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I'm not very good at making dials but here goes...
#001 V Commissioner Gordon
Team: Police
Range: 6
Points: 56
Keywords: Gotham City, Police
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Cleaning up GothamCommissioner Gordon can use Enhancement. Allies within 6 squares and line of sight who share a keyword with him modify their attack and defence calues by +1, and count as adjacent for Enhancement. Attack - Rally the Police Force: Give Commissioner Gordon a double power action. All adjacent allies under 50 points may make a ranged combat or close combat attack if they share a keyword with Gordon and take no other actions this turn. Damage - Came Fully Prepared: Commissioner Gordon can use Toughness and Smoke Cloud.
#002 R The Hood
Team: Mystics
Range: 6
Points: 80
Keywords: Mystical, The initiative
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The Hood can use Stealth and leap/climb. If he has no action tokens, all lines of fire to him are blocked. If The Hood currenlty possesses the :giant: damage symbol, he may not use this power. Attack - Demonic Form: The Hood posseses the :giant: damage symbol and can use quake. Defense - Dormammu Possession: The Hood can use Invulnerabilty and energy explosion.. Enemies can not use Shape Change if The Hood has line of sight to them. Give The Hood a free action to place him adjacent to one enemy within 6 squares and line of sight. Damage - This Possession will kill you: At the end of every turn, deal The Hood 1 unavoidable damage for every action token on him. If there is a friendly character of a lower point cost, you may deal 2 unavoidable damage to that friendly character in place of The Hood.
The Hood (Infinity Gems)
#003 V The Hood
Team: No Affiliation
Range: 6
Points: 135
Keywords: Maggia, The initiative, The Cabal
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Yellow Gem of Reality The Hood can use probabilty control, support, and incapacitate. Speed - Existing everywhere, simultaneously: Give The Hood a power action and remove him from the map. At the beginning of your next turn, if you control a friendly characters, place The Hood on the map in a legal space. If The Hood has been removed from the map, he counts as having line of sight to the entire map for use of probability control. Attack - The power to beat Xavier, Red Hulk, And The Thing: The Hood can use charge, exploit weakness, and phsychic blast.
Taskmaster
#004 U Taskmaster
Team: Minions of Doom
Range: 8
Points: 145
Keywords: Agency X, Martial Artist, Frightful Four, HYDRA, SHIELD, Thunderbolts, The Initiative
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Photographic Reflexes If a character within 10 squares of Taskmaster and is 150 points or less has a higher attack or defense than Taskmaster, replace his attack or defense with that character's. Speed - Switch In-And-Out of styles: Taskmaster can use Combat Reflexes, Ranged Combat Expert and Close Combat Expert. Attack - Sped Up To Unsafe Speeds: Give Taskmaster a double power action. Taskmaster can use charge, but do not half his movement value. When using Charge, Taskmaster can use Flurry as part of the action, and may use probabiltiy control once for each attack. When actions resolve, deal Taskmaster 1 unavoidable damage Damage - Evening Class, This Will Be Your Final Exam...: Taskmaster can use Perplex and Leadership. If he uses Perplex on a character with a lower point value than Taskmaster, he may perplex one value for +2 or -2, and may use perplex normally again this turn, but not targetting the same character. If a character that has a combat value modified by Taskmaster's perplex is KO'd, he may immediately change targets before actions resolve.
The Asgardian Destroyer
#005 U The Destroyer Armor
Team: Power Cosmic
Range: 10
Points: 325
Keywords: Asgardian, Armor
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Soul Possession A friendly character to The Asgadrian Destroyer may be given a free action, and take 1 unavoidable damage. If they do, remove 1 action token from The Asgardian Destroyer and heal it 2 damage. Defense - The Indestructable Destroyer: When The Asgardian Destroyer is hit by an attack, roll a d6. On a result of 1-2, reduce the damage by 2. One a result of 3-4, reduce the damage by 3. On a 5-6, reduce the damage to 0. This power can not be ignored.