I'll need to try him again and snipe, but I'm worried a lucky shot for 3 would make him as clunky as the old one.
I don't mind the lower defenses, I just wish he started with reducers and charge. Basically Vet Origin Hawkman's dial minus the leadership, lower the attack values, increase the damage values and gain Invulnerability to the damage reducing.
At 23 points cheaper + Indomitable, even 3 clicks in the new Guy is better than the starting click of the Justice League SR and is a lot better than the SR after 3 damage (which is only 1 taken after Invuln).
I've played Guy on both JLI teams and in sealed games. Out of six games of using him (in two three round tournaments) he's only been KO'ed once. In fact, in one game Guy got knocked back for 4 damage on his top clix, landed on Thor's hammer, and next turn picked it up. He then proceeded to slaughter the Sinestro Corp (with many assists from the JLI. The same game DC75th Animal Man took down Sinestro Corp Batman by himself. It was ridiculous).
Guy's an offensive monster. Like Bill said in his review, sit back and snipe with Guy while the rest of the team moves into position/tie's up. Guy works best in 400 point plus games where he can be a secondary attacker that your opponent will either 1) forget about until they're blasted for 4 a couple times or 2) have to deal with a lot of tie up pieces while Guy and your primary attacker tag team your opponents big gun.
amazing sniper. pair him up with blue beetle & booster gold to lend a 12 attack and outwit. Then use mister miracle and oberon to hold enemies in place while you blast away for 4 damage. JLI just got so much better.
Why choose Red Green Guy? He'll be your only choice in Modern Age starting on the 15th...
...And that comic of Guy is Red not orange, I own it... we don't all see colors the same though, red/orange and blue/indigo/violet can be hard for many to distinguish. I mean humans can't even see all the colors in the spectrum. We know of them just can't see them
I got to use Guy on a 400 point Green Lantern team and it was a very good day. I took a pic of the team and the custom dice I had for them. The way the turns generally went was they got closer. Then Sinestro tossed Guy at something and Sinestro and Hal Perplexed up Guy's to hit. It was great fun.
"Fellowship Only" - If a majority of folks can show up to a con, play a team that they'd normally not bother fielding at the "top tier," get a small piece of the overall Con swag-fest, and have a good time, then I'd call it a success.