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This is me.. Gone Rogue. "Theme Teams", vaguely warped by inconsistent Keywords, are not what they used to be in Modern Age today. Rogue Teams typically have "playable" characters over the truly elite game pieces in an attempt to upset the natural order of things. These gimmick teams are untested and are purely paper teams for more casual Modern Age 300 pts.
an005 V Deadshot
Team: Suicide Squad
Range: 8
Points: 89
Keywords: Checkmate, Gotham City, Secret Six, Suicide Squad
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(Attack) Time to Set-up the Shot: If he has no action tokens and occupies hindering terrain, Deadshot can use RCE and deals penetrating damage with that attack.
Deadshot has pathetic defenses, a vulnerability to Stealth, and a powerful SP needs Time to Set-up the Shot. Despite these drawbacks, Sharpshooter allows you to snipe through fodder, a 12 AV can hit almost anything, Stealth combos really well with the SP and 4 penetrating damage can cripple almost everything. The only thing left to ask is how do we setup the shot consistently enough to win games?
First of all, Deadshot needs a taxi or TK to use the SP at all. He needs to have no action tokens when he takes the shot. The taxi option allows you to shoot the next turn and is best done right after an opponent gives your ideal target an Action token to force him to push or take 4 penetrating damage on your next turn. TK turns your SP into a Running Shot that takes 2 actions to accomplish. It goes without saying that a flying TK character is doubly beneficial.
Deadshot needs hindering terrain to set-up the shot. There are many ways to provide it if natural hindering terrain is unavailable. The most obvious way is Smoke Cloud. Smoke Cloud allows Deadshot to immediately use his SP without having to move to hindering terrain first. Leadership can take action tokens off of Deadshot to create even more sniping opportunities. Other game effects that remove action tokens combo really well with Deadshot.
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Deadshot GL Tank
FF Abin Sur (GL) 50
C Deadshot (75th) 89
UC Batman (75th) 77
LE Edward Nigma (AA) 60/SR Squirrel Girl (CA) 59
LE Clark Kent (B&B) 23
Total 299/298
ffgl006 E Abin Sur
Team: Green Lantern Corps
Range: 6
Points: 50
Keywords: Green Lantern Corps, Police
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(Speed) Always Uses a Ship: If Abin Sur carries only one character, he can carry any single base character regardless of their combat symbols.
an031 V Batman
Team: Batman Ally
Range: 4
Points: 77
Keywords: Detective, Gotham City, Martial Artist
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(Attack) Smoke Cloud Maneuver: Once at the beginning of your turn, if Batman has no action tokens, he can use Smoke Cloud as a free action. If he does and places at least 4 hindering terrain markers, he and one friendly character named “Robin” can move up to 2 squares.
(Defense) Paracape: Batman can use the Flight ability.
Abin Sur fulfills the taxi role while lugging everyone with him to create easy formations. Dick-Bats has a very convenient free Smoke Cloud power that we can use to set-up Deadshot almost anywhere on the map. Edward Nigma takes actions away from Deadshot or Squirrel Girl can create Suicide Squirrels to heal up Deadshot and can use Exploit Weakness to opponents that choose to get close. LE Clark Kent can remove Stealth when necessary.
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Enveloped in Darkness
C Deadshot (75th) 89
R Darkstar (CA) 98
AE Norman Osborn (WoS) 66
+Thunderbolts ATA 8
AE Ben Reilly (WoS) 38
Total 299
ca043 R Darkstar
Team: No Affiliation
Range: 8
Points: 98
Keywords: Champions, Soldier, Soviet Super-Soldiers, Winter Guard
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(Special) Envelop in Darkness: Once during your turn, Darkstar can use Smoke Cloud as a free action.
(Defense) Darkforce Manipulation: Darkstar can use Barrier and Toughness.
Darkstar provides a more reliable free Smoke Cloud than Dick-Bats along with an entirely different power set. TK greatly extends Deadshot's range and is followed by Psychic Blast for even more penetrating damage. Norman Osborne can take away Stealth but can also be Mystics for teams without Stealth. Ben Reily can tie-up threats so Deadshot can keep sniping.
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Gotham City is Deadshot City
C Deadshot (75th) 89
SR Green Lantern (75th)
R Robin (AA) 66/C Batman (AA) 64/C The Question (AA) 37, C Gotham City Detective (AA) 27
Total 300/298/298
Gotham City is a powerful keyword that gives us access to some frequently used characters like Question, Batman, Robin, Gotham City Detective and Allan Scott. Deadshot works very well with Allan Scott due to the Carry Ability and Telekinesis. Allan's trait with Psyblast can remove Stealth to pave the way for Deadshot. Robin has Perma-Stealth, Perplex and nifty Smoke Cloud SP that could potentially Incapacitate. Question has Outwit and Smoke Cloud which can really help Deadshot against Super Senses and Shape Change. Gotham City Detectives bumps Deadshot's mediocre damage values for regular attack situations even when based thanks to Enhancement and Sharpshooter. Batman Beyond helps by mixing some close combat into an all range team for a slight variation. What really sets this team apart from everything else is the Theme bonus. Map choice is huge because fighting in places like Rainbow Bridge isn't really the ideal place to Set-up Shots. Lots of hindering terrain and open ground for sniping would be optimal for Deadshot. Theme Prob can help with bad dice which is a part of the game whether we like it or not.
Aftermath
Deadshot is difficult to manage because of his plethora of weaknesses but his SP is just powerful enough to make him interesting. He can actually play well with some Leadership like Steve Rogers with SHIELD TA bumping a mediocre 8 range. A Defend character can also help Deadshot out with that old school 16 d of his. You can also make a weird Secret Six team with a Parademon and 2 Ragdolls with the ATA to make sure opponents are tied down all the time while Parademon carries Deadshot and a Yellow Lantern for that late dial Psyblast. Deadshot fits in a lot of teams due to his reasonable pt cost and high offensive capabilities from range and he's definitely worth trying out.
Last edited by weaponizedsoul; 09/19/2011 at 01:44.