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Okay, so... do I push with Beast, hoping to do some damage to Magneto and hoping for a lucky SS roll next turn... or do I wast a lot of actions getting him back to be healed?
I think it's gonna depend on how the leadership roll goes. If I get it and can Barrier, I'll get Beast home, heal him, protect him. If not, then there's no point in pulling him in only for him to get blasted anyway, so I might as well make you work for it.
X-Men Turn 7B
Leadership) 2, fail.
Okay, go for broke it is, then.
1) Beast CCE on Mags. 11v18 for 3(2+CCE-Tough), roll is: 3,2=5, miss. Push click. Well, that's gonna suck.
2) In order to prevent Unus from sniping Beast and letting Mags blast the rest of the team, Cyclops moves to R10. Willpower prevents push.
Clear) Jean, Iceman.
Twiddle thumbs) Gambit
X-Men
1) V Cyclops (GSW) 110pts (Click 2 of 7) SA[1] R10 @@
2) V Beast (GSX) 95pts (Click 6 of 6) O7 AST[1] DFD[2] @@
3) R Jean Grey (IC) 31pts (Click 2 of 5) P17
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 2 of 4) DFD[3] Q16
5) R Gambit (UI) 28pts (Click 3 of 5) M23
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 2 of 9) S-8 @
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (Click 5 of 6) R-9 @
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 2 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.
X-Men
1) V Cyclops (GSW) 110pts (Click 2 of 7) SA[1] R10 @@
2) V Beast (GSX) 95pts (Click 6 of 6) O7 AST[1] DFD[2] @@
3) R Jean Grey (IC) 31pts (Click 2 of 5) P17
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 2 of 4) DFD[3] Q16
5) R Gambit (UI) 28pts (Click 3 of 5) M23
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 2 of 9) S-8
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (Click 5 of 6) R-9
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 2 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
EDIT: Gambit is damage 1 + RCE, not 2 + RCE. My bad. Editing turn.
X-Men Turn 8B
1) Iceman TA-Heals Gambit. Roll is 4. Gambit heals 2, Iceman takes 1.
2) Jean TKs Gambit out to P-9
3) Gambit RCE Unus. 8v17(hinder) for 1 (1+RCE-Invuln), roll is: 6,4=10, hit. Gambit +1SA. Jean +1AST. Iceman +1AST (I think).
Clear) Cyclops, Beast
X-Men
1) V Cyclops (GSW) 110pts (Click 2 of 7) SA[1] R10
2) V Beast (GSX) 95pts (Click 6 of 6) O7 AST[1] DFD[2]
3) R Jean Grey (IC) 31pts (Click 2 of 5) AST[1] P17 @
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 3 of 4) AST[1] DFD[3] Q16 @
5) R Gambit (UI) 28pts (Click 1 of 5) SA[1] P9 @
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 2 of 9) S-8
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (click 6 of 6) R-9
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 2 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.
That last turn there, missing both those rolls I think turned the game to my favor.
X-Men 9B
Leadership) 1, no good.
1) Gambit v Unus, 8v16(+hinder) for KO, roll is: 2,3=5, miss. Push click.
2) Cyclops PB Unus, 10v15 for KO, roll is: 4,3=7, hit, KO. Cyclops +1SA, +1KO.
To run with beast and hope to heal him up, or not... eh, you've still got Running Shot, so if I run, you can hunt me down and blast me anyway.
3) Beast vs Mags, 10v18 for 3(2+CCE-Tough), roll is: 3,6=9, hit. Beast +1SA.
X-Men
1) V Cyclops (GSW) 110pts (Click 2 of 7) SA[2] KO[1] R10 @
2) V Beast (GSX) 95pts (Click 6 of 6) O7 SA[1] AST[1] DFD[2] @
3) R Jean Grey (IC) 31pts (Click 2 of 5) AST[1] P17 @
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 3 of 4) AST[1] DFD[3] Q16 @
5) R Gambit (UI) 28pts (Click 2 of 5) SA[1] P9 @@
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 5 of 9) S-8 @
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (KO)
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 2 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.
1) Jean TKs Iceman up to Q9
2) Iceman incap on Mags... juuuuuust kidding. Cyclops TA-Heals Iceman. Roll is: 6, no damage. Cyclops declines to use Willpower. Iceman heals 2, push click for Scott.
3) Iceman carries Gambit, moves to N6, puts Gambit in O6
Clear) Gambit, Beast
X-Men
1) V Cyclops (GSW) 110pts (Click 3 of 7) SA[2] KO[1] R10 @@
2) V Beast (GSX) 95pts (Click 6 of 6) O7 SA[1] AST[1] DFD[2]
3) R Jean Grey (IC) 31pts (Click 2 of 5) AST[1] P17 @
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 1 of 4) AST[1] DFD[3] N6 @
5) R Gambit (UI) 28pts (Click 2 of 5) SA[1] O6
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 6 of 9) S-8 @@
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (KO)
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 2 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.
Leadership) 3, no good.
1) Beast v Mags, 10v16 for 3(2+CCE-Tough, roll had wrong number there), roll is: 3,3=6, hit for 3 with knockback to S3. Which is exactly where I didn't want him. Beast +1SA.
2) Iceman TA-Heals Beast. Roll is 4. Iceman takes 1, then 1 for pushing. Beast heals 2.
3) Gambit TA-Heals Beast. Roll is 5, no damage. Beast heals 2.
Free) Beast will use Outwit on Mag's Perplex.
Clear Jean, Cyclops
X-Men
1) V Cyclops (GSW) 110pts (Click 3 of 7) SA[2] KO[1] R10
2) V Beast (GSX) 95pts (Click 2 of 6) O7 SA[2] AST[1] DFD[2] @
3) R Jean Grey (IC) 31pts (Click 2 of 5) AST[1] P17
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 3 of 4) AST[1] DFD[3] N6 @@
5) R Gambit (UI) 28pts (Click 2 of 5) SA[1] O6 @
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 9 of 9) S-3
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (KO)
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 2 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.
Free: Magneto perplexes up his own attack value to 10.
1: Magneto pulse waves vs Beast, Gambit, and Iceman. (4,3) 7 is a hit against Iceman and Gambit. Beast is missed due to the hindering.
1 SA Magneto.
X-Men
1) V Cyclops (GSW) 110pts (Click 3 of 7) SA[2] KO[1] R10
2) V Beast (GSX) 95pts (Click 2 of 6) O7 SA[2] AST[1] DFD[2] @
3) R Jean Grey (IC) 31pts (Click 2 of 5) AST[1] P17
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 4 of 4) AST[1] DFD[3] N6 @@
5) R Gambit (UI) 28pts (Click 3 of 5) SA[1] O6 @
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (Click 9 of 9) S-3@
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (KO)
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 3 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Your Perplex was Outwitted. Still the same outcome tho.
X-Men 12B
1) Cyclops RCE Magneto, 9v18 for KO, roll is 6,4=10. Cyclops +1SA, +1KO, and that's game.
I was kinda hoping I'd miss... give me an excuse to move Jean up and next turn TK Cyclops into adjacency and actually use his attack power for once...
I firmly put this win on the dice, tho... I was expecting Beast to be dead at some point in there, and you'd've been free to start runshotting me and staying out of my TK-range.
X-Men
1) V Cyclops (GSW) 110pts (Click 3 of 7) SA[3] KO[2] R10 @
2) V Beast (GSX) 95pts (Click 2 of 6) O7 SA[2] AST[1] DFD[2]
3) R Jean Grey (IC) 31pts (Click 2 of 5) AST[1] P17
^ Coordination, 6 pts
4) R Iceman (XP) 26pts (Click 4 of 4) AST[1] DFD[3] N6
5) R Gambit (UI) 28pts (Click 3 of 5) SA[1] O6
Total: 296
Theme Rerolls: 0/2
vs
Brotherhood
1) GSX V Magneto 189 points (KO)
w Armor Piercing 10 points
2) V Unus The Untouchable 90 points (KO)
w Armor Piercing 10 points
Theme Rerolls: 0/2
Total: 299
Magneto: 3 SA
Unus: 1 AST
HOs: F19, M17, M-12, Q-13
LOs: I6, R-9
BFC: Critical hits don't do extra damage. I believe they still cause injury tho, so...
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.
C: V Cyclops (GX) 110 pts
SA[6] KO[3] AST[0] DFD[0]
C: U PHoenix (GSX) 297 pts
SA[0] KO[0] AST[3] DFD[0]
C: R Rogue (IC) 38 pts
SA[0] KO[0] AST[0] DFD[0]
1: V Beast (GX) 95 pts
SA[4] KO[1] AST[6] DFD[2]
2: E Bishop 71 pts
SA[9] KO[1] AST[0] DFD[0]
3: R Iceman (MU) 60 pts
SA[0] KO[0] AST[0] DFD[0]
4: R Gambit 28 pts
SA[0] KO[0] AST[0] DFD[0]
5: R Jubilee 27
SA[1] KO[0] AST[0] DFD[0]
Team Feat: Coordination 6
After Game
Peers' X-Men 90's (131RP)
C: V Cyclops (GX) 110 pts SA[9] KO[5] AST[0] DFD[0]
C: U PHoenix (GSX) 297 pts
SA[0] KO[0] AST[4] DFD[0]
C: R Rogue (IC) 38 pts
SA[0] KO[0] AST[0] DFD[0]
1: V Beast (GX) 95 pts SA[2] KO[1] AST[7] DFD[4]
2: E Bishop 71 pts
SA[9] KO[1] AST[0] DFD[0]
3: R Iceman (MU) 60 pts
SA[0] KO[0] AST[1] DFD[3]
4: R Gambit 28 pts SA[1] KO[0] AST[0] DFD[0]
5: R Jubilee 27
SA[1] KO[0] AST[0] DFD[0]
Team Feat: Coordination 6
Upgrade/Trades:
90RP/Midseason Pick traded for V Storm
V Cyclops trades in 5 KOs for Contingency Plan.
Final Stats
Peers' X-Men 90's (41RP)
C: V Cyclops (GX) 110 pts
SA[9] KO[0] AST[0] DFD[0] *Contingency Plan
C: U PHoenix (GSX) 297 pts
SA[0] KO[0] AST[4] DFD[0]
C: R Rogue (IC) 38 pts
SA[0] KO[0] AST[0] DFD[0]
1: V Beast (GX) 95 pts
SA[2] KO[1] AST[7] DFD[4]
2: E Bishop 71 pts
SA[9] KO[1] AST[0] DFD[0]
3: R Iceman (MU) 60 pts
SA[0] KO[0] AST[1] DFD[3]
4: R Gambit 28 pts
SA[1] KO[0] AST[0] DFD[0]
5: R Jubilee 27
SA[1] KO[0] AST[0] DFD[0] T: V Storm (GSX) 86
SA[0] KO[0] AST[0] DFD[0]
Team Feat: Coordination 6
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
Play by Post? Try HCUtils 2.0. The ultimate tool for those who play-by-post.