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Old 06/07/2011, 22:52
    #16
The7ofDiamonds
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Quote : Originally Posted by lancelot View Post
I've played Vermin to perfection and took down Iron Man/War Machine who was tied down by a plasticity figure while he was wagging his tail 2 squares away. Armor Piercing helped, too
Quote : Originally Posted by SevenFeathers View Post
i actually played this guy the other day, with Vapor and a few other Smoke Clouders' and i had blast with it!!! Armor Piercing was on Vermin. great fun and i actially won choosing the Prison Map. i think a couple Verming with Armor Piercing, a Jackal and someone to Heal and another to TK...potential funess
Plasticity tie up figures, smoke cloud, and Vermin.... I either have something crazy to try at next weeks tournament, or something ridiculous to try in the next round of FTBC.
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Old 06/08/2011, 01:20
    #17
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I feel like mentioning the synergy between Nightshade and Vermin could be quite nice. Also Arkham Asylum Robin is a nice choice adding the free incap along with the clouds that you are planning to make.
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Old 06/08/2011, 01:46
    #18
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I like a Spidey themed team up with Mysterio!
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Old 06/08/2011, 08:25
    #19
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Quote : Originally Posted by anonym0use View Post
Well done! I love articles that spotlight weirdos like this!
Quote : Originally Posted by anonym0use View Post
That last comment was supposed to be applied to the figure, not the author.
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Old 06/08/2011, 10:08
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I don't think that the Smoke Cloud/Vermin combo works the way some people think it does. Since "the [smoke cloud] terrain markers remain until the beginning of your next turn," the opposing figure would no longer be in any Smoke Cloud-produced hindering when Vermin's Rat Army SP would kick in. Yes/no?
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Old 06/08/2011, 10:13
    #21
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I kind of agree with PresVics interpretation. Smoke clouds "remain until the beginning of your next turn". That sounds like they cease when your next turn begins, rather than persist through the beginning of the next turn.
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Old 06/08/2011, 10:13
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The 'until' is not a functionally different term (in Heroclix jargon) from 'At the beginning of your turn'. Any activities that take place prior to your first tokenable action of the turn all take place simultaneously, with the order of operations chosen by the active player. There have even been rulings that you could take free actions such as Outwit prior to any of the 'beginning of turn' abilities.
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Old 06/08/2011, 11:41
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Quote : Originally Posted by peasant View Post
The 'until' is not a functionally different term (in Heroclix jargon) from 'At the beginning of your turn'. Any activities that take place prior to your first tokenable action of the turn all take place simultaneously, with the order of operations chosen by the active player. There have even been rulings that you could take free actions such as Outwit prior to any of the 'beginning of turn' abilities.
Correct. I could Poison and then take down the Smoke Cloud tokens.
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Old 06/08/2011, 11:47
    #24
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I used Vermin on an "animal" theme team to great success. With a Man-Bat Assassin in front for tie up, Vermin took out HoT SR Loki by himself. Used the 2 away poison to get him down to his Invun clix, moved in to base and then two blades/claws/fangs rolls later Loki was face down in sewer water. A "must" on animal theme teams (along with WL Animal Man)
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Old 06/08/2011, 12:06
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Even if he didn't have the special power, he's still pretty good for the points, as a harasser. Great as a Nightcrawler buster, actually, given that Battle Fury now ignores Shape Change.
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Old 06/08/2011, 13:14
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Quote : Originally Posted by peasant View Post
The 'until' is not a functionally different term (in Heroclix jargon) from 'At the beginning of your turn'.
Both Outwit and Perplex use the "until the beginning of your next turn", and, as far as I know, that translates to "it's over when it's your turn but before your turn actually begins".

Otherwise, presuming a pushed opposing character has Toughness and HSS, I could Outwit defense one turn, then, at the beginning of my next turn, apply Poison damage and then Outwit the HSS. ...unless I'm wrong and that situation is totally legit.
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Old 06/08/2011, 17:35
    #27
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I recall lengthy discussions about the subtlety of the 'beginning of turn' wording prior to the ruling that Lancelot has affirmed. Perhaps it is apropos to take your question to the rules forum and catch the attention of an orange. Though I vaguely recall a situation like the one you describe being verboten, it seems plausible.
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Old 06/09/2011, 14:46
    #28
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I will never play this figure, my honor forbids it, but I do see why Bill would use him. I also saw what Vermin can do when used by a crafty opponent.
I am not removing this until we get the rest of the Marauders, Cameron Hodge and Genoshan Magistrates.
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Old 06/10/2011, 13:43
    #29
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Quote : Originally Posted by jmainse View Post
I will never play this figure, my honor forbids it, but I do see why Bill would use him. I also saw what Vermin can do when used by a crafty opponent.
I wish your honor forbade you from playing Metron.

That's all I have to say about that.
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Old 06/10/2011, 21:11
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Quote : Originally Posted by bill4935 View Post
I wish your honor forbade you from playing Metron.

That's all I have to say about that.
I promise to never play Metron again, now that I have Magneto.
I am not removing this until we get the rest of the Marauders, Cameron Hodge and Genoshan Magistrates.
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