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After being somewhat disappointing with the last few showings of ol' Web Head, I figured I'd try my hand at making a good, definitive Spidey. Lemme know what you think:
V Spider-Man
Team: Fantastic Four and Spider-Man
Range: 4
Points: 100
Keywords: Avengers, Fantastic Four, Outlaws, Reporter, Secret Defenders, Scientist
9
11
18
3
8
10
17
3
8
10
17
3
7
9
16
2
8
10
16
3
7
9
15
3
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Does Whatever A Spider Can: Spider-Man can use Super Strength. Spider-Man can use Super Senses, but evades the attack on a result of 4-6. Attack - Web-Shooters: Spider-Man possesses the Flight and Carry abilities and can attack adjacent enemies on higher elevation. Spider-Man can use Incapacitate. When Spider-Man uses Incapacitate, instead of giving the opposing character an action token, you may reduce their Attack Value by -1 instead.
I wanted this to do pretty much everything Spidey really does. I felt his swinging and wall crawling would be best represented as the Flight mechanic but I didn't wanna give him 2 separate powers for his incapacitate and flight (since I figure if you Outwit his web-shooters, he shouldn't be able to swing or incapacitate). I liked the idea of potentially giving him a "web in your eye!"-like ability by giving him the ability to both smack-talk (perplex) and shoot webs in people's faces with his web-shooters.
Defensively, the 4-6 Super Senses made a ton of sense on the WoS Spidey, so I kept that here and also gave him some high defenses. I didn't wanna give him reducers as the way he fights, it's more about not getting hit in the first place. Lastly, while I've seen him outsmart enemies before, I've always considered him more of a smack-talker and quick thinker than anything else so I didn't wind up giving him Outwit.
Lastly, I felt that 100 points felt fair for the dial as you're getting quite a bit out of him. I could seem him cheaper, but there ya go. Any thoughts? Changes?