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Reload this Page RPSC: Heroes for Hire #6 - Crusaders
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Old 03/04/2011, 10:13
    #46
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"Luke, guard the Portal!"

9A:
1) Paladin moves grabbing HO from H-6, ends in J-4.
2) Power Man moves, breaks wall in O-8, grabs LO from L-10, ends in O-10




Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 @(w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


map:

http://www.ianparmenter.com/hcutils/...cv2=x-363y-632
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Old 03/04/2011, 23:33
    #47
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9B:

Trapster attempts to entagle Iron fist with his glue gun, but Iron Fist easily dodge the attack.

free) Trapster perplexes his damage +1
1) Trapster close combat attacks Ironfist. Att 7 vs Df16 needs an 11+. Rolls an (5,5)=10 a miss


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 @(w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/...cv2=x-363y-632
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Old 03/05/2011, 01:14
    #48
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I'm only dragging this out because I hope to get some exp for paladin.

10A:
all clear

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
http://www.hcrealms.com/forum/album....ictureid=25615
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Old 03/05/2011, 09:53
    #49
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No problem. I understand completely. I really played poorly this game, I'm sorry I didn't give you a better game.

10B:
all clear

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
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Old 03/05/2011, 10:17
    #50
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No biggie to me, I'm still having fun. I'm having a great time using the hell out of unstoppable! Look at all those walls I've knocked over, I'll never get another chance to do that again. If you want to see a travasty, go look at my game vs. Lightsheer. I picked the side of the map I'm on based on there being a wall there, but it turns out it is just a long line of hindering terrain. I wouldn't have even picked that side!

11A:
1) Shang destroys wall in P-3/P-4
2) Luke moves, uses unstoppable to destroy M-9, grabs HO from M-10, ends in P-3.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3@ (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:


http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
http://www.hcrealms.com/forum/album....ictureid=25615
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Old 03/05/2011, 10:51
    #51
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I have to agree. That unstoppable is well, Unstoppable to those walls. It was a great move when you hit Medusa with it.

11B:

free) Trapster perplexes his damage +1
1) Trapster close combat attacks Ironfist. Att 7 vs Df16 needs an 11+. Rolls an (2,2)=4 a miss


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3@ (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:


http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
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Old 03/05/2011, 10:54
    #52
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12A:
1) Paladin to N-3

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3 (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)N-3@ (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
http://www.hcrealms.com/forum/album....ictureid=25615
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Old 03/05/2011, 17:55
    #53
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12B:
1) All Clear

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3 (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)N-3@ (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
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Old 03/05/2011, 18:15
    #54
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Edit: forgot to add 2 iap tap for KO for Paladin.

Do I still have to get over to the portal room? Story to follow.

13A:
1) Paladin attacks Trapster, AV 8 vs. DV 14, roll is 4,6=10, hit for 2+2=4 and KO. Finally some points for Paladin.
2) Luke moves to O-10 using unstoppable to destroy N-3/N-4.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10@ (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)N-3@@ (6,6)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (-3/5) KOed
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9. N-3, N-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/...cv2=x-363y-633
Last edited by rollinsolo; 03/05/2011 at 19:38.
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Old 03/06/2011, 10:58
    #55
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Game Exp:

Heroes for Hire
1) Iron Fist 39 (IAP/TAP) earned =(6,6) IXP = [1,2] TXP = [1,2]
w/ Knightly Vestments *
2) Power Man 72 (IAP/TAP) earned =(8,8) IXP = [2,0] TXP = [2,0]
w/unstoppable
3) Shang-Chi (IAP/TAP) earned =(4,4) IXP [1,0] TXP = [1,0]
4) Paladin (IAP/TAP) earned =(6,6) IXP = [1,2] TXP = [1,2]
Character earned TXP = [6,0]
Total KO points = 212, KO TAP = 212/4 = 53, KO TXP = 53/4= [13,1]
KO TXP [13,1] + TXP earned by characters [6,0] = Total TXP earned [19,1]



End of Arc Extra Rolls
Paladin Point Gap = 16, 2D6, roll is 1,4=5 = [1,1]
Power Man Point Gap = 15, 1D6, roll is 2 = [0,2]
Black Knight Point Gap = 10, 1D6, roll is 4 = [1,0]
Shang-Chi Point Gap = 0, 1D6, roll is 3 = [0,3]
Colleen Wing Point Gap = 5, 1D6, roll is 6 = [1,2]
Misty Knight Point Gap = 6, 1D6, roll is 4 = [1,0]
Black Cat Point Gap = 13, 1D6, roll is 5 = [1,1]
Paladin Point Gap = 18, 2D6, roll is 2,5=7 =[1,3]
Human Torch Point Gap = 0, 1D6, roll is 4 = [1,0]

Heroes for Hire Arc 2 Game 2 End Totals + Game 3 End Totals + End of Arc Rolls
Iron Fist 39 (6/6) [12,0] + [1,2] = [13,2] = [1,1] = [14,3]
(R FF-46)
Power Man 72 (7/7) [17,3] + [2,0] = [19,3] + [0,2] = [20,1]
(R FF-49)
W/ Unstoppable 5
Black Knight 54 (6/6) [9,2] +[1,0] = [10,2]
(R FF-04)
Shang-Chi 58 (6/6) [7,1] + [1,0] = [8,1] + [0,3] = [9,0]
(E AV-012)
Colleen Wing 10 (1/1) [1,2] + [1,2] = [3,0]
(FF B005)
Misty Knight 12 (1/1) [2,1] + [1,0] = [3,1]
(FF B004)
Black Cat 16 (5/5) [5,2] + [1,1] = [6,2]
(R CT-022)
w/ pounce 15
Paladin 30 (5/5) [5,2] + [1,0] = [6,2] + [1,3] = [8,1]
(R AW-004)
Human Torch (7/7) [7,0] + [1,0] = [8,0]
(E SI-017)
TXP [183,2] + [19,1] = [202,3]
Team Total 376
Squad Size 250



R Power Man 72pts will upgrade to Avengers V Luke Cage 85pts, costing [15,0] IXP and [15,0] TXP
TXP [202,3] - [15,0] = [187,3]

(can I upgrade x2 in between Arcs? If I do can I still use cheaper versions of characters?)

AV V Luke Cage will upgrade to E Power Man 87pts, costing [2,0] IXP and [2,0]
TXP [187,3] - [2,0] = [185,3]

R Black Knight 54pts will upgrade to E Black Knight 64pts, costing [10,0] IXP and [10,0] TXP
TXP [185,3] - [10,0] = [175,3]

Request to Purchase Retired V Hercules 83pts at a cost of [166,0] TXP
TXP [175,3] - [166,0] = [9,3]


Heroes for Hire Arc 2 Game 3 End Totals: Arc 3 Game 1 Start Totals
R Iron Fist 39 (6/6) [14,3]
(R FF-046)
V Luke Cage 85 (8/8) [3,3]
(R FF-49, V AV-016, E FF-50)
W/ Unstoppable 5
E Black Knight 64 (6/6) [0,2]
(R FF-004, E FF-005)
E Shang-Chi 58 (6/6) [9,0]
(E AV-012)
R Black Cat 16 (5/5) [6,2]
(R CT-022)
w/ pounce 15
R Paladin 30 (5/5) [8,1]
(R AW-004 )
E Human Torch (7/7) [8,0]
(E SI-017)
V Hercules 83 (9/9) [0,0]
(R IC-118, E IC-119, V IC-120)
Colleen Wing 10 (1/1) [3,0]
(FF B005)
Misty Knight 12 (1/1) [3,1]
(FF B004)

TXP [9,3]

Team Total 459
Squad Size 275

Next Squad:
1) Luke Cage 85 (8/8)
w/Unstoppable
2) Iron Fist 39 (6/6)
*knightly vestments?
3) Human Torch 85 (7/7)
4) Black Cat 16 (5/5)
5) Paladin 30 (5/5)
6) Misty Knight 12 (1/1)
Squad Total: 267
Squad Total w/feats: 272
Last edited by rollinsolo; 03/10/2011 at 13:14.
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Old 03/06/2011, 11:10
    #56
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Paladin moved around the corner. He used his suits enhanced strength to grab another of the statues. Luke and Danny had cornered Trapster inside another small room and were questioning him vigorously about what they had been doing since arriving here, in the past. He crept up right next to his teammates, appearing almost before they knew he was there. After a few more questions, Danny realized he wasn’t going to get any information from the man.
“Paladin, finish this chump off and you get a bonus when we get back.” Iron said.
The statue came crashing down on top of Trapster, burying him under a pile of rubble and dust.
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Old 05/04/2011, 03:30
    #57
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Epilogue:
Written by rollinsolo
Edited by WakandaMan


Rubble and dust fell from Power Man's shoulders. The Trapster, the last standing member of the Frightful Four had fallen to a crushing blow delivered by Paladin but Luke wasn’t satisfied. With a growl, he smashed his powerful fist into the wall sending a pile of rubble crashing down on Trapster's broken body.

“That’s what happens when you mess with us @#@%$#@#!” said Luke as he grabbed Trapster by the ankle and started dragging him through the room towards the shimmering portal.

Shang had moved to the portal, taking the magician by surprise and easily subduing him. He was guarding the portal when Luke, Danny, and Paladin made their way into the tiny room, each with a criminal in tow. The three were dumped unceremoniously in the corner while the men huddled to discuss their situation. Jim Hammond had found Black Knight and was helping him into the small room also, followed closely by King Richard.
“What is this magic!” the King demanded to know.

“Sire, to the best we can tell, this is a time portal, devised by the nefarious magician, and intended to send these evil people,” at this point Danny aimed a kick at the pile of criminals eliciting a grunt from Medusa, “back to where we come from, the future.”
“And what do we do with it?” asked the King.
“Look,” Luke started in, “we just wanna go home. You all been great to us, but we don‘t belong here.”
“These people cannot be allowed to remain here either,” added Shang, “their presence in this time period will continue to corrupt the time stream further endangering our future.”

Danny shot a surprised glance at Shang, who clearly had a better grasp of the precariousness of their situation than he had been letting on.

“I agree Shang,” Danny added, “We will take these criminals with us to our own time to face the punishment they deserve.”
“I will allow that,” said Richard. “These people clearly have powers beyond the scope of what we are capable of dealing with. You will take them with you, and we will keep the sorcerer for punishment.”

Sir Eobar, the Black Knight stepped forward. “King Richard, you have been kind to me and I believe I have rewarded your kindness with loyalty and devotion. However, now is the time of my departure. I wish to return to my own time as well. I wish to travel with these men to face whatever adventures await.”
“Indeed you have Sir Eobar, I release you from my service to follow your path. Be well.” The men grasped hands. Nothing else needed to be said between them.

“Let’s get the hell outta here then!” said Luke as he grabbed Hydro-Man and hoisted him up over his shoulder. He looked at Danny with trepidation. “I hope this works man, I can’t spend anymore nights curled up with a rock.” He turned and jumped into the shimmering portal, disappearing into it’s murky darkness.
Jim and Shang were next, carrying Trapster and Medusa and finally the Black Knight and Paladin. Danny looked over at King Richard the Lionheart. This journey had been one of the most exciting things that had happened in his life, traveling back and viewing history first hand, but he was excited to get back.

“Make sure that man closes the portal behind us sir,” Danny implored, “the ramifications of having someone from this time period transported into ours would be just as dangerous as it was having us here in yours.”
The two men, warrior and king, clasped hands in farewell, and Danny turned and moved into the portal.

The power of the transportation washed over Iron Fist as he fell forward into the blackness of the magical portal. He felt like he was swimming in a pool filled with honey. He was able to move, but it was slow motion and he couldn’t keep himself from slowly spinning around. Suddenly there was a jolt as he dropped onto a hard surface of sand and rock. He struggled to his feet and looked around. Luke, Shang, Paladin, Jim, and the Black Knight were standing together, the frightful three roped together around a stunted tree. The small tree was growing in the center of what used to be a small room, the rock walls around it crumbling. Behind the enclosure they were in Danny could see what used to be the walls of huge parapets, barely visible over the shrubs and growth that had clearly been growing here for centuries.
“So, we are exactly where we were.” Danny started.
“That’s right Dan,” Luke finished. “It looks like we’re in the same damned castle we just left, and we didn’t know where the hell that was then, so we sure as hell don’t know where we are now!”

“Calm down friend, there's no need to be crude.” Jim said. “I will take a quick scout around and see if there is anyone near.” The Human Torch's body was suddenly engulfed in flame as he shot up into the air. A few seconds later he drifted back to earth and landed, looking confused. “It seems we are surrounded by civilization. There are many houses less than a mile away, and many people wander about the outside of this place, holding devices to their heads, as if in a trance.”
“We must be somewhere in the middle east,” said Shang. “There are many sites like this one that are highly visited tourist sites.”
Suddenly sirens blared in the background, coming closer and closer.
“I guess that’s fer us then.” Luke sighed.
The local police came screaming into the castle boundaries and charged into the courtyard pistols waving and screaming orders in some language foreign to the heroes. The men put their hands up and tried motioning to the unconscious villains in the corner, but the language barrier was difficult to overcome.
“Perhaps I can be of assistance, I acted as a translator recently.” Jim began speaking with the officers in their language. After a few moments, the police seemed to calm down and started moving in and taking the frightful three into custody. They motioned to Jim and gave him a few instructions.
“They said they recognize these criminals from news broadcasts from the United States. They are going to take them back to their local powered human detention center, but since they don’t seem to have committed any crimes in this country, they are unsure if they will be able to hold them. I have explained to them who you are, and they have agreed to give us an escort to the local U.S. embassy.”
Danny and his men were relieved to be avoiding a fight with local authorities, and were anxious to get to some point of communication back to their homeland. The police drove them to the embassy as promised, and after a long discussion with the marines, they were finally let in. Danny made arrangements to have a private jet take them home and after a long grueling couple of weeks, they were all happy to have some much needed rest time. The group arrived back in New York and headed back to Danny’s building to get some rest.

Jim Hammond was a man out of time. He had hoped that the time stream would somehow drop him back in the war so he could rejoin his friends and companions, but it seemed as if the travel arrangements could only take them to a single point in time. He stayed with the Heroes for Hire, the group he had been fighting with in silence, drinking in all the new sights and sounds. He knew what airplanes were, but traveling across the entire Atlantic ocean in less than one day, on a “jet” was simply amazing. He had always wondered if he could have flown himself that far, but had never dared to try lest he get lost in the vast ocean. He waited until they had arrived back in the States and pulled Mr. Rand aside, explaining his desire to explore this new world. Danny understood his position and provided him with a communication device so they could contact him. The advancement in automobile technology was amazing. Cars were zooming so fast across long thin black lines of highway that stretched across the horizon that they looked like and endless stream of segments from the same snake crossing an endless ribbon of black pavement. Communication in this time seemed to be out of control. It appeared as if every man, woman, and child had their own personal “cell phone” and were constantly talking every second of every day, those that weren‘t talking on their devices were constantly typing messages to be sent through the airwaves. Every time Jim saw a child of 10 or 12 years old blabbering away into their phone, he would unconsciously grab his own and scowl with disgust. These children should be playing baseball, or building forts, instead they were totally wrapped up, oblivious to the world that was passing them by. This new world was strange and new, and it would take him awhile to become accustomed to the new culture. He would try and make the best of things and realizing that America had won the war made it a little easier for him to submerge himself into this place and time.

Danny had been so caught up in being back in the present that he hadn’t thought of how the time change would affect Jim, so he was at first surprised when Jim had asked him to have some time to explore this world, but realized that it would be best to help that happen to try and get him integrated with this modern time as quickly as possible. He supplied Jim with a phone and explained how to use it. Jim was very bright and picked up on any new technology very quickly, almost as if he could communicate with electronic devices. Rand decided to file that tidbit in the back of his mind to be delved upon later, and turned his attention to another throwback from the past. Even though Dane had come from this time, he had been trapped in the past for a long time and probably needed some adjustment just like Jim. Danny found him sulking in his company provided suite and explained what Jim had done and asked if he wanted some time as well. Dane agreed on accepting a phone as well and promised to be in contact soon. Dane wanted to try and decipher what had happened in the world since he had been gone, and try to regain some sense of his previous life and what occurred since he had been gone.
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Old 05/22/2011, 21:37
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Quote : Originally Posted by rollinsolo View Post
(can I upgrade x2 in between Arcs? If I do can I still use cheaper versions of characters?)
Absolutely!

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Request to Purchase Retired V Hercules 83pts at a cost of [166,0] TXP
TXP [175,3] - [166,0] = [9,3]
Nice recruitment! One of my favourite characters.

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2) Iron Fist 39 (6/6)
*knightly vestments?
Sadly that was a once off feat.
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