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I have yet to play with Nick Fury and Clay in a tournament setting, so I want to try them out. I rounded the team out with Wolverine so I could get someone with a high attack and close combat support. Wasp provides a free moving taxi to Wolverine. I can TK Wasp and Wolverine way up and then going for a quick hit just about anywhere on the map when I need someone to get in close. I use the snipers, Nick and Clay to pick away at opposing forces.
Anyone have any other suggestions? I want about 100 points in non-SHIELD for someone with a high attack and damage to deal with the toughest opposing figures.
Can you field a Vet Hawkeye? You've almost got an Ultimates-flavored team. Maybe Hawkeye and Black Widow? Free Avengers moves, and if you put Hawkeye next to any of your SHIELD guys, he'll shoot for 4 clix at range. That's nice!
Yes, I could, but he only has an attack of 9. I need at least one figure with attack > 10. I know there will be at least one team with Firelord, and I need a decent chance to hit that 18 defense. I like V-Black Widow for double shot of incapacitate, too. Still, her attack is only 9, too.
I see your point re: Firelord's 18 defense. Here's what I'd do:
I'd incap Firelord whenever I could. Seriously. From the get-go. Use a Mandroid to keep him 10 squares away from your snipers whenever he gets too close and I would incap him whenever he evades the TK'ers. If Firelord is on a team, then that's the gun that they will be using. So make him push his own figure and target Firelord with every attack. You will eventually get through, and when you do, it'll be easier and easier to hit. If 9 attacks don't cut it for you, then lower his 18 defense, you know what I'm saying?
Nothing is more frustrating than having a big figure on the board that they can't utilize effectively. Trust me on this. If you can lock him down, it'll really irk him...maybe get him to play sloppy.
His actual strategy is to use Firelord to ferry in V-Hercules in for a close attack. He'll attack with Hercules for two turns and then run away to his medics. Incapacitating Firelord would be very nice, though. However, I need to guarantee that, so I need a 11 or 12 attack to start off to bring him down some so I can then incapacitate.
Mandroid armor has too low of an attack to have much of a chance to hit Firelord. I doubt he'd get near the armor for me to use it that way, anyway.
I suppose I could mix in some Hydra/AIM agents to boost attacks. That just breaks the theme I want, though...
Originally posted by Keleko His actual strategy is to use Firelord to ferry in V-Hercules in for a close attack. He'll attack with Hercules for two turns and then run away to his medics. Incapacitating Firelord would be very nice, though. However, I need to guarantee that, so I need a 11 or 12 attack to start off to bring him down some so I can then incapacitate.
Mandroid armor has too low of an attack to have much of a chance to hit Firelord. I doubt he'd get near the armor for me to use it that way, anyway.
I suppose I could mix in some Hydra/AIM agents to boost attacks. That just breaks the theme I want, though...
This guy sounds like a chimp.
Taxing with Firelord? Yeesh. First thing you gotta do is cap his medic. If Firelord is his support, then you can just TK Herc out of the way and make him come to you.
Re: your AIM/Hydra solution...I understand how you feel. However, sometimes you gotta fight cheese with cheese. Another nice fig is the Rookie Black Panther...who starts with outwit. You can turn off Firelord's flying and let Wolvie have a go at him. Or you can turn off Herc's toughness...Anyway, you've got some options. Firelord isn't unbeatable. You may have to build a team specifically to defeat him, but if you field it every time his Firelord team comes out, and you beat him every time, he'll stop using Firelord and be forced to try something else.
If you're looking to get the anti Firelord smashing attack for around a 100 points plus keeping your theme I can think of a few possibilities.
U Elektra - 11attack + stealth = problems for Firelord. Keep her near a Mandroid to be TKd in to slash up ol' Gargonzola head. As a mercenary and whatnot it's not too big a strech that she might be working as a special operative for SHIELD. (She's so cheap you may want to even work in someone with Barrier to help trap and seperate Firelord/Hercules)
Hercules - Your opponent uses him, why not you? He's an Avenger, so he'll fit in the general theme, and once again, with some TK he can lay a whupping on the Lord of Flaming Cheddar.
Finally, if you want to spend more points you could put in V She Hulk or E-V Thor, both of who could lend a serious amount of damage on any Firelord/Hercules attack. (Thor: What, dost mine eyes decieve me? Yonder is the Lion of Olympus who doth think he can strike at mine allies with impunity? Forsooth, soon he shalt learn that the power of the Odinson shalt smite him most verily. Forsooth, I say, forsooth!)
They are helping, indeed. One problem with going after his medics (two of them - E-Checkmate and V-AIM, round out with V-Scarlet Witch) is that he keeps them way in the back. I have to cross the whole map to get there, and he usually plops Firelord, Hercules, R-Vulture and V-Man-Bat in the middle on his first turn. He's got lots of mobility to run home for a band-aid. I know a nice EE would hurt his little cluster, but I gotta keep him from running away to heal from it after I do it. Hercules is pretty much a threat his entire dial.
Oh, and since someone mentioned the Ultimates, I came up with this Ultimates themed team based on the Ultimates vs Ultimate X-Men #1
Nick Fury
E-Captain America
E-Wasp
V-Hawkeye
E-Black Widow
R-Scarlet Witch
E-Quicksilver
The last two were helping the Ultimates out against the Brotherhood. All you'd need is Iron Man and Thor to round out the complete team.
I can TK Spider-Man into range of Firelord and have a decent chance of hitting for two clicks. If I miss, I can toss Wasp up to retrieve Spider-Man (or even if I hit). Now I toss up a Trooper for EE (if I got Leadership from Wasp). I expect he'd attack Spider-Man with Firelord or possibly carry Hercules in to hit Spider-Man. If I did 3 clicks to Firelord then he'd need a 8 to hit Spider-Man. Spider-Man can push to attempt to incapacitate whomever attacked him.
U Nick Fury
U Wasp
U Wolverine
V Shield Sniper
LE Clay Quatermain
V Mandroid
E Mandroid
E Black Cat
You could pull:
E Black Cat
V Sniper
and replace them with:
U Elektra
E Shield Trooper
For more close combat punch.
My strategy was to TK either Woverine or Elektra forward attack, then TK Wasp and pull the hitter out of the figt before they got nailed.
With both Nick Furry and Wasp you have close to 90% (87.5% I think) chance of an extra action.
Also if the opportunity presents itself Clay Quartermain can use EE with a range of 8 and an attack of 9 boosted with Shield team
ability. Or augment the sniper to do additional damage.
You can also move the terrain counters around to use with Elektra's, Wolverine's, or Nick Fury's stealth.
Originally posted by Wretch I played this team and it worked pretty well:
U Nick Fury
U Wasp
U Wolverine
V Shield Sniper
LE Clay Quatermain
V Mandroid
E Mandroid
E Black Cat
This team doesn't add up right. However, if you drop both of the armors to R, then it comes to 298.
Oh yeah, and the Firelord kid won his 6th tournament in a row with his same team this past weekend. I didn't play any of the SHIELD team ideas, though. I used a V-Blastaar based team instead. I didn't do that well because Blastaar got wasted all 3 games by timely critical hits against him (two in one game, 1 in each of the other two). Me, I rolled one critical hit that got prob-controlled away. I also rolled one critical miss with R-Sandman, but I healed that damage later (but ended up losing Sandman anyway). Sandman also rolled a 1 the only time he tried to break away. Meanwhile, in 2 games there were 5! 6's rolled trying to breakaway from Sandman.
Here's the SHIELD team I'll usually run at 300 pts
Nick Fury, U
Clay Quartermain, LE
SHIELD Sniper, V
SHIELD Medic, V
Mandroid, E x2
SHIELD Trooper, R
Logan, V
Captain America, E
There are two members in there that are not actually SHIELD, and they are not hard to explain at all. Captain and Nick are good friends and work together all the time with Cap and SHIELD calling on each other for backup when needed in the comics. Nick and Logan are also good friends and work together in the comics. They even had a Nick Fury and Wolverine comic for a while.
This gives two chances at leadership, and one free move with Cap. Since you have 9 guys (8 effectively since the medic isn't going to do much until you've realistically lost some people), leadership every turn will allow you to have people do stuff every other turn and not waist team members. The R Trooper is pretty much just there to soak up damage on Nick until he can get to a medic and to pump up damage on either Nick, Clay, or the Sniper. This team works pretty well for me.
I like that team, but I find little reason to use E Mandroid armors myself. How have they worked for you? I'd probably drop them to R and change the R Trooper to another V Sniper.