V Human Torch
R Black Panther
R Hydra Medic
The strategy for this team is that E bane can be taxid by V Manbat and do big close combat damage to my opponent V Manbat has charge so he might even be able to attack the same turn as E Bane. V Human torch and and E Firelord will travel together. In one turn they could do 8 clicks of damage together. R Black Panther can outwit Invulnerability to really do big damage.
Please rate this team. I beat a 400 point team using this one without losing one figure!!
Pretty strong team. There's no such thing as an unbeatable team, though. I've won a tournament with a team that dealt 13 clicks in a single turn, and they could do more if I was able to attack with the taxis instead of moving with them.
Easily s####ped. One U Wasp, two V Doombots, V Firelord and a Bulleye and Cyclops of your choice. Season with one more figure. Round one the Doombots and Wasp all use Avengers team ability to move the RCE Glee Club across the board and gobsmack anyone they are in range with. With three chances at getting one extra action, the other character you use can be pretty much the blow that keeps your opponent from doing diddly divided by squat. Then just push on round two, by firing on anyone within range and have the Avengers Auxillary pull everyone out of range of the opposition. Should be over in round 4.
Don't forget bad dice rolls spell suicide for any "unbeatable" team.
TWISTED KAIJU THEATER - celebrating seven years of the only Godzilla webcomic around. I'll tell you what's ruining Heroclix: Podcasts.