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Reload this Page RPSC: Heroes for Hire #6 - Crusaders
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Old 02/28/2011, 10:17
    #16
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Quote : Originally Posted by eagletsi View Post
Hey man,

If you were thinking about breaking the wall. I just checked with the rules guys,

'If the square of the other side of a destroyed wall contains blocking terrain, you do not place a debris token in that square. Yes, it is that simple.'

Just incase you didn't know that and you wanted to redo your turn.
I just moved in that room so I have to wait a turn to break the wall down. Thanks!
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Old 02/28/2011, 14:01
    #17
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I understand, but did you know that the debris will not be placed in that square, so you will not be able to enter it until you break walls in both spaces? Just checking
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Old 02/28/2011, 17:26
    #18
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Quote : Originally Posted by eagletsi View Post
I understand, but did you know that the debris will not be placed in that square, so you will not be able to enter it until you break walls in both spaces? Just checking
I asked Gargan and he said I just have to go with the map, so would have to break one square of blocking terrain then I should be ok. When I break the blocking terrain, I just put hindering in that square and it would open up a new doorway to the room of doom.

If I break N, O or P 8, I put a debris token in that square, then I'm good.
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Old 02/28/2011, 18:13
    #19
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Ok. If that's what he ruled I'll accept that, even though it's not the correct rule. I just wanted to confirm how your guys were playing it, since I know a lot of people that play both ways.

Take my turn sometime tonight.
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Old 02/28/2011, 18:26
    #20
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Quote : Originally Posted by eagletsi View Post
Ok. If that's what he ruled I'll accept that, even though it's not the correct rule. I just wanted to confirm how your guys were playing it, since I know a lot of people that play both ways.

Take my turn sometime tonight.
It's the correct rule when there is no wall surrounding the blocking terrain, as is the case with this electronic map that you're playing on.

If there was a wall surrounding the blocking terrain, like the physical map produced by Wizkids, then you would be correct.
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Old 02/28/2011, 18:43
    #21
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Oh. But I thought went you break a wall with blocking terrain behind it, no debris is placed.

that's what the orange told me today.

it's fine with me, i just want to make sure I know the rule for latter games.
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Old 02/28/2011, 18:46
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I'm saying that in this case, there is no wall being broken. Just a square of blocking terrain.
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Old 02/28/2011, 18:56
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Oh. Got ya!
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Old 02/28/2011, 19:11
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Frightful Three Turn 3b:

Hydro man saw both Paladin and Shang-Chi run into the room next to the room they are protecting. We've got to stop them, they are trying to create a back door to the portal.
Hydro man sploshes forward and run through the doorway after him erecting a small water wall hoping it will protect the entrance.


1) Trapster moves to H11.
2) Hydro Man moves to M6.


Heroes for Hire
1) Iron Fist 39 (6/6) J-3
w/ Knightly Vestments *
2) Power Man 72 (7/7)J-4 (w/HO)
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7@ (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M6 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H11 @
w/ Takedown
3) U Medusa 57 (6/6) L10
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/...&t5=x-313y-319
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Old 02/28/2011, 22:18
    #25
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I would love to charge in there swinging, but it’s too critical to get into that stinking room!



“Luke, are you listening?” Iron Fist was nearly shouting in his friends ear. Luke was still furious with rage when he saw Trapster bouncing across the room. “You have to listen to me, If we don’t find a way into that portal room, we will be trapped here forever, that has to be our first priority.”

For the first time in the last few moments, a hint of calm passed through Luke’s eyes. He was determined to crush some bad guys, but even he knew he didn’t want to get trapped in the past forever. He begrudgingly turned around the corner, following the wall nearly to the end. He turned suddenly slamming his boulder into the wall on his right leaving rubble and dust in his wake as he charged into the small room where Paladin and Shang were being confronted by Hydro-man. Luke ran across the room next to the wall.

“My suit is picking up a lot of energy from the room past this wall, but Medusa is back there too,” Paladin informed Luke.

Danny flipped a rude gesture toward Trapster and followed Luke, leaping through the new hole and into the room with his friends and regrouping with Shang.

4A:
1) Luke Cage uses Unstoppable moving and smashing the wall between O-3/O-4, leaving rubble in O-3/O, and stopping in P-7.
2) Iron Fist leaps through landing in M-5.



Heroes for Hire
1) Iron Fist 39 (6/6) M-5@
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7@
w/unstoppable
3) Shang-Chi 58(6/6)N-6
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M6 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H11 @
w/ Takedown
3) U Medusa 57 (6/6) L10
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

\http://www.ianparmenter.com/hcutils/...v1=x-328y-657]
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Old 03/01/2011, 08:47
    #26
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Frightful Three turn 4B:

Hydro Man was being surrounded on all sides, he had to act quickly as he knew he didn't have much time. He transformed his watery body into a fist and swung it towards Shang-Chi. Shang easily blocked the punch. Medusa moved next to Hydro Man and yelled "Trapster, they are trying bust a hole through the wall!" Get in here! Trapster leaps over to the doorway of the portal, and prepares to blast those who come through the wall.


1) Hydro Man pushes and close combat attacks Shang-Chi. Att 9 vs Df 16 needs a 7+. Rolls a (2,2)=4 miss. Takes a click
2) Medusa moves to M7
3) Trapster pushes and moves to M10. Takes a click





Heroes for Hire
1) Iron Fist 39 (6/6) M-5@
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7@
w/unstoppable
3) Shang-Chi 58(6/6)N-6
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (7/8) M6 @@
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10 @@
w/ Takedown
3) U Medusa 57 (6/6) M7 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/...cv2=x-362y-633
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Old 03/01/2011, 09:56
    #27
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Edit: I don't think Medusa could make it into that room as she only has a 6 move and has to halve it coming out of hindering. If that is the case, Paladin will stay clear.

Hah, for the record, the dice I rolled here didn't miss, for Shang at least.

5A:
1) Shang attacks Hydro-Man 11 vs 17, roll is 1,2=3, miss.


Heroes for Hire
1) Iron Fist 39 (6/6) M-5
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7@ (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (7/8) M6 @@
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10 @@
w/ Takedown
3) U Medusa 57 (6/6) L7@
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:


http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
Last edited by rollinsolo; 03/01/2011 at 11:27.
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Old 03/01/2011, 10:00
    #28
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Shang swung his foot strait at Hydro-Man’s face. He was disappointed when he connected with only water. Hydro-Man laughed in his face.
“You think you can hurt me?” Hydro-Man screamed. “I have the power to become untouchable!”
Last edited by rollinsolo; 03/01/2011 at 11:26.
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Old 03/01/2011, 11:20
    #29
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Frightful Three Turn 5B:

Note: Actually you are correct about Medusa, in my haste to take a turn, forgot about the Hindering Rule, so Paladin will clear then, and Medusa will be moved one square back to L7
As for Attacking Hydro Man, you forgot to roll his entangle, but you missed anyway.



Hydro Man summoned more water from the aquaduct and covered both Iron Fist and Shang- with water, causing them to lose their balance, as the Room filled up. Trapster saw Medusa and Hydro Man trying to hold their enemies in the Room. He pondered his next decision, but decided to cover the wall.

1) All Clear



Heroes for Hire
1) Iron Fist 39 (6/6) M-5
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (7/8) M6
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (6/6) L7
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
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Old 03/01/2011, 11:22
    #30
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Quote : Originally Posted by eagletsi View Post
Actually you are correct about Medusa, forgot about the Hindering Rule, so Paladin will clear then and Medusa will be moved one square back to L7

As for Attacking Hydro Man, you forgot to roll his entangle, but you missed anyway.
Forgot about Entangle, thanks, I will be hot on that now.

Ok, fixed the map and the tokens and such.
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