picky about the stuff you'll be getting go for i. Just don't expect many a lightsaber in your squad. (this expansion I think is the 30th anniversary expansion and has a different base)
Force Unleashed is based on the latest video game of Lucas Arts of the same name. It has Rebels and Imperials as well but also allows you to collect huge/big figures, hence the big boxes. (Note there's a difference between Empire and Imperial. It's just more evident with the Legacy of the force expansion)
With any luck NG will be ordering the next expansion coming november. But you'll have to choose between those expansions. Also some characters are from the Star Wars Expanded Universe and won't be easily recognizable if you just followed the movies.
STAR WARS MINIS 101 A - Game Basics
This is for those fellow clixers who might be interested in playing if just for fun even. I'll be posting simple guides like this every now and then, hope it helps.
To start you'll need a D20 dice, some tokens to mark HP (or a pen and paper), a map (starter sets normally come with one)
I.Build a squad. Each squad contains figures from 1 faction. Factions can be : Rebel, Imperial, Empire, Yuuzhan Vong, Old Republic, Republic, Sith, Mandalorian, Fringe(can be included into any factions) etc.
So for example you can have a Separatist build of 100 points:
Darth Sidious, Dark lord of the sith 61
Super Battle Droid 10 x 2
Battle Droid Officer 9
Battle Droid 4 x 2
II. Set up squad on the map.
III. Roll for intitiative (Higher player decides who goes first.) * Games are played in rounds, each round is played until players can no longer activate any character.
IV. game phase
- 2 activations per phase
A. Move (regular move of 12 or 6 and attack or attack and 6 move)
B. Attacks can be against adjacent characters or line of sight/ranged
* When determining line of sight, if it crosses low objects (green bordered terrain) target gets +4 to defense. Also a character with cover can't be the target of an enemy unless it is the closest enemy.
V. Force points
Some characters have force ratings. Normally shown as Force 1 etc...You can use force points to either reroll a bad roll (Ala Probability Control) or too increase your move by +2. Or use it on a force power.
General Grievous, Supreme Commander has a force rating of 1. You can
use it to increase your move to 14 or 8 squares and attack/vice versa.
You can only use force points on your own turn/phase.
VI. Roll for initiative.
When all characters have been activated, both players roll for intiative once again to start a new round.
Hope this helps. Next time we'll tackle force powers
I'm not sure if the other players will agree, but one thing I like about star wars is its balance. Thanks to the combined fire mechanic and commander effects, a squad of generic troops (especially if accompanied by a commander or two) can hold its own against a lone powerful jedi.