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Hello! New to the forums, but I decided for my first major post I'd put up a Hulk I've been kicking around since WK revealed the Defenders Hulk for the Galactic Guardians set (which I am super psyched about and will be getting a brick of). I was disappointed in this Hulk as it is the first in a long line of what I consider bad Hulks (I loved the dial but I don't think it's Hulk).
So, like surely many before my I decided to make my own Hulk dial. This is meant to be an high point-value Hulk, Though I did not know what point value to assign, so if people would be willing to suggest a point value and any additional keywords that may occur to you in addition to miscellaneous comments I would be much obliged.
Veteran Hulk
Team: No Affiliation
Range: 0
Keywords: Brute, Monster, Avengers, Defenders
10
8
17
2
10
8
16
2
10
9
16
2
9
9
16
3
9
9
16
3
9
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17
3
9
10
16
3
8
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16
4
8
10
17
4
8
11
17
4
8
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5
KO
KO
KO
KO
Unstoppable: Hulk can use Super Strength and the Colossal Stamina ability. Rage-Fueled Strength: Hulk cannot be the target of Perplex. Modify Hulk's combat values by +1 for each action token he possesses. When Hulk rests heal him of 1 click if he possessed 2 action tokens. HUUULK SMAAAAASH!!: Hulk can use Quake, Hulk may be given a double power action to use Quake, if he does so when Hulk uses Quake all characters within 2 spaces may be targeted by the attack, all characters within 1 square of Hulk would be dealt 3 damage instead of 2. Unfathomable Fury: Hulk cannot be the target of Outwit. When this character is dealt damage, roll a d6. On a result of 4-6 the damage dealt is reduced to 0. On a result of 1-3, the damage dealt is reduced by 3.
The two traits are good, but combined, they're borderline broken. I say borderline because this Hulk cannot make any ranged attacks. And speaking of that, Hulk has been known to throw objects in a fight. While I understand Battle Fury's place on a Hulk (No Mind Control, no Carrying, No Shape Change trickery), it does nerf him a bit.
But Colossal Stamina means he can keep acting every turn, never clearing action tokens. It would mean his combat values would be +2 almost the entire game.
Also, why Poison?
Not saying the dial is bad, those are just my gripes about it. The rest is good. You might include the Defenders Keyword.
The two traits are good, but combined, they're borderline broken. I say borderline because this Hulk cannot make any ranged attacks. And speaking of that, Hulk has been known to throw objects in a fight. While I understand Battle Fury's place on a Hulk (No Mind Control, no Carrying, No Shape Change trickery), it does nerf him a bit.
But Colossal Stamina means he can keep acting every turn, never clearing action tokens. It would mean his combat values would be +2 almost the entire game.
Perhaps Hound could lose the "When Hulk Rests" sentence (which makes no sense) and add "Hulk takes 2 unavoidable damage instead of 1 when using the Collosal Stamina team ability" to the first trait so he burns out faster and/or limit the second trait to boosting attack & damage values.
Heroclix named Katana are surprisingly easy to decapitate...
The Poison, to me, was meant to represent the dangers of simply being too close to the Hulk as he's thrashing about, this danger would escalate the deeper you got in his dial as Poison would turn into Quake and then a Special Quake.
The point of healing upon resting was to make it so that he could never stay on his last click unless his opponent put him there. Also the healing was meant to represent his natural healing and to make it so that his opponents would need to keep the pressure on so he can't double-up and rest, thereby healing.
Also, now that I've slept and am looking at this with fresh eyes, I'm considering reducing all of his combat values by 1 to make the Rage-Fueled Strength ability not quite so devastating. What do you think?
And thanks for the Defenders keyword, that seems like a no-brainer now that I think about it.
EDIT: And as for the Battle Fury throughout the dial, I hadn't thought of him not being able to throw things with it... I'll take it off of the first few clicks, it goes with the escalating anger anyway.
It's the right direction but a bit off...
Poison doesn't make any sense.
If you've got Indom, having Colossal stamina seems quite greedy.
The Hulk is very strong and has many attributes like a regen factor better than Wolvie's but he also has weaknesses, he does tire out, he can be outsmarted.
This Hulk dial puts him waaay above godlike or galactically powerful characters and needs a bit more balance and tone down.
You are shoe horning a helluva lot of powers on him, however I do like the 'gotta keep at him' approach, he is an Avengers level threat afterall.
You've made very solid points, alright, I'll take off the poison and reduce the combat values to account for his trait, I'll also be reposting him as he originally was here so people can see the iterations.
Veteran Hulk
Team: No Affiliation
Range: 0
Keywords: Brute, Monster, Avengers, Defenders
11
9
16
3
11
9
17
3
11
10
17
3
10
10
17
4
10
10
17
4
10
11
18
4
10
11
17
4
9
11
17
5
9
11
18
5
9
12
18
5
9
12
19
6
KO
KO
KO
KO
Unstoppable: Hulk can use Super Strength and the Colossal Stamina ability. Rage-Fueled Strength: Hulk cannot be the target of Perplex. Modify Hulk's combat values by +1 for each action token he possesses. When Hulk rests heal him of 1 click if he possessed 2 action tokens. HUUULK SMAAAAASH!!: Hulk can use Quake, Hulk may be given a double power action to use Quake, if he does so when Hulk uses Quake all characters within 2 spaces may be targeted by the attack, all characters within 1 square of Hulk would be dealt 3 damage instead of 2. Unfathomable Fury: Hulk cannot be the target of Outwit. When this character is dealt damage, roll a d6. On a result of 4-6 the damage dealt is reduced to 0. On a result of 1-3, the damage dealt is reduced by 3.
i'd say instead of the colossal stamina ability give him the Masters of evil TA, It alows for hulk to keep going but he takes damage from it, this makes it a bit fairer.
i'd say instead of the colossal stamina ability give him the Masters of evil TA, It alows for hulk to keep going but he takes damage from it, this makes it a bit fairer.
Colossals take damage from the colossal stamina ability...
Originally posted by JBShip628: Cosmic Spider-Man's LoF is NEVER blocked. See that Batman 4 tables down. Yeah, Cosmic Spidey can shoot at him.
It's looking good, but i think you should swap the positions on the dial of leap/climb and charge.
Hulk wants to be left alone at first, so he can just jump away.....you start to hit him he's going to come after you.
Good dial!
Thanks for the ideas!
I will admit the early-dial Charge to late-dial Leap/Climb is largely based on the IH #001 Hulk who picks up Leap/Climb as he gets more powerful, but your logic makes at least as much sense... hmm I'll have to think on that, I'm more worried that it might make him too powerful late-dial, but then again that's kind of the point.