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Standing Order) Lady Octopus and Rhino will use a theme team PC on the first successful attack against themselves. Electro will use a PC on the Slayer's B/C/F roll if it rolls a 4 or higher for damage, if it hits.
Scorpion Appears) 3 + 4 + 4 = no.
Sinister Six:
1) R Mysterio (4/4) J17
+ Ambush 5 pts
2) R Sandman (6/6) O13 @
+ Entangle 8 pts
3) R Lady Octopus (4/6) R6
4) [3] V Electro 102pts (7/7) O14
5) V Rhino 150pts (8/8) K12
Total: 415pts
Captured team members:
A) E Vulture 20 pts(3/6) S5 @
B) R Sin Kraven 48pts V5
C) V Vulture 54 pts U3
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts
Vulture attempted to escape Peter Parker's tentacles, but was still trapped by them. Peter said "It's futile to escape you will be defeated and terminated soon enough. Why don't you start reflecting on your pathetic lives now, that way
when they end, you will at least have some closure!" Just then his Slayers closed in each of them attacking their designated target, but all of them missed. Peter mused "I definately need to work on their attack plan programming"
Actions:
1) Slayer mark 6 #7 close combat attacks Rhino. Att 9 vs DF18 needs an 9+. Rolls a (3,3)=6 miss
2) Slayer mark 6 #8 close combat attacks Electro. Att 10 vs Df 17 needs a 7+. Rolls a (2,1)=3 miss
3) Slayer mark 6 #6 close combat attacks Lady Octopus. Att 10 vs df16+2(CR)=18 needs an 8+. Rolls a (6,1)=7 miss
Standing Order) Lady Octopus and Rhino will use a theme team PC on the first successful attack against themselves. Electro will use a PC on the Slayer's B/C/F roll if it rolls a 4 or higher for damage, if it hits.
Scorpion Appears) 5 + 4 + 5 = 14 Close but nope.
Sinister Six:
1) R Mysterio (4/4) J17
+ Ambush 5 pts
2) R Sandman (6/6) O13 @
+ Entangle 8 pts
3) R Lady Octopus (4/6) R6
4) [3] V Electro 102pts (7/7) O14
5) V Rhino 150pts (8/8) K12
Total: 415pts
Captured team members:
A) E Vulture 20 pts(3/6) S5 @
B) R Sin Kraven 48pts V5
C) V Vulture 54 pts U3
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts
1) Rhino will take a swing at his Slayer. 9 vs 16, needs a 7. Roll (5, 1) to just miss.
2) Mysterio will move to N14.
Free) Mysterio outwits Slayer #7's exploit weakness.
3) Lady Octopus will leap/climb away from Peter, swinging around the web to W4, where she frees Kraven. This puts my point total up enough to give me 5 actions a turn now.
4) Electro will attempt to break away to running shot. Rolls (5), which is still a success even with the Slayer giving him a -1 to the roll.
"Spider!" Electro calls out. "Today I'm putting an end to your stranglehold on this city! You and me, ###-hole."
Electro flies to P10, and uses pulse wave. Roll is (4, 5) for a 19 total, hitting Spider Man and all of his tentacles. Spider man shudders at the electric surge shakes his spine, and simultaneously each of his deadly tentacles falls the the ground, limp and useless.
5) Kraven will attempt to shoot Spider-man in the back. 10 (borrowing Octopus' attack with SinSix TA) vs 16 (+1), needs a 7. Roll (6, 2) for a hit. Super-senses roll is (1), Spider-Man takes 3 more clicks.
Scorpion appears) 3 + 2 + 5 = no
Standing order) Sandman will use a theme-team PC if Slayer #8 rolls higher than 3 on B/C/F, or successfully rolls breakaway.
Sinister Six:
1) R Mysterio (4/4) N14 @
+ Ambush 5 pts
2) R Sandman (6/6) O13
+ Entangle 8 pts
3) R Lady Octopus (4/6) W4 @
4) [16] V Electro 102pts (7/7) P10 @
5) V Rhino 150pts (8/8) K12 @
A) E Vulture (3/6) S5
B) [3] R Sin Kraven (5/6) V5 @
Total: 483pts
Captured team members:
C) V Vulture 54 pts U3
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts
Note: That move with Electro was what I was trying to prevent, that's why I based him. Great job with it.
Story:
"No!!!!!!!!", cried Peter as the electricity arched along the ground into his body and legs, causing all of his legs to go numb. "Slayers! you were supposed to stop this from happening. Switch to plan Delta". All of the Slayers Responded "Switching to plan Delta eliminate the biggest threat!"
However, only Slayer #7 was able to get to the target. #6 had to finish off the enemy in front of him before moving, He landed a punch which sent the Vulture back into the spiderweb he had just been released from, unconscious. Number 8 was covered in sand unable to move. Peter saw the smile of electro and focused all of his force into a web bolt, which hit electro and entangled him ,but the electricity surrounding Electro seems to dampend the effect.
Sounds of explosion below them were errupting and getting closer, the Scorpian thing was getting close and everyone sensed it!
Actions:
1) Slayer mark 6 #8 uses indomitable and pushes to close combat attack sandman. Entange Roll: 1
2) Slayer Mark 6 #7 uses Indomitable and pushes to leap climb and moves to P11 basing Electro
3) Slayer Mark 6 #6 uses Indomitable and close combat attacks Vulture. Att 10 vs df12 needs a 6+. Rolls a (3,2)=5. Take 3 clicks and is Ko'ed
4) Spiderman will try to incap Electro. Att 9 vs Df17 needs an 8+. Rolls a (6,6)=12. Electro takes 1 for the Incap and pushed.
Scorpion appears) 3 + 5 + 6 = 14 nope
Standing order) Sandman will use a theme-team PC if Slayer #8 rolls higher than 3 on B/C/F, or successfully rolls breakaway.
Sinister Six:
1) R Mysterio (4/4) N14 @
+ Ambush 5 pts
2) R Sandman (5/6) O13
+ Entangle 8 pts
3) R Lady Octopus (4/6) W4 @
4) [16] V Electro 102pts (6/7) P10 @@
5) V Rhino 150pts (8/8) K12 @
A) E Vulture (-1/5) KO
B) [3] R Sin Kraven (5/6) V5 @
Total: 483pts
Captured team members:
C) V Vulture 54 pts U3
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts
I don't see why not. There's nothing in the rules that says he needs them to move. And story wise, he could just disconnect them from his waist and go back to fighting the old fashioned way, even if he is chubbier than then he was younger.
Story:
Peter had just disconnected his metallic legs and was trying to asses the information of the battle. His Slayers had to switch targets, and some the captives were free. But it appeared he still had a fighting chance.
Mark 6 Slayer #8 attempted to punch Sandman, for a moment he broke one free, but it was quickly grabbed by Sandmans sandy body.
actions:
1) Slayer 8 will close combat Attack Sandman. Entangle Roll: 4. Mysterio Team PC: 1
Scorpion appears) 1 + 4 + 7 = 12 nope
Standing order) Mysterio will use a theme-team PC if Slayer #8 succeeds on it's Entangle roll.
Sinister Six:
1) [1] R Mysterio (4/4) N14
+ Ambush 5 pts
2) [2] R Sandman (6/6) O13 @
+ Entangle 8 pts
3) R Lady Octopus (4/6) W4
4) [16] V Electro 102pts (6/7) P10
5) V Rhino 150pts (8/8) K12
A) E Vulture (-1/5) KO
B) [3] R Sin Kraven (5/6) V5 @@
Total: 483pts
Captured team members:
C) V Vulture 54 pts U3
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts
Story:
The Mark 6 slayer released some gas from it's vents causing Electro to gasp for air. While he was weakened the slayer landed a solid hit, but instead of electro being weakened he seemed more determined than ever.
Peter Park saw everyone closing on them, he shot a web into the roof and swung away from the danger. Lastly, Slayer Mark 6 #6 attempted to strike Rhino, he hit, but his razor claws failed to hurt him. While the remaining Slayer was still covered in sand and trying to break free.
Actions:
Free) Eletro takes a click for Poison from Slayer #7
1) Mark 6 Slayer #7 close combat attacks Electro. Att 9 vs DF17 needs an 8+. Rolls a (6,5)=11. Electro takes 2 more clicks.
2) Peter Parker uses leap climb and moves to S13
3) Mark 6 Slayer #6 close combat attacks Rhino. Att 10 vs DF18 needs an 8+. Rolls a (5,5)=10. Imp Roll:3 . BCF Roll:2 No damage
4) Mark 6 Slayer #8 attempts Breakaway. Rolls a 4.
Scorpion appears) 1 + 2 + 8 = 11 nope
Sinister Six:
1) [1] R Mysterio (4/4) N14
+ Ambush 5 pts
2) [2] R Sandman (6/6) O13
+ Entangle 8 pts
3) R Lady Octopus (4/6) Q5 @
4) [16] V Electro 102pts (3/7) P10 @
5) V Rhino 150pts (8/8) R6 @
A) E Vulture (-1/5) KO
B) [3] R Sin Kraven (5/6) V5
Total: 483pts
Captured team members:
C) V Vulture 54 pts U3
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts
1) Kraven will swing through the webbing to T3.
Free) Kraven will free the future mutant Vulture.
2) Rhino will push to attack the Slayer, borrowing Ock's 10 attack Roll is (3, 1) for a miss.
Free) Mysterio will outwit the Slayer's toughness
3) Sandman will attack the Slayer. Roll is (3, 5) for a hit, dealing 3 more damage to it. He'll share one IAP with Mysterio.
4) Mysterio will attack the same Slayer. Roll is (4, 5) for a hit and the KO.
5) Vulture will fly down to T5, dropping Kraven in U6.
Scorpion appears) 2 + 2 + 8 = 12, nope.
Standing Order) Electro will use Theme PC if Peter pushes to try to KO him. Also, if you knock Electro down to his last click I have a story post ready, so don't write one out yourself.
Sinister Six:
1) [6] R Mysterio (4/4) N14 @
+ Ambush 5 pts
2) [4] R Sandman (6/6) O13 @
+ Entangle 8 pts
3) R Lady Octopus (4/6) Q5
4) [16] V Electro 102pts (3/7) P10
5) V Rhino 150pts (7/8) R6 @@
A) E Vulture (-1/5) KO
B) [3] R Sin Kraven (5/6) U6 @
C) V Vulture (5/6) T5 @
Total: 537pts
Peter Parker and Slayers:
The Scorpion-Thing!: (Not Active yet)
U Scorpion-Thing 121pts
+ Auto-Regen 12pts