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"What was that? Where am I?" said Felicia Hardy, holding her hands over her eyes as she regained consciousness. Was this a dream? She went to bed, just like any other night, and the next thing she knew...
"I think the game just started." said Paladin. Felicia looked around, orienting herself on her friend's voice. His costume was on. So was hers. But they were altered, all black synthetic leather and glowing neon piping. It looked like that movie TRON.
Paladin helped Felicia to her feet, and she noticed they weren't alone. Two SHIELD officers, their uniforms barely recognizable under the neon modifications, were there with them as well. "Is this some sort of training exercise, chief?" the younger one asked the older, larger man.
"Nah, don't feel like the sort of thing Fury would do. He'd put us Howlers through hell but he'd always be honest about it."
Their conversation was interrupted by a nasal voice with an electronic distortion booming over hidden loudspeakers. "Welcome, to my newly minted state-of-the-art cutting-edge larger-than-life Arcade game!"
"I know that voice..." Paladin murmured, a distant memory being triggered.
"With my amazing breakthroughs in the field of digitization, you all now exist as mere ones and zeroes. Your only hope of escape is to beat my game... I've gone with a classic, with a twist. Get ready for, PAC-MAN!"
"Who is that?" Felicia demanded, but Paladin brushed her off.
"I'll explain later. All I can say is we need to play to win. If it is who I think it is, he'll keep his word if we win."
Special Rules:
-Only one player can leave the "box" in the center of the map each turn. Pac-Man cannot enter the box.
-Once KO'ed, a player reappears in the "box" at full health.
-Orange squares are considered adjacent to each other.
-Pac-Man's player must keep track of which spaces he moves over. If he "eats" all the yellow pellets on the board, the game ends and the players lose.
-Pac-Man does not take pushing damage.
-If Pac-Man is KO'ed, the game ends and the players win.
Rewards:
-Every point of damage dealt to Pac-Man is worth 1 IXP and 1 TXP.
-Every time a character is KO'ed, they lose 1 TXP for their team.
ca002 R Dum-Dum Dugan
Team: No Affiliation
Range: 6
Points: 29
Keywords: Howling Commandos, Past, Soldier
8
9
16
2
7
9
15
1
6
10
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Wait to Shoot Till I Tell Ya: If a friendly character named Nick Fury is within 8 squares, Howling Commando can use Ranged Combat Expert.
ul010 R Mike Leeman
Team: S.H.I.E.L.D.
Range: 4
Points: 20
Keywords: Robot, Soldier
6
7
13
2
5
6
12
1
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ct022 R Black Cat
Team: No Affiliation
Range: 4
Points: 16
Keywords:
8
8
15
2
7
7
14
1
6
7
13
1
6
6
12
1
5
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Pounce Prerequisites: Leap/Climb and damage value 1 or 2 Attack Modifier: +1 Damage Modifier: +1
Choose a character. Give this character a power action. Move the character up to its speed value and makes a close combat attack as a free action. After resolving the attack, the character takes 1 unavoidable damage.
aw004 R Paladin
Team: No Affiliation
Range: 6
Points: 30
Keywords: Soldier
7
8
15
2
6
8
14
2
6
7
13
2
5
6
12
2
5
6
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha021 E Pac-Man
Team: No Affiliation
Range: 0
Points: 118
Keywords: Arcade, Brute, Robot
10
11
15
4
8
12
15
4
8
10
15
3
7
10
14
3
7
9
14
3
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Wokka-Wokka-Wokka: Pac-Man can use Quake and Super Strength.
(Defense) That's Not How the Game Is Played: Damage dealt to Pac-Man is reduced to 1. This power cannot be countered or ignored.
Each round Eagletsi and Rollin each get 1 action per turn, then the villain gets 1 action. Basically a 3-way match, but two players are allies. This scenario is a bit of an experiment, but I hope you enjoy it!
Story:
Mike Leeman fires up his Jet pack and flies out of the room as soon as he crosses the barrier, the Light outside hits him and makes an illusion which makes him look like a blue floating ghost. The others are amazed, Dum-Dum taps his S.H.I.E.L.D Comlinc.
"Are you ok, son?", asks Dum Dum. Mike continues to fly and sees his reflection off of the walls. As soon as he sees his appearance he understands what's going on. Probably due to his days spending all his lunch money playing Arcade games. He replies back "I'm fine. I'm Inky!" As he lands he sees Pacman down the hallways and some dots floating in the air. He thinks to himself "Good thing I used to play this game alot"
"What's going on here?" Black Cat asked her companions.
"Not sure honey," Paladin quipped, "But it looks like we need to follow the agent and find out."
The Pac Turn 2A:
Actions:
1) Pac-Man will Push (Willpower) and move to M20, M21, N21, O21, O20, O19 (Grabs the heavy object at P21) moves back to P21, P22, P23.
I have to clear next turn so go ahead and do your turns.
Story:
Dum-Dum watched as Black Cat left the room and the light reflected on her turning into a Pink Floating ghost. As he left he appearance turned into a Red Floating ghost
as he moved up beside Leeman. Leeman looked at him and quipped "What's up Blinky" Dum-Dum responded, "I don't know what this is, but when I find the one behind it, he will be a Ghost!"
Story:
Dum-Dum says "Mike were splitting up the groups. We going to try and catch this thing in a pincher attack, so get me up there quick and we can block it's path."
Leeman grabs Dum-Dum and flies forward as far as he can dropping him off and landing behind him.
Actions:
1) Leeman will pick up Dum-Dum and fly to M15 dropping Dum-Dum at M16