Reporting from Toledo, Ohio. In order to see on the brighter side of life, and because I learned the valuable Heroclix-rule of "Winning isn't always everything, as long as you're having SOME fun", I thought I'd write a report of the goings-on at one of my local stores.
This was month 3 at Checkmate. The format was 300 Pt, modern age, with the power gem not being usable.
I figured I had two choices in a team for this event: Something tricky or something that can smash. I tried my hand at a bit of both.
CAP MODOK (160) Intelligencia ATA - (3) CAP LE Madam Hydra (75) IH A.I.M. Renegade (34) Infinity Gauntlet (soul gem), on Madam Hydra - 15
Grand total: 287
Team strategy is pretty straightforward. MODOK shoot. MODOK shoot good (hopefully). Where the strategy kicks in was maneuvering the smaller Hydra pieces into place so I could maximize effectiveness. I figured placing the Gauntlet on Madam Hydra would keep MODOK from effectively being the only target (which worked in two of my matches, at least).
I also learned a valuable lesson about actually looking at the gauntlet. More on that later.
ROUND ONE! FIGHT!
MODOK vs The Girlfriend
Even though our judge said the pairings were random, I had to laugh a bit at being paired against my own girlfriend. This was especially funny as the only times I had play-tested my team were against her (with bad results). Her team:
IH AIM Agent
IH AIM Renegade
She and I had done this match a few times already, so I knew I was going to have to run for cover a bit better. Luckily, the rocky arena of this month's map came to my advantage. MODOKs opening running shot/Penerating Blast combo would be the opening salvo, as I was able to Hydra perplex the large-headed one's attack up a 13 and punch Mael for a 5 damage on my third turn.
Of course, she would respond in kind since I sort of did her the favor of getting Maelstrom to his best clicks. Whoops.
She managed to get off a six damage psy blast with Maelstrom on MODOK, getting him past his great opening four clicks of health. However, MODOK had just enough juice (and support pieces around him) to pick his giant noggin off the ground and finish off Maelstrom. From there, the AIMgents were picked off clean for my first win. Luckily, the girlfriend still loved me afterwards.
ROUND TWO! FIGHT!
MODOK Vs Cheesy Superman Surprise
SU 001 Superman (150 version)
Gauntlet on Eradicator
Thanks to a critical error in this match, I was probably done from the start. You see, kids, I had been forgetting all along that the Gauntlet starts with Telekenesis. This fact was pointed out by my opponent after the match (which not only made me feel stupid, but also made me think of Wiley Coyote getting an anvil dropped on his head), which could have given me the opening advantage of a 24 space running shot with MODOK.
I did not. I tried to hide behind rocks and hope a Hypersonic attack from Superman would miss. It did miss, but my positioning just wasn't in the cards. MODOK got bonked on the head and that was all she wrote. I went down without any points.
ROUND THREE! FIGHT!
MODOK VS ...huh?
HOT Captain America
This is the third tournament in a row where I've had to put up with HOT Cap's utter bollocks of an ability. On a related note, I cannot be happier that he is getting retired.
Things started out well enough, as I was able to TK MODOK onto the other side of the field, safely behind blocking terrain (and Deadspot being perched on an item right in the middle of the field). MODOK was able to blast Kid Zoom off of his main clicks almost immediately, and with some luck of the dice, Cap missed his counter-shot.
I was able to keep Madam Hydra stealthed fairly close to Deadshot, but she was still out of sight from MODOK, unable to keep his defense fresh. After a missed Psychic Blast on Cap that would have been the knock-out blow, he returned with a crit ranged attack from Deadshot that cleared MODOK down to his pulse wave clicks.
Through staying put, I was able to draw Moleman to Madam for my only KO of the match (which took two turns, because my Blades roll decided to take a vacation to Bizarro World). Meanwhile, MODOK had slowly whittled Deadshot down past his special power clicks. By this point, though, the dice had taken over the game and my opponent managed to land a shot on MODOK with Cap (the roll was Cap's 10 verses MODOKS 20...with a crit hit).
MODOK was done. I knew right away I should have made him chase me since I drawn first points. Chaulk it up to being incredibly tired. Madam tried to make a move in on Deadshot, as she had just gotten to her +1 to combat values power on the Gauntlet. It was too little, too late.
Two matches. roughly 60 points to show for it. Goody.
FINAL ROUND! FIGHT!
MODOK VS YAYRANDOM!
This match turned the night around for me in terms of enjoyment. It also showed me that winning doesn't matter, as long as ridiculous things happen in-game.
HOT Captain America
The match started out in my favor well enough. I was able to position both of my Hydra pieces in sight of Hulk for a five damage penetrating blast that was a 13vs16 attack roll. From there, I used barrier to seal Hulk and Sabretooth in between blocking terrain, leaving Cap out in the open in front of the starting zone.
I felt good about the start, but things went down quickly from there.
A few missed ranged attacks from Cap led me to getting based by Sabretooth. Madam went down fast from the hairy one, Hulk regenerated, and Cap had moved in and knocked out my Renegade.
MODOK remained. It didn't look good. Sabretooth and Hulk were both down on the end of their dials, but Cap was still floating around.
MODOK then decided to get jiggy wit' it and pulsewave anything that moved.
Two pulsewaves in a row quickly dispatched Hulk and Sabretooth at the same time, leaving Cap (who was long gone off his cheesy attack special power) and MODOK on his first regeneration click left to fight.
As luck would have it, MODOK had been knocked back into hindering terrain off a strike from Cap a few turns before, giving his giant head a defensive boost. The rolls were close, but probability control kept MODOK alive.
Finally, a pulse wave landed with an exact attack roll. The craziness was done and MODOK was the only head left standing.
In closing, I think I learned a lot of taking a closer look at placement and strategy during theses games, as I literally gave the games away at a point in the two I lost. This might be because this was the first (and probably only) time I will ever see these maps, while my two losses came from players who had played (and won) in multiple IG3's so far.
But, I had fun. I had good conversations after both of my losses with the players who handed me defeat. I laughed and marveled at the absurd ending to my final match. AND, not counting a LOTR-only night last week, I remained undefeated at Checkmate against the girlfriend (who swears blood vengeance now).
Cheesy = comic accurate?
Since, I've seen Cap do exactly what his power describes in comics and more recently the movie.
Not knocking you, I just like that Captain America and I've played him as well as against him as much as I can. I've bever been annoyed at the figure because he hasn't been a real problem for the most part. He has the potential to be annoying if loaded with the right support, but I thought those two teams you played against with Cap on them were fairly mild, even with his special power.
But your run down was nice, entertaining read.
Glad you had fun and played a theme team too!