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Say I have Character A adjacent to opposing characters B and C. A has no movement powers and the regular , , , . He has rolled breakaway successfully. Can he move diagonally between B&C to get to "x"?
AB
Cx
Thanks!
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
Say I have Character A adjacent to opposing characters B and C. A has no movement powers and the regular , , , . He has rolled breakaway successfully. Can he move diagonally between B&C to get to "x"?
AB
Cx
Thanks!
He sure can, and he can keep going after that, too.
Just remember that you can never move through the same square as an opposing figure (with some exceptions listed below). You can move diagonal between the two as Harpua mentioned.
Quote
Fantastic Four Rulebook Part 2: The Core Rules; Types of Actions; Move Actions; p. 7; para. 2
A character can move through a square occupied by a friendly character, but it can’t move through a square occupied by an opposing character.
However, the Flight Ability allows figures to move through a square occupied by an opposing figure. So if you breakaway and have the Flight Ability, you can move through the enemy-occupied squares of said characters.
But the OP's original question sparks a query of my own.
But besides the Flight Ability, is the above quoted rule overridden by Standard Powers, such as Leap/ Climb and Phasing/Teleport? I would say it would be overridden, since L/C and P/T both specify that they ignore the effects of characters for movement purposes.
And another question: How does the above quoted rule effect Telekinesis? Since TK does not specify that it ignores the effects of characters on movement, but only ignores the effects of elevated or hindering terrain on movement, would an opposing figure that is being TK'ed have to end it's movement when it comes adjacent to a character that is friendly to the TK'er? Or vice versa, would a friendly TK'ed character have to stop it's movement when it comes adjacent to an opposing figure?
I would have to say, "Yes." Now, if Telekinesis said "Place the character 8 or fewer squares...", then I would say no, since 'placing' and 'moving' has already been established as being different game mechanics by previous rulings on these forums.
Just remember that you can never move through the same square as an opposing figure (with some exceptions listed below). You can move diagonal between the two as Harpua mentioned.
However, the Flight Ability allows figures to move through a square occupied by an opposing figure. So if you breakaway and have the Flight Ability, you can move through the enemy-occupied squares of said characters.
But the OP's original question sparks a query of my own.
But besides the Flight Ability, is the above quoted rule overridden by Standard Powers, such as Leap/ Climb and Phasing/Teleport? I would say it would be overridden, since L/C and P/T both specify that they ignore the effects of characters for movement purposes.
And another question: How does the above quoted rule effect Telekinesis? Since TK does not specify that it ignores the effects of characters on movement, but only ignores the effects of elevated or hindering terrain on movement, would an opposing figure that is being TK'ed have to end it's movement when it comes adjacent to a character that is friendly to the TK'er? Or vice versa, would a friendly TK'ed character have to stop it's movement when it comes adjacent to an opposing figure?
I would have to say, "Yes." Now, if Telekinesis said "Place the character 8 or fewer squares...", then I would say no, since 'placing' and 'moving' has already been established as being different game mechanics by previous rulings on these forums.
You have to stop if your path would cause you to become adjacent. If you do not have LoF to that square, the TKed piece goes back to the last square of the path to which the TKer can draw LoF.
You have to stop if your path would cause you to become adjacent. If you do not have LoF to that square, the TKed piece goes back to the last square of the path to which the TKer can draw LoF.