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Round 1 Playoffs; Legion Of Doom vs Nation X. The hometown heroes Rokk_Krinn's Legion Of Doom (home) vs the visiting Superclone's Nation X (visitor) (Games End Sunday, September 11th @ 11:59 PM, Pacific Time)
Legion Of Doom (home)
1) WL Sinestro* 249 pts (10/10)
w/Automatic-Regeneration 12 pts
2) Chief** 63 pts (5/5)
w/Contingency Plan 12 pts
3) BA The Riddler 60 pts (6/6)
Total: 396 pts
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Superclone, I don't have the marvel BFC and maps played on file. If any of it has been played this season for you, send me a PM of the offending item and I will correct it!
Thought you said you didn't take Opportunist because of Injuries?
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
I actually can't get to map manipulation until sometime tonite so 'fraid it's just dials for now.
I hardly think WL is going to be much threat against Bencrawler and Namor or that you needed Opportunist to steamroll me but I'll try not to fold too fast so that you at least feel you got your time's worth.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
an100 U Sinestro
Team: Quintessence
Range: 8
Points: 249
Keywords: White Lantern Corps
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18
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(Attack) White Sword: Sinestro can use Blades/Claws/Fangs. When he rolls a d6 for Blades/Claws/Fangs, on a result of 5 or 6, you may heal him of 1 damage after actions resolve. (Defense) LIVE!: Sinestro can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. (Feat) Automatic Regeneration: Pre-Requisite - Regeneration. At the beginning of your turn, this character uses Regeneration as a free action.
(Speed) Dr. Luthor: Alexei Luthor can use Support. (Attack) Manipulate: Alexei Luthor can use Leadership. If Leadership would allow you to add an action to your action total for the turn, you can instead put a Manipulate token on Alexei Luthor's character card if there are two or fewer Manipulate tokens on the card. When another friendly character would take pushing damage, you can remove a Manipulate token from Alexei Luthor's character card and roll a d6; on a result of 3-6, the character ignores pushing damage. (Defense) Greatest Criminal Mind of Earth-2: Alexei Luthor can use Perplex and Mastermind (he can deal the damage to a friendly character that has a higher point value if that character shares a keyword with Alexei Luthor); damage transfered using Strategist may not later be dealt to Alexei Luthor. (Feat) Contingency Plan: Pre-Requisite - Mastermind or Leadership. If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
ba016 R Riddler
Team: No Affiliation
Range: 6
Points: 60
Keywords: Gotham City
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Black Lantern (Special Object): Light: Continual. During your turn, whenever an opposing character within 4 squares of this object is KOd, you may heal 1 damage on a single friendly character within 4 squares of this object.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
(Speed) Teleportation Evacuation: Nightcrawler can use Hypersonic Speed, Stealth and the Carry Ability. When Nightcrawler uses Hypersonic Speed, a target hit by a close combat attack may be placed adjacent to Nightcrawler after the power action resolves. (Defense) BAMF!: Nightcrawler can use Super Senses. Whenever he uses Super Senses to evade an attack, you may immediately move him up to half of his speed value. (Special) Extra-Dimensional Teleportation: Nightcrawler ignores the effects of terrain and characters on movement.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability. (Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration. (Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 5-6 Updated as per Player's Guide you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword. (Feat) Opportunist: Pre-Requisites: Charge or Running Shot or Willpower and Character over 50 pts. If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos. (Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos. (Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Story posting to be held until Turn 1 to spare you further delay.
Legion of Doom - Set-Up
Legion Of Doom (home)
1) WL Sinestro* 249 pts (10/10) - P-9
w/Automatic-Regeneration 12 pts
2) Alexei Luthor** 63 pts (5/5) - O-9
w/Contingency Plan 12 pts
3) BA The Riddler 60 pts (6/6) - P-10
Total: 396 pts
*Mastermind will be on a case-by-case basis, thank you.
*PC will be on a case-by-case basis, thank you.
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Deck is seriously stacked against me with Sinestro, this map and this BFC. That's no good.
Legion of Doom - Set-Up
Legion Of Doom (home)
1) WL Sinestro* 249 pts (10/10) - P-9
w/Automatic-Regeneration 12 pts
2) Alexei Luthor** 63 pts (5/5) - O-9
w/Contingency Plan 12 pts
3) BA The Riddler 60 pts (6/6) - P-10
Total: 396 pts
*Mastermind will be on a case-by-case basis, thank you.
*PC will be on a case-by-case basis, thank you.
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Seriously? I think this is an incredible map for you.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Unfortunately, you're set-up in the wrong part. You're supposed to pick the opposing corner. Sorry.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Seriously? I think this is an incredible map for you.
Lot of spacing between the hindering terrain. Corners with elevated terrain that can be defended well. The only terrain in the game NC can't phase through. We'll see. I'm perhaps underestimating it.
Quote : Originally Posted by Rokk_Krinn
Unfortunately, you're set-up in the wrong part. You're supposed to pick the opposing corner. Sorry.
Whoops! Sorry about that!
Note, I'm not getting updates from HCRealms for some reason - so if I'm gone pop me a PM or email.
HCFL 2012 Champion - Nation X
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
One thing - think one of your LO's needs to become an HO. 2011 Rules are you need 1 LO, 1 HO and one whatever you want. Your Black Lantern is an LO I think.
HCFL 2012 Champion - Nation X
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
I thought the SO counted "separate" from the LO/HO breakdown but, no worries, I will switch out one of the LO's to arm up Namor further.
Still not giving up on Someday. "Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
They used to, but it changed at some point in the recent past. Maybe Blackest Night. I really wish they would stop changing it in all truth. Are you going first or am I?
HCFL 2012 Champion - Nation X
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.