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Story:
Crystal says "Fan out, it's got to be her somewhere!" She looked at Gorgon "Keep the destruction to a minimum until we find it!". Lockjaw phased and when through the walls carrying Gorgon with him.
Actions:
1) Lockjaw uses transporter, picks up Gorgon and moves to O6,P6, dropping him at P5
2) Crystal moves to O8
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11
3.) R FF-076 the Thing 83 B-11@
4.) R CT-049 Human Torch 40 B-10@
Total points: 198
Story:
"Sue have a look around the corner, do you see anything yet?" said Reed with a certain tone of uncertainty behind it.
"No, I dont understand where they could have gone? Or how they disappeared?" Invisible Woman replied with a puzzled whisper to her husband.
Actions:
*free* Invention role of 6 Exploit Weakness.
1) Sue moves to I-17.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Exploit Weakness)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 B-11
4.) R CT-049 Human Torch 40 B-10
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Story:
Gorgon looked at Crystal and stomped off picking up a large Statue of the Fantastic Four.
Actions:
1) Gorgon moves to K5 picks up HO and moves to I6
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Exploit Weakness)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 B-11
4.) R CT-049 Human Torch 40 B-10
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
*free* Inventions role is 4 Incapacitate.
*free* Reed Perplex's Johnny's Move up 1.
1) Johnny will carry Reed, Johny Moves to O-14 and places Reed in N-13.
2) Ben moves to J-11 and Pics up a Desk on the way.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Incap.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11, W/LO @
4.) R CT-049 Human Torch 40 O-14@
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Story:
"Lockjaw use that nose of your's to find what were looking for", says Crystal. She then takes to the air and lands searching the computer in the room.
Actions:
1) Lockjaw phase and moves to P14,Q14
2) Crystal moves to V13
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Incap.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11, W/LO @
4.) R CT-049 Human Torch 40 O-14@
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Story:
"Holy Crap B-, b-, b-, Big Dog!" Johnny stuttered out loud as Lockjaw suddenly appeared right in front of him sniffing and growling, Johnny flinched backwards slightly.
Reed looked down the halls into the other rooms and saw the lady floating, looking at the computer monitors and punching a couple of keys. He then ducks around the corner, "I wonder what they're looking for?" he thinks to himself.
"I guess you found em! this big guy is hard to miss. I think he just tore up the Humanitarians of the Year statue of us. Aunt Petunia isn’t going to be happy bout that she loved that one." Ben notes, but nobody acknowledged him at this time.
Sue could not be seen or heard but Reed knew she wasn’t far away.
"Hey Mr Fantastic", "oh great Reed Richards", what now?" Human Torch asked hoping for one of Reed's great ideas. Reed simply looked back at him with a thoughtful expression.
"Without knowing who or what they want. I’m still working on ideas. Just try and keep out of his reach if you can."
"Oh great", the late great Human Torch is about to be Fido’s next lunch, and you state the obvious!" Johnny said sneeringly. All Reed could do was shrug his shoulders with a slight grin, while fumbling through various gadgets he had on hand.
"Ben next to you on the wall, there is a half blue and half red button just above your left shoulder you see it?"
"Yeaaa!" Ben Replied.
"Press it! If I’m right about the trajectory of the Mr Muscles character that puts him right on top of the gravity field I have been working on. It will amplify the gravity by at least 6 times. Won't do much but may slow him down."
"Done!" Ben with great enthusiasm.
Actions:
*free* Inventions role is 2(Defend) *whooopy with a starting defence of 15 this gadget might come in handy lol.*
*free* Reed Perplex's Sue's Movement up 1
1) Reed Moves to O-12
2) Sue Moves to M-13.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 J-11, W/LO
4.) R CT-049 Human Torch 40 O-14
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is successfully attacked.
Story:
Lockjaw see's the Human Torch in front of him. He chomps down on Johnny, but because of his searing flames, he quickly releases him. Gorgon stomps forward towards the Thing, "You don't look so tough! If you give me what I want I won't hurt you too much."
Actions:
1) Lockjaw pushes and close combat attacks Johnny. Att 8 vs df 13 needs a 5+. Johnny takes 2 clicks, and Lockjaw takes 1 for push.
2) Gorgon moves to I10
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 J-11, W/LO
4.) R CT-049 Human Torch 40 O-14
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Johnny flies away from the massive dog after the bite and hovers near Mr. Fantastic, "Yep that hurt, next time lets throw the dog a bone okay!"
Ben glares at Gorgon and replies to his query with his usual battle cry. "Okay buddy, It's Clobberin Time!" Reed Richards grabs Gorgons' ankles from across the room using the table to block his field of view. Ben raises the desk clear over his head and brings it crashing down on Gorgons head. Splinters fly everywhere revealing a smiling Gorgon.
"Well that tickled, but only a little bit. Now is that all you got?"
Bens' rocky eyebrows raise upward, his eyes widening in disbelief and worry that his attack hadn’t phased him one bit.
Actions:
*free* Inventions role of 5 (Energy Shield/Deflection) meh.
*free* Reed Perplex's Things Attack up 1.
1) Johnny Storm break's away with a role of 5 and moves to N-12
2) Ben Attacks gorgon with Desk 9+1 vs 17 needs an 7 roles a (3,4)=7 Hit but just. thanks for Reeds help. Gorgons Impervious role of 6, shrugs it off for zero damage. grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11,@
4.) R CT-049 Human Torch 40 N-12@
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Inhumans Turn 5:
Dude! Tough Luck on the Imperv Roll
Story:
Gorgon Laughes, "Why does Black Bolt Respect you four so much! You are puny humans"
Crystal says "Lockjaw bad dog, no need to eat them, we just have to keep them at bay until we get what we came for" Then, she takes to the air and lands by one of Johnnys car, her stealth suit blending perfectly with its environment. "Woof, Woof", comes from Lockjaw's mouth.
Actions:
1) Crystal moves to O6
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11,@
4.) R CT-049 Human Torch 40 N-12@
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
"Puny Humans? Who you callin Puny?" Ben yells out still unsure of what is happening other than a break in at night.
"Sue? if you can hear me, where-ever your at, We need to go on the offensive. Try hitting the very large dog in the wishbone growth on his head with a force field!" Reed suggests.
Out of the blue the dog rears its head back, flinching as if it’s just been smacked by something or someone. Reed knew his invisible wife was thinking the same thing. Reed stretchs his elastic arms across the room, takes a swing with his fist, nailing the dog with everything he has. Between his and his wifes' attack this dog should have been stunned. But amazingly he just whimpered slightly.
Johnny was still in shock at the sheer size of the dog that had temporarily sunk his mighty jaws in him. From the corner of his eye he sees the most beautiful woman, floating near his car. "Hey wai-", "Huh where'd she go?" He began to wonder if he was seeing things, perhaps his dream woman? or is this a dream, but the pain he feels makes this reality.
Actions:
*free* Inventions role Exploit Weakness.
*free* Reed Perplex's Sue's Damage Up 1
1) Invisible Woman Attacks Really Biiiig dog with force bubble attack. Attack 8 vs Defence 14 needs a 6 and roles a (4,5)=9 Hit for 3 clicks of damage minus Lockjaws toughness for a total of 2 clicks of damage.
2) Mr. Fantastic Attacks Huge Dog with a Reallllllly Long Right Cross, Attack of 8 vs Defence of 13 needs a 5 and roles a (6,1)=7 Hit for 2 clicks of damage.
Fantastic Four:
1.) R FF-079 [2] Mr. Fantastic 47* A-10 (Exploit Weakness.)@
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 A-11 (Stealth)(+1 Dam)@
3.) R FF-076 the Thing 83 J-11,
4.) R CT-049 Human Torch 40 N-12
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Story:
Gorgon sees the onslaught unleashed on Lockjaw and hears his whimpers and cries as he appears next to him. Gorgon pets the large dog on the head trying to calm him. Then, slams the Fantastic Four Statue ontop of Thing, shattering upon impact. Gorgon is suprised to see the Thing still standing. "Now I'm beginning to understand what Black Bolt sees in you!"
Actions:
1) Gorgon close combat attacks Thing. Att 10 vs Df 16 needs a 6+. Rolls a (5,1)=6. Imp roll:1 Thing takes 3+2(HO)5-2(Imp)=3 clicks of damage
2) Lockjaw phases and moves to I9
Fantastic Four:
1.) R FF-079 [2] Mr. Fantastic 47* A-10 (Exploit Weakness.)@
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 A-11 (Stealth)(+1 Dam)@
3.) R FF-076 the Thing 83 (5,8) J-11
4.) R CT-049 Human Torch 40 (2,4) N-12
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Sue allows herself to be seen, she cries out to her brother and her husband. "Ben looks like he needs some help guys!"
"On it sis." Johnny grabs her and flies over near the Thing.
"D,d-, d-, bi-,bi-bi, D-,do-, Dog, Big Dog.!?!?!" Johnny gasps and drops Sue.
"Johnnyyyyyyyyyy!" Sue yells as she falls. She hits the ground is about to wave her fist at him. She quickly realises his trauma from the first time the Human Torch and Lockjaw met. Quickly she waves Reed toward their location.
Reed looked around wondering how he could help his friend, when suddenly an idea came to him. This man would still have the residual particles from his gravity amplifier. He could then redirect the effect from this machine that is just behind them with a small gravity beam shot. Creating more down force per square inch on Gorgon. Causing Gorgon to react that much slower allowing Big Ben to land a better strike. But he could only pull this off one time. Reed quickly stretched his arms out to the computer counsel at the reception desk. Franticly typing various equations into the keyboard and pressing enter. A small beam struck out towards the two combatants.
"Okay I don’t know any Black Bolt, and I don’t know who or what you think you are. But its time to show you WHAT I CAN DO!" Ben took one deep breath cocked his fist behind his ear and let the mighty earthy fist fly, landing right in Gorgons face.
K-wwwaaammmmm!
Gorgons face whiplashed back before snapping forward. The look on his face showed a mildly surprised expression.
"You’re lucky I like dogs, because I didn’t want to knock you on his back!" Ben chirped with renewed vigour.
Actions:
*free* Invention role of 2 Defend.
1) Johnny uses Carry to carry Sue Storm, Johnny moves to I-12, Drops Sue at H-12
*free* Reed Perplex's Bens Atack up 1.
2) Ben Attacks Gorgon, 8+1 vs 17 needs an 8 and roles Wow Crit Hit (6,6)=12 Impervious role is 4, great looks like i cracked that shell. for 3+1 for Crit for 4 clix of damage minus his Imp for 2 total. I'll share 1 point with Reed.
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 H-12 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11 (+1 Dam)@
4.) R CT-049 Human Torch 40 (2,4) I-12@
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Last edited by cocopuffs32; 07/22/2011 at 21:55.
Reason: caught myself cheating in first draft saw i perplexed attack not dam when i saw crit hit thought i did damage oops i fixed it
Story:
Crystal Flies to a small scrap of metal, just laying around. Crystal thinks to herself, this is a strange place indeed, we've got computers, car, superjet, and a large chunk of metal. What an interesting team? As she lands near Lockjaw, the injured dog wags it small tail, sensing a friend.
She sees the Invisible woman now in the open now and states "I see you have finally come out to play!" Gorgon looked impressed by the blow from the Thing. A mighty blow it was, but Gorgon was no stranger to being hit and wipped his chest as if he was barely hurt by it.
Actions:
1) Crystal moves to G8
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 H-12 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11 (+1 Dam)@
4.) R CT-049 Human Torch 40 (2,4) I-12@
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Reed wonders what more he can do to help his friends then realises its hard to hit what you can’t see. He looks around and determines through physics that he could move to a certain spot in the battle to try and effect the outcome in a number of ways the problem is getting there he thinks to himself.
Reed then shifts his physical body, at the same time, he leaps forward into a sphere or ball shape and changes his tangible texture into more of a bouncing ball. Reed is now literally a bouncing ball. Reed bounces himself past the reception desk and over Ben and Gorgon who are battling for position and intimidation factor. Then he landed on the other side of Gorgon before he reformed his body into a normal human form. Just one thing was different in his appearance; his arms had stretched to Gorgons head forming a blind fold over Gorgons eyes.
"I don’t normally like to hurt anyone, so I'll just put the dog to sleep and you people can explain what it is you want!" Sue yells out to Gorgon as she forms an invisible force bubble around Lockjaws head causing him to lose oxygen and pass out.
"Sleep big boy, that’s it, sleep, goood doggy!" Sue says whilst still holding out her hand in a concentration pose.
At the same time as Sue is putting Lockjaw to sleep Reed continues to step backward from Gorgon keeping his eyes blindfolded while putting distance between himself and Gorgon. Coincidently, he just blocked Crystal’s visibility to the Invisible Woman. Crystal thought to herself 'Sheesh that lady has to be the luckiest woman alive, I can't ever get a bead on her.'
Actions:
*free* Invention role is 5 (Energy/Shield Deflection)
1) Reed moves to G-10.
2) Sue attacks Lockjaw with an 8 vs 12 needs a 4, and roles a (1,5)=6 Hit for 2 clix of damage for KO.
*free* Reed will perplex Gorgons Attack down 1.
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Energy/Shield Deflection.)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-12 (Stealth)@
3.) R FF-076 [1]the Thing 83 (5,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-12
Total points: 198
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.