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Reload this Page RPSC: Heroes for Hire #6 - Crusaders
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Old 03/01/2011, 11:54
    #31
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“Hey, Water Boy!” Iron Fist planted his feet and grabbed the wall to keep his balance. “Your mama was an ice glacier!”
A face appeared floating in the water right next to Danny, sneering up at him.

“SHUT UP!” was the gurgled reply from the pool. "You won't be laughing when you're trapped here forever!"

The distraction worked. Shang quickly scanned the water and attacked. His fist slammed into the water just where the coalesced face of Hydro Man was, focusing on Iron Fist. The blow caught Hydro-Man off guard and stunned him. The pool of water subsided automatically rejoining into the form of a man.

“Now Luke!” yelled Rand.

Luke charged forward slipping past Paladin right next to Hydro Man.

“Suck this!” he shouted as he slammed both fists down into Hydro Mans chest.


"I hope this means bonuses when we get back" Paladin said.


5A:
1) Shang pushes to attack Hydromatic, AV 11 vs. DV 16, Entangle roll is 5. Roll is 3,4=7, hit for 2+2=4-1=3 total. 1 push damage to Shang.
2) Power Man charges to N-7 to attack Hydro-Power-Plant, AV 9 vs. DV 15, roll is 5,6=11, hit for 3.



Heroes for Hire
1) Iron Fist 39 (6/6) M-5 ()
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@@ (4,4)
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8)
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (6/6) L7
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:


http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
Last edited by rollinsolo; 03/01/2011 at 13:18.
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Old 03/01/2011, 11:57
    #32
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Man, I should have rolled for entangle with Shang, could have avoided the push. Oh well.
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Old 03/01/2011, 13:12
    #33
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only 2 actions per turn there Rollin. You wouldn't have enough actions for Shang, Luke, and Danny to all attack in a single round.
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Old 03/01/2011, 13:13
    #34
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Great. I fixed the map in my last link too.

We should be good to continue.
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Old 03/01/2011, 13:14
    #35
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Quote : Originally Posted by GarganisScorpion View Post
only 2 actions per turn there Rollin. You wouldn't have enough actions for Shang, Luke, and Danny to all attack in a single round.
Ok, I will rework the last turn.

I hope that missed super senses roll dosen't come back to bite me right in the hind quarters.
Last edited by rollinsolo; 03/01/2011 at 13:25.
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Old 03/01/2011, 19:50
    #36
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Rollin. Did you change your action? Is it my turn?
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Old 03/01/2011, 20:32
    #37
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Quote : Originally Posted by eagletsi View Post
Rollin. Did you change your action? Is it my turn?
Yup, I put Hydroman back out there, he is on his last click. I just nixed my attack with Iron Fist.
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Old 03/01/2011, 22:02
    #38
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Frightful Three Turn 5B:


Hydro is hurt badly. Medusa yells "Move so i can get a shot." Hydro turns in a puddle of water and moves next to Paladin and then reforms next to him. Medusa's hair lashes out and strikes ironfist, but at the last moment he twist away, still getting hit, but no being hurt as badly.



1) Hydro Man moves to P7
2) Medusa range attacks Iron Fist. Att 9+1=10 vs Df 16 needs a 6+. Rolls a (5,4)=9. Super Senses Roll: 2. Iron Fist takes 2-1(toughness)=1 click.



Heroes for Hire
1) Iron Fist 39 (6/6) M-5 ()
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@@ (4,4)
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (6/6) L7 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
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Old 03/01/2011, 22:32
    #39
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Story to follow

6A:
1) Paladin attacks Hydro-Man, AV 8 vs. DV 13, roll is 2,2=4, miss.
2) Iron Fist charge to M-6 to attack Medusa. AV 9 vs. DV 15+1=16. Roll is 3,6=9 hit for 3.


Heroes for Hire
1) Iron Fist 39 (6/6) M-5@ (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (3/6)@ L7 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

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Old 03/01/2011, 22:39
    #40
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Iron Fist watched as Hydro-Man slid under them all to the back end of the room. He was distracted when Medusa’s hair came whipping into the room strait at him. He received a glancing blow, but was relatively uninjured. Normally, Danny would never think of hitting a woman, but this was no ordinary woman, she had a criminal record a mile long and was as tough as nails. He ran strait at her, dipping his shoulder and bringing the palm of his hand up under her chin, throwing her head back. Drips of blood trickled from her lips when she turned her head back towards him in furious anger.
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Old 03/02/2011, 08:44
    #41
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Frightful Three Turn 6B:

Everyone rested. The Three had been taken a beating. Trapster had thought that the Wizard had reinforced the wall, but now it was coming down.

1) All clear



Heroes for Hire
1) Iron Fist 39 (6/6) M-5@ (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (3/6)@ L7
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
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Old 03/02/2011, 10:32
    #42
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The shock of seeing Hydro-Man appear right next to him, had worn off Paladin. His initial attack had connected with only water, frying a couple of the circuits in his suit. In a nanosecond, Paladin reflected back upon the past few battles he had fought with the H4H. His participation had been minimal, and when he was able to participate, his aim had been off and his failure left a bitter palpable taste in his mouth. Anger swelled in his chest as he aimed a kick at the water man. Letting all his frustration out, he let his boot fly connecting with Hydro Man. Hydro Man has used up too much energy trying to fight off all 4 of the heroes at once, he wasn’t able to muster the energy to even try and avoid the blow, he collapsed into a heap on the floor.
Power Man flashed a thumbs up to Paladin and then turned his attention back to Danny. Danny motioned through the wall and Luke knew the plan. Luke charged forward, smashing through yet another wall leaving rubble around the feet of a surprised Medusa.
“You’re next hair spray!” Luke growled, happy to let his frustrations out.
He grabbed two giant fistfuls of hair and lifted Medusa completely up off the ground slamming her sideways into the wall, leaving a human body print crushed into the surface of the stone. Medusa groaned and fell to his feet defeated.
“Chumpeter!” Luke yelled, “You’re cronies are down, we’re coming fool!”


7A:
1) Paladin attacks Hydro-Man AV 8 vs. DV 13, roll is 6,5=11 (great, now I get the good roll) hit. Super Senses is a 3. 2 damage and KO. Willpower absorbs the push.
2) Power Man charges to M-7 uses unstoppable to break the wall from L-7/M-7, rubble in L-7/M-7, attacks Medusa, 9 vs. 13+1=14. Roll is 3,4=7, hit for 3 and KO.

Heroes for Hire
1) Iron Fist 39 (6/6) M-5 (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7@ (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
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Old 03/03/2011, 08:19
    #43
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Frightfull One Turn 7B:


Note: You pretty much have this one won, I didn't think I would have to worry about the wall since blocking is behind it, and after I did, I really had to take a risk with Hydro, or you could just bust the wall and jump through, but Trapster won't go down without a fight. Nice move with Powerman, love that unstoppable

Trapster sees his team members down, and swings over to some debris using it for cover.


1) Trapster moves to O2




Heroes for Hire
1) Iron Fist 39 (6/6) M-5 (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7@ (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/...cv2=x-366y-658
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Old 03/03/2011, 10:36
    #44
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If it makes you feel any better, I had sent a message to Gargan asking about that wall, because no matter which way it was ruled, I planned on sitting there and breaking down blocking until I got in. I notice there is some missing hindering lines on the electronic map as well. I find myself in the unique position of being able to choose who I want to try and gain some experience. Paladin has been an epic failure for me since the beginning so this may be one of my only opportunities to give him some exp. Crossing fingers now.


Iron Fist reached out to grab Trapster as he leapt past the group, grabbing a piece of his shirt, but it ripped away. He turned and followed the villain through the Power Man custom doorway. As Trapster turned to regain his bearings, he caught a knee to the stomach, causing him to cripple over in pain.

Shang, who had been studying the wall between him and where the portal waited, suddenly whipped into action. He grabbed 4 rocks from the ground around him and sent them flying into the wall in 4 precise locations.
“Why don’t you leave the wall breaking to the professionals.” Power Man laughed
Shang just pointed to the wall and grinned as it came tumbling down around their feet.


8A:
1) Iron Fist charges to O-3 attacking Trapster, AV 9 vs. DV 16, roll is 5,6=11, hit for 3.
2) Shang knocks down the wall at N-8.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3@ (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7 (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)O-7
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/...cv2=x-363y-632
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Old 03/03/2011, 22:18
    #45
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Frightful One Turn 8B:

Note: Yea, I know. I panicked when I realized what you were doing and it really made me take a beating. I should have relaxed and thought it threw, live and learn.



Trapster falls to one knew from the blow. "I guess we won't be able to stop you, but we will meet again, and with you gone. We will be able to change history and start our own dynasty now!"


All Clear



8A:
1) Iron Fist charges to O-3 attacking Trapster, AV 9 vs. DV 16, roll is 5,6=11, hit for 3.
2) Shang knocks down the wall at N-8.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3@ (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7 (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)O-7
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


map:

http://www.ianparmenter.com/hcutils/...cv2=x-363y-632
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