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Try Not To Die ATA Prerequisite: Runaways keyword.
For each character on your force with the Runaways keyword assigned this feat, you may assign this feat to a character on your force with the Teen or Kid keyword. Characters assigned this feat have the following team ability instead of any other team ability.
Characters with this team ability may use Super Senses (if they couldn't already).
Whenever a character with this team ability successfully evades an attack via Super Senses, it may immediately break away (if required) and move up to half its current move value as a free action; where possible, it must end this move out of the attacking figure's line-of-fire. If you use this move, give this character an action token (up to the usual maximum of 2); If this would be the characters second token, pushing damage is not inflicted. (Ok, free-ish )
Points: ??? per character assigned this feat. (Suggestions?)