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HFL DC Round 2 - JLA (Sat) vs JSA
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Old 03/18/2010, 23:17
    #1
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HFL DC Round 2 - JLA (Sat) vs JSA
Curbludgeon's home town JLA come down from their satellite to take on Superclone's JSA. Games end on Thursday, April 8th at 23:59 PST.


JLA (Sat)

1) E Green Arrow* 70 pts
*Trick Shot 20 pts
2) LE The Atom 50 pts
3) E Batman (IO) 47 pts
4) R Saturn Girl 44 pts
5) R Red Tornado* 42 pts
6) E Black Cat 32 pts
7) R Aquaman* (HT) 27 pts
*Contingency Plan 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts
9) E DEO Agent 18 pts
10) R Easy Company Medic 9 pts

400 pts

Vs

Justice Society of America

Liberty Belle 84
Green Lantern 85
Star-Spangled Kid 49
Power Girl 97
The Flash 83

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Map – Institute Grounds

http://www.ianparmenter.com/hcutils/map.jsp?map=DRO
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Old 03/18/2010, 23:43
    #2
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Dials

Justice League of America (Satellite Era)

jl014 E Green Arrow
Team: Justice League
Range: 10
Points: 70
Keywords: Justice League, Martial Artist, Star City
8
10
17
3
8
11
17
2
7
10
16
2
7
9
16
2
7
9
15
2
6
8
15
3
6
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.

Trick Shot

Prerequisites: Plasticity or Ranged Combat Expert

Choose a character.

When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.

cj222 LE The Atom
Team: Justice League
Range: 0
Points: 50
Keywords: Justice League of America, Scientist
8
9
20
1
8
8
19
1
7
8
18
1
7
7
17
1
6
6
16
1
6
6
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


io001 E Batman
Team: Batman Ally
Range: 6
Points: 47
Keywords: Detective, Gotham City, Martial Artist
8
10
16
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


cj049 R Saturn Girl
Team: Legion of Superheroes
Range: 8
Points: 44
Keywords: Future, Legion of Super Heroes, Teen
8
9
14
.
7
8
13
.
6
7
13
.
6
.
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


ct023 E Black Cat
Team: Spider-Man
Range: 4
Points: 32
Keywords: Heroes for Hire, Marvel Knights
8
8
15
2
7
8
15
2
7
7
14
1
6
6
13
1
5
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


Contingency Plan
Prerequisites: Leadership or Mastermind

Choose a character.

If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.

When the character loses Leadership or Mastermind, remove all contingency tokens from this card.

Lucky Break
Prerequisites: {boot} or {dolphin}

Choose a character.

When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.

If you use this feat, remove this card from the game after the attack resolves.

Hold the Line
Prerequisites: {fist}, {starburst}, and Leadership or Super Strength

Choose a character.

Give the character a power action to make a close combat attack against an opposing character. If the attack succeeds, you may modify the character's attack value by -2 and make a close combat attack against a different opposing character as a free action.

ul010 R Sentinel Trooper
Team: S.H.I.E.L.D.
Range: 4
Points: 20
Keywords: Robot, Soldier
6
7
13
2
5
6
12
1
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


un002 E DEO Agent
Team: Police
Range: 4
Points: 18
Keywords: Detective, Police
7
7
14
1
6
7
14
1
6
7
13
1
5
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


cj004 R Easy Company Medic
Team: No Affiliation
Range: 0
Points: 9
Keywords: Past, Soldier
6
7
14
.
5
6
13
.
5
6
12
.
4
5
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO



Justice Society of America

cr010 E Liberty Belle
Team: Justice Society
Range: 0
Points: 84
Keywords: Justice Society, Teen Titans
10
10
18
3
9
9
18
3
10
9
17
3
9
9
17
3
9
8
17
2
8
8
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

(Damage) Ring the Bell: Liberty Belle can use Pulse Wave as if she had a range value of 8.

or076 R Green Lantern
Team: Justice Society
Range: 8
Points: 85
Archenemy: Sentinel (Green)
Keywords: All Star Squadron, Justice Society, Mystical
10
10
17
3
8
9
17
3
9
9
16
2
9
8
15
2
8
7
15
3
8
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


lg020 E Star-Spangled Kid
Team: Justice Society
Range: 4
Points: 49
Keywords: Justice Society, Teen
8
9
15
3
8
8
15
2
7
7
14
2
7
7
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


lg025 R Power Girl
Team: Justice Society
Range: 0
Points: 97
Keywords: Infinity Inc, Justice Society
10
9
16
3
8
8
16
3
8
8
15
4
7
8
15
3
7
7
14
3
7
7
14
3
6
7
13
2
6
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


jl057 E The Flash
Team: Justice League
Range: 0
Points: 83
Keywords: Future, Justice Legion A, Scientist
12
10
18
2
14
9
17
2
14
9
16
2
12
8
17
2
10
8
16
2
10
8
16
2
10
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

(Speed) Speed Force: The Flash can use Charge and Flurry.
1.
2.
3-peat.
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Old 03/19/2010, 12:57
    #3
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I'll take north and go first after your setup. Good luck!

JLA (Sat) Setup:


JLA (Satellite Era)

1) E Green Arrow* 70 pts (7/7) M2
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) Q1
3) E Batman (IO) 47 pts (6/6) N2
4) R Saturn Girl 44 pts (4/4) P1
5) R Red Tornado* 42 pts (6/6) O2
6) E Black Cat 32 pts (5/5) N1
7) R Aquaman* (HT) 27 pts (6/6) O1
*Contingency Plan 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) Q2
9) E DEO Agent 18 pts (4/4) M1
10) R Easy Company Medic 9 pts (4/4) P2

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7)
2) R Green Lantern 85 pts (7/7)
3) E Star-Spangled Kid 49 pts (5/5)
4) R Power Girl 97 pts (8/8)
5) E The Flash 83 pts (7/7)

HO: L9, V6,
LO: K11,

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...ap1=x-382y-337
1.
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3-peat.
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Old 03/19/2010, 19:43
    #4
Superclone
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Good luck to you. That's a MASSIVE team. And not at all what I was expecting. Should be fun.

JSA Setup


JLA (Satellite Era)

1) E Green Arrow* 70 pts (7/7) M2
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) Q1
3) E Batman (IO) 47 pts (6/6) N2
4) R Saturn Girl 44 pts (4/4) P1
5) R Red Tornado* 42 pts (6/6) O2
6) E Black Cat 32 pts (5/5) N1
7) R Aquaman* (HT) 27 pts (6/6) O1
*Contingency Plan 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) Q2
9) E DEO Agent 18 pts (4/4) M1
10) R Easy Company Medic 9 pts (4/4) P2

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7) L24
2) R Green Lantern 85 pts (7/7) M24
3) E Star-Spangled Kid 49 pts (5/5) N24
4) R Power Girl 97 pts (8/8) O24
5) E The Flash 83 pts (7/7) P24

HO: L9, V6, L20
LO: K11, Q18, R14

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...f5p2=x-415y270
HCFL 2012 Champion - Nation X
Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 03/20/2010, 05:05
    #5
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Quote : Originally Posted by Superclone View Post
Good luck to you. That's a MASSIVE team. And not at all what I was expecting. Should be fun.
Out of curiosity, what were you expecting?

JLA (Sat) 1A:

(free) Aquaman raises the right hook of leadership! 1. Black Cat PCs that to a 5.

1. DEO Agent to S2.

2. Red Tornado picks up Aquaman and moves to S4, dropping at R3.

(JLA) Atom to Q3.

(free) Atom and Saturn Girl perplex Sentinel Trooper's movement to 8.

3. Sentinel Trooper picks up Atom and moves to W5, dropping at W6.

4. Green Arrow uses Running Shot to move to Q3, destroying the blocking terrain at R6.

(JLA) Saturn Girl picks up Easy Company Medic and moves to V5, dropping at V6.

(free) 1 token to CP.

Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.

Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.

JLA (Satellite Era)

1) E Green Arrow* 70 pts (7/7) Q3@
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) W6@
3) E Batman (IO) 47 pts (6/6) N2
4) R Saturn Girl 44 pts (4/4) V5@
5) R Red Tornado* 42 pts (6/6) S4@
6) E Black Cat 32 pts (5/5) N1
7) R Aquaman* (HT) 27 pts (6/6) R3
*Contingency Plan@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) W5@
9) E DEO Agent 18 pts (4/4) S2@
A) R Easy Company Medic 9 pts (4/4) V6

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7) L24
2) R Green Lantern 85 pts (7/7) M24
3) E Star-Spangled Kid 49 pts (5/5) N24
4) R Power Girl 97 pts (8/8) O24
5) E The Flash 83 pts (7/7) P24

HO: L9, V6, L20
LO: K11, Q18, R14
Rubble: R6

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...&t6=x-154y-335
1.
2.
3-peat.
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Old 03/20/2010, 19:12
    #6
Superclone
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Quote : Originally Posted by CurBludgeon View Post
Out of curiosity, what were you expecting?
I kind of expected the 120 Batman to be leading the way, with Gotham City detective in tow, and Elongated Man bringing up the support. I figured it would be a mix bag of fliers to back that up. I did however expect to see at least one of Atom or Reddy.

Quote
(free) Aquaman raises the right hook of leadership! 1. Black Cat PCs that to a 5.
I always liked the hook.

JSA Turn 1B:

1) Liberty Belle runs up to G14.
2) Green Lantern picks up Star-Spangled Kid and flies to G16, putting Courtney down at F15.
3) Power Girl picks up Flash and flies to H17, placing Flash at G17.

Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.

JLA (Satellite Era)

1) E Green Arrow* 70 pts (7/7) Q3@
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) W6@
3) E Batman (IO) 47 pts (6/6) N2
4) R Saturn Girl 44 pts (4/4) V5@
5) R Red Tornado* 42 pts (6/6) S4@
6) E Black Cat 32 pts (5/5) N1
7) R Aquaman* (HT) 27 pts (6/6) R3
*Contingency Plan@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) W5@
9) E DEO Agent 18 pts (4/4) S2@
A) R Easy Company Medic 9 pts (4/4) V6

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7) G14 @
2) R Green Lantern 85 pts (7/7) G16 @
3) E Star-Spangled Kid 49 pts (5/5) F15
4) R Power Girl 97 pts (8/8) H17 @
5) E The Flash 83 pts (7/7) G17

HO: L9, V6, L20
LO: K11, Q18, R14
Rubble: R6

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Standing Instructions:



JLA

Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.

Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.

JSA

Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.


Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...&t6=x-154y-335
HCFL 2012 Champion - Nation X
Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 03/20/2010, 22:23
    #7
CurBludgeon
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Quote : Originally Posted by Superclone View Post
I always liked the hook.
Yeah, it's a shiny thing.

JLA (Sat) 2A:

More aquatic leadership from Arthur: 4.

1. GA RS to R4, destroying the blocking terrain at O10.

2. DEO Agent to S1, pushing.

(free) DEO Agent perplexes Aquaman's movement to 7.

3. Aquaman to X3.

(free) Saturn Girl perplexes Red's defense to 17.

4. Batman l/c to K11.

(free) Batman outwits Flash's HSS. 1 DFD to Batman.

(JLA) Black Cat to R6.

(free) 1 token to CP.

Black Cat will PC any successful attacks that she sees.

JLA (Satellite Era)

1) E Green Arrow* 70 pts (6/7) R4@@
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) W6
3) E Batman (IO) 47 pts (6/6) K11@
[1 DFD]
4) R Saturn Girl 44 pts (4/4) V5
5) R Red Tornado* 42 pts (6/6) S4
6) E Black Cat 32 pts (5/5) R6@
7) R Aquaman* (HT) 27 pts (6/6) X3@
*Contingency Plan@@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) W5
9) E DEO Agent 18 pts (3/4) S1@@
A) R Easy Company Medic 9 pts (4/4) V6

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7) G14 @
2) R Green Lantern 85 pts (7/7) G16 @
3) E Star-Spangled Kid 49 pts (5/5) F15
4) R Power Girl 97 pts (8/8) H17 @
5) E The Flash 83 pts (7/7) G17 [HSS OWed]

HO: L9, V6, L20
LO: K11, Q18, R14
Rubble: R6, O10

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Standing Instructions:



JLA

Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.

Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.

JSA

Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.


Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...39&u3=x-542y-1
1.
2.
3-peat.
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Old 03/22/2010, 05:37
    #8
Superclone
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Ah poop.

I meant to have Liberty Belle pick up that heavy object on the way by. That's what I get for rushing.

Turn will be up later today.
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Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 03/22/2010, 23:08
    #9
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Calling strike 1.
1.
2.
3-peat.
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Old 03/23/2010, 03:58
    #10
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Quote : Originally Posted by CurBludgeon View Post
Calling strike 1.
That's pretty harsh given i posted yesterday. Geez. I do have a new baby here.

I doubt very much I'll convince you though. Note made.
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Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 03/23/2010, 04:01
    #11
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Congrats on the baby. If you want to take your turn now, I'll take back the strike.
1.
2.
3-peat.
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Old 03/23/2010, 04:23
    #12
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Fine. I'm looking after my son at 8am here.

1) GL destroys the object under Batman.
2) SSK moves to J11.

JLA (Satellite Era)

1) E Green Arrow* 70 pts (6/7) R4@@
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) W6
3) E Batman (IO) 47 pts (6/6) K11@
[1 DFD]
4) R Saturn Girl 44 pts (4/4) V5
5) R Red Tornado* 42 pts (6/6) S4
6) E Black Cat 32 pts (5/5) R6@
7) R Aquaman* (HT) 27 pts (6/6) X3@
*Contingency Plan@@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) W5
9) E DEO Agent 18 pts (3/4) S1@@
A) R Easy Company Medic 9 pts (4/4) V6

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7) G14
2) R Green Lantern 85 pts (6/7) G16 @@
3) E Star-Spangled Kid 49 pts (5/5) J11 @
4) R Power Girl 97 pts (8/8) H17
5) E The Flash 83 pts (7/7) G17 [HSS OWed]

HO: L9, V6, L20
LO: K11, Q18, R14
Rubble: R6, O10

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Standing Instructions:



JLA

Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.

Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.

JSA

Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.


Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...3&u4=x-603y-78
Last edited by Superclone; 03/23/2010 at 04:27. Reason: map link updated
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Old 03/23/2010, 05:05
    #13
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JLA (Sat) 3A:

(free) Batman continues to outwit Flash's HSS. 1 DFD to Batman.

1. Batman l/c to R2.

2. SG picks up Atom and moves to T1, dropping at U1.

(free) 1 token to CP.

JLA (Satellite Era)

1) E Green Arrow* 70 pts (6/7) R4
*Trick Shot 20 pts
2) LE The Atom 50 pts (6/6) U1
3) E Batman (IO) 47 pts (6/6) R2@@
[2 DFD]
4) R Saturn Girl 44 pts (4/4) T1@
5) R Red Tornado* 42 pts (6/6) S4
6) E Black Cat 32 pts (5/5) R6
7) R Aquaman* (HT) 27 pts (6/6) X3
*Contingency Plan@@@ 12 pts, Lucky Break 5 pts, Hold the Line 4 pts
8) R Sentinel Trooper 20 pts (4/4) W5
9) E DEO Agent 18 pts (3/4) S1
A) R Easy Company Medic 9 pts (4/4) V6

400 pts

Vs

Justice Society of America

1) E Liberty Belle 84 pts (7/7) G14
2) R Green Lantern 85 pts (6/7) G16 @@
3) E Star-Spangled Kid 49 pts (5/5) J11 @
4) R Power Girl 97 pts (8/8) H17
5) E The Flash 83 pts (7/7) G17 [HSS OWed]

HO: L9, V6, L20
LO: K11, Q18, R14
Rubble: R6, O10

BFC: Bizarro World - A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.

Standing Instructions:



JLA

Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.

Unless otherwise stated, Black Cat will PC the first successful breakaway or attack that she sees during your turn.

JSA

Unless otherwise stated, JSA figures will always copy the highest defense to which they are standing adjacent, chaining where possible.


Map – Institute Grounds

http://www.ianparmenter.com/hcutils/...3&u4=x-603y-78
1.
2.
3-peat.
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Old 03/23/2010, 12:55
    #14
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Just to make it official in case it isn't clear: I take back the strike.
1.
2.
3-peat.
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Old 03/23/2010, 13:06
    #15
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Quote : Originally Posted by CurBludgeon View Post
Just to make it official in case it isn't clear: I take back the strike.
I'm pretty sure it is all very clear CurB. Things will move along from here. I will play my turn later tonight if possible, and I should have internet while I travel over the next three days to ensure you are not held up more than necessary.
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Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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