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Go Back   HeroClix Realms > HeroClix: General > HeroClix Strategy & Tactics > Theme Team & Keyword Discussion
Reload this Page Sinestro Batman recruiting his Doppelgangers
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Old 03/27/2009, 07:51
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Smile Sinestro Batman recruiting his Doppelgangers
hey guys I'm playing an all Batman team 2mrw.

Build Total is 400 pts. and you can only use one character but up to 4 different versions. who should I include and what feats can I use?

I have these:

The Batman from Alpha - leadership
Masked Manhunter from Alpha
Sinestro Chase Batman
Vet Legacy Batman
OOTS Batman
Origins Unique Batman
Batman Beyond

I'm sure I would use Sinestro Chase just because I wanna try him out. who should I team him up with? and any ideas for feats?

thanks
Last edited by Xtriker47; 03/27/2009 at 08:36.
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Old 03/27/2009, 08:18
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Quote : Originally Posted by Xtriker47 View Post
hey guys I'm playing an all Batman team 2mrw.

Build Total is 400 pts. who should I include and what feats can I use?

I have these:

The Batman from Alpha - leadership
Masked Manhunter from Alpha
Sinestro Chase Batman
Vet Legacy Batman
OOTS Batman
Origins Unique Batman
Batman Beyond

I'm sure I would use Sinestro Chase just because I wanna try him out. who should I team him up with? and any ideas for feats?

thanks
If you are dead set on including Sinestro Batman, then I'd probably go:
Sinestro Corps Batman 208
OOTS Batman 75
Batman Beyond 64
Origins U Batman 44
total 391

SinCorp Batman is primarily a ranged figure, so this team is designed to let hom work his magic from across the battlefield. The other Batmen are meant to go into close combat and tie up the opposition (though you may want to hold OOTS back a while) whilst SinCorp snipes the opposition.
A possible variation is to switch out OOTS Batman for the Masked Manhunter from Alpha - that gives you enough points left over to put Stunning Blow and Outsmart on SinCorp Bats, and Inside Information on someone (I'd probably go with Batman Beyond as he has many common keywords).
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Old 03/27/2009, 08:38
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I'm thinking of including thwart on the team just to be able to counter anyone putting fortitude on a brick like supes.

thanks for the help quebb
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Old 03/27/2009, 08:53
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Quote : Originally Posted by Xtriker47 View Post
I'm thinking of including thwart on the team just to be able to counter anyone putting fortitude on a brick like supes.

thanks for the help quebb
If you do, you should probably put it on OOTS Batman - since Thwart is a Power Action he can use OOTS to move into position before Thwarting. And SinCorp Batman can make sure OOTS Batman gets where he needs to be with his Cloud of Yellow Bats power... Definitely a nice combo.
The problem is filling up those remaining points though. SinCorp, OOTS and Thwart come to 298 points together, so the only way I can see to make it to 400 (without underbuilding too much) is to add the Origin Unique and the RS/Leadership Alpha Batman. That puts you at 392, enough to add Protected to SinCorp Batman.
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Old 03/27/2009, 09:00
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yeah that's the big problem actually. Another variation is using Vet Legacy Batman for more power and then just having 3 batmens together with the origin unique. thwart will be on the vet legacy
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Old 03/27/2009, 09:20
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Quote : Originally Posted by Xtriker47 View Post
yeah that's the big problem actually. Another variation is using Vet Legacy Batman for more power and then just having 3 batmens together with the origin unique. thwart will be on the vet legacy
Certainly an option, and one that will give you some points for feats (or you could go with Batman Beyond instead of Origin U), but running 3 figures in a 400 point game is a very risky proposition.
I'd probably opt for more figures over Thwart - should you run into a big brick with Fortitude you should be able to slow him down with Stunning Blow long enough that the rest of the guys can swarm him and deal some damage. 4 damage and an action token should hurt just about anyone.
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Old 03/27/2009, 09:43
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well the format says that everyone has to use one character only but can include a maximum of 4 different versions. So that's 4 different supes, hawkeyes etc....

So i don't think running 3 figs in this format is a risky one.

the problem for me is the lack of move and shoot apart from sinestro bats.
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Old 03/27/2009, 10:16
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Quote : Originally Posted by Xtriker47 View Post
well the format says that everyone has to use one character only but can include a maximum of 4 different versions. So that's 4 different supes, hawkeyes etc....

So i don't think running 3 figs in this format is a risky one.
Oh yeah, forgot about that particular rule... I wouldn't worry too much about Superman in that case. He is notoriously expensive, so it will be very difficult getting more than 2 into play (at least without using the less impressive versions), and SinCorp Bats should be able to handle them without too much difficulty with his dual target Incapacitate (with a little help from his friends of course).
I don't think you'll see any Hawkeye teams - he just doesn't cost enough to use in this format.
You may have greater difficulty with an Iron Man team that includes the Ultimate version... He can hit Sincorp Bats hard enough that he loses Stealth in one go, leaving him open for follow up attacks by other Iron Men.
Quote : Originally Posted by Xtriker47 View Post
the problem for me is the lack of move and shoot apart from sinestro bats.
Well, there's not much that can be done about that problem... But your Stealth should keep you reasonably safe at least.
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Old 03/27/2009, 10:20
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oh yeah forgot about ironman especially the ultimates version! I would have to got the first strike to make sure I can deal with him asap. just need to get him off his RS clicks
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Old 03/27/2009, 11:32
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Quote : Originally Posted by Quebbster View Post
Oh yeah, forgot about that particular rule... I wouldn't worry too much about Superman in that case. He is notoriously expensive, so it will be very difficult getting more than 2 into play (at least without using the less impressive versions), and SinCorp Bats should be able to handle them without too much difficulty with his dual target Incapacitate (with a little help from his friends of course).
You could see R Icons Supes and Man of Steel together... 397 total. A good team, but not undefeatable.

Quote
You may have greater difficulty with an Iron Man team that includes the Ultimate version... He can hit Sincorp Bats hard enough that he loses Stealth in one go, leaving him open for follow up attacks by other Iron Men.
That's what I'd like to run...

U Iron Man (Ult) 144
U Iron Man (Av) 154
FCBD Iron Man (M&M) 100

Total: 398

Good AVs, good DVs, and double built-in Stealth-busting. And if you're facing a Stealth-heavy team, and FCBD can't hit, he can use SHIELD in the background to boost damage.
95% of Iron Man 3 better be them explaining why he doesn't just call the other Avengers.
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Old 03/27/2009, 12:14
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Quote : Originally Posted by WolvieFan9 View Post
You could see R Icons Supes and Man of Steel together... 397 total. A good team, but not undefeatable.
I count two figures. My point was that it's dang hard to get more than two Supermen on the field in 400 points.
Quote : Originally Posted by WolvieFan9 View Post
That's what I'd like to run...

U Iron Man (Ult) 144
U Iron Man (Av) 154
FCBD Iron Man (M&M) 100

Total: 398

Good AVs, good DVs, and double built-in Stealth-busting. And if you're facing a Stealth-heavy team, and FCBD can't hit, he can use SHIELD in the background to boost damage.
I was thinking of using the Experienced Armor Wars Iron Man instead of the Ultimates Unique... I figure his Perplex can help out a lot. But double Stealth-busting is very nice as well.

Another nasty team: The Three Thors!
Ultimate Thor 186
R SN Thor 112
Thunderstrike 100
398 points.
Not necessarily something that would take a Batman team down, but nasty nonetheless.
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Old 03/27/2009, 13:31
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Quote : Originally Posted by Quebbster View Post
I count two figures. My point was that it's dang hard to get more than two Supermen on the field in 400 points.
Yep, I agree 100%, that's why I said "but not undefeatable."

Quote
I was thinking of using the Experienced Armor Wars Iron Man instead of the Ultimates Unique... I figure his Perplex can help out a lot. But double Stealth-busting is very nice as well.
Yes, or you could use this team:

LE Tony Stark 150
U Iron Man 144
FCBD Iron Man 100
Total: 394

The LE gives you access to Outwit, though not until the third click. And there's just enough space left for the Thunderbolts card, so you can add whatever TA to Tony Stark that you need for the game (Stealth, Stealth-busting, Mystics, whatever).

(Or you could add the Tony Stark L.M.D. bystander for 5 points...)

Quote
Another nasty team: The Three Thors!
Ultimate Thor 186
R SN Thor 112
Thunderstrike 100
398 points.
Not necessarily something that would take a Batman team down, but nasty nonetheless.
Yes, that would be a wicked team! Not overly powerful, as its pretty hittable, but lots of fun shooting and charging options.
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Old 03/27/2009, 14:49
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Hey Xtriker47,

Don't forget about one of the best Batmen in the game:

Icons Starter Batman, 47 points.

It would give you some room for feats and such.
Chuck Norris and Superman once fought each other on a bet. The loser had to start wearing his underwear on the outside of his pants.
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Old 03/28/2009, 08:45
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just to let you guys know I finished 2-1. Lost in the championship match against:

KC Flash+ap +nanobots+warbound
JL Flash+warbound
Icons Flash+warbound

the team that i had to beat before the championship match also featured KC Flash. My rolls weren't that good in the last round

still had fun though. Smoke cloud + oots is a nasty combo
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Old 03/29/2009, 13:23
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So what were the specifics of the Batman team you played?
95% of Iron Man 3 better be them explaining why he doesn't just call the other Avengers.
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