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Reload this Page RPSC: Uncanny X-men #24: Training Days, part 2
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Old 02/25/2011, 09:24
    #31
choonhui
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Turn 5

Gambit perplex up Havok Damage

Cuckoo enhance move.
-1. Cuckoo #1 to I3, taxi C#2 to J2, C#3 to J3
-2. Havok vs Omac AV 10 roll 2,4 Hit, Damage = 4-5 = -1
-3. Gambit to T4

Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) I3@
2) 40 [0] R Cuckoo #2 (5/5) J2
3) 40 [0] R Cuckoo #3 (5/5) J3
4) 47 [0 ] AW 061 R Dazzler (2/5) C5 [ESD outwitted]

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4 @
7) 44 [9 ] MM39 V Havok (6/6) T2 @
8) 50 [0 ] MM31 R Polaris (5/5) L4 (at safe zone)


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) V12 (at safe zone)
A) 40 [0 ] DR Storm (5/5) W12 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) C 21 [Plasticity]
C) 52 [0 ] MM67 R Northstar C 20 @ [Plasticity]


Defense Robots

1) E OMAC Robot #1 (6/7) A5 (83 pts) @@
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) D21 (109 pts) @@
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) X18 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (-1/8) U5 (109 pts) Koed.
w/ Lazarus Pit (20 pts)

Map:
http://www.ianparmenter.com/hcutils/...&u8=x-248y-384
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Old 02/25/2011, 09:25
    #32
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The cuckoos shourts "Cuckoo , cuckoo" as the run past the staionary Omac.

HAvok blasts the omac away.... to make room for gambit.
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Old 02/25/2011, 19:00
    #33
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Robots Turn 5B:

'System Diagnosis Startup', echoed from Robot #4's speakers, his circuitry begain to rebuild the damaged shell and computers.
Robot #3, moved to statue preparing for targets to enter it's zone.



1) Robot #4 gains a click (lazarus pit)
2) Robot #3 moves to U20


Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) I3@
2) 40 [0] R Cuckoo #2 (5/5) J2
3) 40 [0] R Cuckoo #3 (5/5) J3
4) 47 [0 ] AW 061 R Dazzler (2/5) C5 [ESD outwitted]

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4 @
7) 44 [9 ] MM39 V Havok (6/6) T2 @
8) 50 [0 ] MM31 R Polaris (5/5) L4 (at safe zone)


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) V12 (at safe zone)
A) 40 [0 ] DR Storm (5/5) W12 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) C 21 [Plasticity]
C) 52 [0 ] MM67 R Northstar C 20 @ [Plasticity]


Defense Robots

1) E OMAC Robot #1 (6/7) A5 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) D21 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) U20 (83 pts) @
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (1/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)


Map:

http://www.ianparmenter.com/hcutils/...&u8=x-248y-384
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Old 02/25/2011, 20:53
    #34
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Turn 6
Cuckoo Enhance move

-1. Cuckoo #3 to Q3, taxi C#2 to R3, C#1 to R4

-2. Dazzler to I-1

-3. X-23 vs Omac Av 8 vs DV 16 roll 3,2 missed

(Plascity don’t work on Hypersonic or leap climb)
-4. Northstar Hypersonic vs Omac AV 8 DV 16 roll 4,4
Damage = 2-1 = 1 Knock back to E22
Moves to D12 taxi X-23 to C-12

Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) R4@
2) 40 [0] R Cuckoo #2 (5/5) R3
3) 40 [0] R Cuckoo #3 (5/5) Q3
4) 47 [0 ] AW 061 R Dazzler (2/5) C5 [ESD outwitted]

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4 @
7) 44 [9 ] MM39 V Havok (6/6) T2 @
8) 50 [0 ] MM31 R Polaris (5/5) L4 (at safe zone)


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) V12 (at safe zone)
A) 40 [0 ] DR Storm (5/5) W12 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) C 12
C) 52 [1] MM67 R Northstar D 12 @

X-23 slaps Omacs, unfortunately her injuries cause her to miss.
Northstar runs away in the blur, and manages to land a soft blow before leaving.

Dazzler , runs as fast as she could from the big bad OMAC ,who is hiding in the trees….
She sings “Whos afraid of the big bad OMAC, big bad OMAC….or something like it. “

Defense Robots

1) E OMAC Robot #1 (6/7) A5 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) D21 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) U20 (83 pts) @
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (1/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)


Map:
http://www.ianparmenter.com/hcutils/...&u8=x-806y-143
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Old 02/25/2011, 21:11
    #35
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News update

The race has begun, the clear leaders are
Cuckoos #1 , #2, #3 they are clear leaders running ahead into the second Quadrant. The cuckoos are literally flying past everyone.

Followed closely by Northstar and X-23

Havok and Gambit has cleared the first quadrant of obstacles there.

Cuckoo #4 appears to be waiting for her sisters to come by.
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Old 02/26/2011, 23:52
    #36
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Robots Turn 6b:

free) Robot #1 outwits Northstar Hss
Free) Robot #4 heals a click in the Lazarus Pit
2) Robot #2 moves to C15


Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) R4@
2) 40 [0] R Cuckoo #2 (5/5) R3
3) 40 [0] R Cuckoo #3 (5/5) Q3
4) 47 [0 ] AW 061 R Dazzler (2/5) C5

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4 @
7) 44 [9 ] MM39 V Havok (6/6) T2 @
8) 50 [0 ] MM31 R Polaris (5/5) L4 (at safe zone)


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) V12 (at safe zone)
A) 40 [0 ] DR Storm (5/5) W12 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) C 12
C) 52 [1] MM67 R Northstar D 12 [HSS outwitted] @

Defense Robots

1) E OMAC Robot #1 (6/7) A5 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) C15 (109 pts) @
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) U20 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (2/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)

Map:

http://www.ianparmenter.com/hcutils/...&u8=x-806y-143
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Old 02/27/2011, 04:57
    #37
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Turn 7

The cuckoos sister finally meet up.
Dazler and X-23 appear to be limping...


Free) Perplex move of Havok to 9
Free) Cuckoo enhance move


Free) Move Push northstar to I4, taxi X-23 to J3

-1. Cuckoo #2 to V8, taxi C#2 to u9, C#1 to v9

-2. Havok to V 10
-3. Cuckoo #4 to U 10
-.4. Polaris to U5

Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) V9
2) 40 [0] R Cuckoo #2 (5/5) V8 @
3) 40 [0] R Cuckoo #3 (5/5) V9
4) 47 [0 ] AW 061 R Dazzler (2/5) C5

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4
7) 44 [9 ] MM39 V Havok (6/6) V10 @
8) 50 [0 ] MM31 R Polaris (5/5) U5 @


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) U10 (at safe zone) @
A) 40 [0 ] DR Storm (5/5) X-7 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) J-23
C) 52 [1] MM67 R Northstar (4/5) I-4 [HSS outwitted] @@

Defense Robots

1) E OMAC Robot #1 (6/7) A5 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) C15 (109 pts) @
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) U20 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (2/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)

Map

http://www.ianparmenter.com/hcutils/...3&u8=x-776y-46
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Old 02/27/2011, 12:29
    #38
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Just so you know Eagletsi, Lazarus Pit actually heals the character at the start of each turn, including Choon's. Which means the OMAC under repairs should actually be at 4/8 by this point, if I counted right.
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Old 02/28/2011, 08:11
    #39
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Rule Check.
Never used this feat before.... at 4 health it makes a lot of difference
It is worth bringing it back shortly.

a) If you return to play can it attack immediately.....
b) At present polaris is sitting on top of its start location

According to what I read

Lazarus Pit
• Until the character that has Lazarus
Pit assigned to it is returned to the
battlefield, no other character may
be placed in the square with the
Special marker.

*** In this case Polaris cannot end its move at the location of the pit.
______________

Can I amend my move to leave the starting spot clear.... as follows

Free) Perplex move of pOlaris to 10
Free) Cuckoo enhance move


Free) Move Push northstar to I4, taxi X-23 to J3

-1. Cuckoo #2 to V8, taxi C#2 to u9, C#1 to v9

-2. Havok to U 8
-3. Cuckoo #4 to U 10
-.4. Polaris to V6
Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) V9
2) 40 [0] R Cuckoo #2 (5/5) V8 @
3) 40 [0] R Cuckoo #3 (5/5) V9
4) 47 [0 ] AW 061 R Dazzler (2/5) C5

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4
7) 44 [9 ] MM39 V Havok (6/6) U8 @
8) 50 [0 ] MM31 R Polaris (5/5) V6 @


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) U10 (at safe zone) @
A) 40 [0 ] DR Storm (5/5) X-7 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) J-23
C) 52 [1] MM67 R Northstar (4/5) I-4 [HSS outwitted] @@

Defense Robots

1) E OMAC Robot #1 (6/7) A5 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) C15 (109 pts) @
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) U20 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (2/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)

Map
http://www.ianparmenter.com/hcutils/...3&u8=x-776y-46
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Old 02/28/2011, 09:01
    #40
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Sure. I never used this feat before either. Thanks for the update.
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Old 02/28/2011, 14:21
    #41
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Robots Turn 7B:

1) Robot #1 moves to D4
Free) Outwits Dazzler's Incap
2) Robot #3 moves to V18
Free) Outwits Cuckoo #1 Coordination.
3) Robot#4 uses Lazarus Pit gains +1 click.




Free) Perplex move of pOlaris to 10
Free) Cuckoo enhance move


Free) Move Push northstar to I4, taxi X-23 to J3

-1. Cuckoo #2 to V8, taxi C#2 to u9, C#1 to v9

-2. Havok to U 8
-3. Cuckoo #4 to U 10
-.4. Polaris to V6
Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) [Coordination Outwitted) V9
2) 40 [0] R Cuckoo #2 (5/5) V8 @
3) 40 [0] R Cuckoo #3 (5/5) V9
4) 47 [0 ] AW 061 R Dazzler (2/5) [Incapacitate outwitted] C5

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone)
6) 44 [2 ] Xp 71 E Gambit (6/6) T4
7) 44 [9 ] MM39 V Havok (6/6) U8 @
8) 50 [0 ] MM31 R Polaris (5/5) V6 @


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) U10 (at safe zone) @
A) 40 [0 ] DR Storm (5/5) X-7 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) J-23
C) 52 [1] MM67 R Northstar (4/5) I-4 @@

Defense Robots

1) E OMAC Robot #1 (6/7) D4 (83 pts) @
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) C15 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) V18 (83 pts) @
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (5/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)


Map:

http://www.ianparmenter.com/hcutils/...3&u8=x-82y-113
Last edited by eagletsi; 03/01/2011 at 13:23.
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Old 03/01/2011, 08:56
    #42
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Turn 8

Leadership roll 4

Perplex X-23 move.

-1. Cuckoo #3 to V10, taxi C#1 to u11, C#2 to v11

-.2 Dazzler to P2.

-3.X-23 to Q4

- 4. Iceman put up barrier, protecting northstar and Self. (see map)


Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) [Coordination Outwitted) U-11
2) 40 [0] R Cuckoo #2 (5/5) V11
3) 40 [0] R Cuckoo #3 (5/5) V10 @
4) 47 [0 ] AW 061 R Dazzler (2/5) [Incapacitate outwitted] P2 @

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone) @
6) 44 [2 ] Xp 71 E Gambit (6/6) T4
7) 44 [9 ] MM39 V Havok (6/6) U8 @
8) 50 [0 ] MM31 R Polaris (5/5) V6 @


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) U10 (at safe zone) @
A) 40 [0 ] DR Storm (5/5) X-7 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) Q=4
C) 52 [1] MM67 R Northstar (4/5) I-4

Defense Robots

1) E OMAC Robot #1 (6/7) D4 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) C15 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) V18 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (4/8) U5 (109 pts) Koed. [In Lazarus Pit - A]
w/ Lazarus Pit (20 pts)


Map:
http://www.ianparmenter.com/hcutils/...3&u8=x-82y-113
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Old 03/01/2011, 08:57
    #43
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Cuckoos prepare to splint again in order to get past another OMAC.
This time there are 4 of them. Can the OMAC stand against the CUCKOOS ?

Dazzler and X-23 runs for their lives... towards the self repairing robot.
They fear the robot will suddendly spring to life when the apprach it.

Of course Iceman, but a wall of ice protecting Northstar and himself.... as again northstar prepares to splint.

Who (X-men) will win this amazing race ?????

What is your pick ?
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Old 03/01/2011, 13:44
    #44
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Robots Turn 8B:

Note: According to Garg, Robot #4 in the Lazarus Pit heals every turn, either players. He should be at 7/8 now and he is at U5 not U6, sometimes this map moves things.


Robot #4 echoes "System Repair Completed, Activate". Robot #4 stands up and suprised Gambit. "Mona Mi!", Gambit yells. Robot #4 swings his arm before Gambit can get his staff up to block it. The blow sends Gambit flying backward off the roof top to the ground below.
Robot #4 then fires a small net which covers Storm draing her of power. Robot #3 fires a net at Cuckoo #1, which drains her of power. Robot #2 moves from his hedge and stops in the middle of track waiting for targets to approach.


Free) Robot #4 activates from the Lazarus Pit. Roll for special object =6. His powers return.
1) Robot #4 close combat attacks Gambit. Att 9 Vs DF16 needs a 7+. Rolls a (5,5)=10, no PC roll since Cuckoo's cannot see Robot #4 (Not on the rim). Gambit takes 3 clicks of damage +1 for the knockback off the building +1 for hitting the ground. 5 Total and ends in S4.
Free) Robot #4 outwits Storms RCE.
2) Robot #3 outWits Cuckoo #1 Coordination
3) Robot #2 moves to G19





Leadership roll 4

Perplex X-23 move.

-1. Cuckoo #3 to V10, taxi C#1 to u11, C#2 to v11

-.2 Dazzler to P2.

-3.X-23 to Q4

- 4. Iceman put up barrier, protecting northstar and Self. (see map)


Standing Order
*** Cuckoos will prob any successful attack made by OMACs

Group 1 (Bottom left)
1) 40 [0] R Cuckoo #1 (5/5) [Coordination Outwitted) U-11
2) 40 [0] R Cuckoo #2 (5/5) V11
3) 40 [0] R Cuckoo #3 (5/5) V10 @
4) 47 [0 ] AW 061 R Dazzler (2/5) [Incapacitate outwitted] P2 @

Group 2 (Top Left Zone)
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 (at safe zone) @
6) 44 [2 ] Xp 71 E Gambit (1/6) S4
7) 44 [9 ] MM39 V Havok (6/6) U8 @
8) 50 [0 ] MM31 R Polaris (5/5) V6 @


Group 3 (Top Right Zone)
9) 40 [0] R Cuckoo #4 (4/5) U10 (at safe zone) @
A) 40 [0 ] DR Storm (5/5) X-7 (at safe zone)


Group 4 (Bottom Right Zone)
B) 35 [0] MM030 X-23 (2,5) Q=4
C) 52 [1] MM67 R Northstar (4/5) I-4

Defense Robots

1) E OMAC Robot #1 (6/7) D4 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC Robot #2 (7/8) G19 (109 pts) @
w/ Lazarus Pit (20 pts)
3) E OMAC Robot #3 (7/7) V18 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC Robot #4 (7/8) U5 (109 pts) @
w/ Lazarus Pit (20 pts)


Setup: The defense robots have already been set up. The X-men can be placed in any of the normally marked starting zones of the player's choice, but each of the four starting zones must contain at least one character at the start of the game.

No object tokens are used this game. OMAC robots cannot leave the quadrant of the map they begin in.

Objective: The X-men are each trying to complete one circuit around the map and get back to their original starting zone, so remember who began the race in which starting zone.

While an X-man is in the same quadrant of the map as their starting zone, they cannot attack or be attacked. Once they have left their opening quadrant the can attack and be attacked and they must remain within 4 squares of the outer edge of the map. This forms the "track" they must follow. Everyone is running the track clockwise around the map.

Each character that has made it back to their starting zone by the end of the issue earns 1 IXP and 1 TXP and a presidential fitness award.


Map:

http://www.ianparmenter.com/hcutils/...3&u8=x-82y-113
Last edited by eagletsi; 03/01/2011 at 15:54.
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Old 03/01/2011, 14:43
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Since OMAC #4 was KO'ed on the 4th round, and it is now the 8th round, he should be back to full health (8/8).

Characters takes 2 clicks of damage for falling off elevated, 1 click is for bumping into a wall.
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