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Ah, see, this is why it pays not to read this stuff at midnight.
How about this, then?
#CAM001 Unique Morgan Le Fay
Team: Minions of Doom
Range: 8
Points: 125
Keywords: Mystical, Past, Ruler
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My love, my enemy: If a friendly figure named Doctor Doom is adjacent to Morgan Le Fay, she may use Support. If an opposing figure named Doctor Doom is within 6 squares of Morgan Le Fay, she may use Perplex, but only to target that figure.
ALL DOORS OPEN FOR ME (Phasing/Teleport) SPELL OF DISTRACTION (Stealth) A STEP UPON THE WINDING PATH (Hypersonic Speed) YOUR TOYS MEAN NOTHING TO ME (Psychic Blast) EVEN IF YOU TOUCH ME, WHAT THEN? (Super Senses) I AM BEYOND MERE FLESH (Impervious) You think it was that easy?: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. At the start of your turn you may KO another friendly figure. If you do, Morgan Le Fay may use Regeneration as a free action. Time is my ally: Morgan Le Fay may use Probability Control. If, after actions resolve, an opposing figure targeted by this power rerolls an attack that misses, deal that figure one unavoidable damage. SUCH AN AMUSING "POWER" (Outwit)
Unique Sauron
Team: The Brotherhood
Range: 4
Points: 125
Keywords: Brotherhood of Mutants, Savage Land, Monster, Scientist, Weapon X
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Direct Eye Contact: Give Sauron a power action. Sauron may use Mind Control. If successful, place a Control Token on the target's card. If a character has a Control Token on their card, that character can not be given any action unless it is granted by Sauron's Mind Control. If a character with a Control Token on their card takes damage, remove the Control Token from that character's card. If Sauron takes damage, remove all Control Tokens placed by Sauron from all character cards. Sauron does not take damage from using Mind Control. Dr. Karl Lykos: Sauron cannot use his Direct Eye Contact trait. This special cannot be countered.
Last edited by thefriendlyfoe; 05/15/2012 at 23:32.
#001 Unique Shade
Team: Mystics
Range: 7
Points: 130
Keywords: Mystical, Opal City, Injustice League
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Lord of the Shadows: Shade can use Smoke Cloud. At the beggining of the turn after a use of smoke cloud, do not remove the tokens. Instead place them up to 4 squares away. Shade can draw line of fire from these tokens for his powers, abilities, and attacks. Living Shadows: At the beggining of your turn deal 1 damage to opposing characters adjacent to hindering terrain tokens placed by Shade. Shadow Jump: Give Shade a power action when he occupies a hindering terrain token placed by him. Place him in another hindering terrain token placed by him. Shade may use Stealth.
Last edited by Giggyex; 05/14/2012 at 06:39.
Hear comes Peter Cotontail, hopping down the bunny trail. Bang!
While the Jason Todd version was carded in Crisis, Joker as Red Hood hasn't been made since the Legacy LE.
#215 Unique The Red Hood
Team: Calculator
Range: 0
Points: 32
Keywords: Gotham City
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All it takes is one bad day... Friendly characters with the Batman Enemy team ability can use Mastermind, but only to deal damage to this character. Don't come any closer!: Blades/Claws/Fangs It Burns!!: Poison Take Turns Wearing the Mask: Shape Change
While the Jason Todd version was carded in Crisis, Joker as Red Hood hasn't been made since the Legacy LE.
#215 Unique The Red Hood
Team: Calculator
Range: 0
Points: 32
Keywords: Gotham City
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All it takes is one bad day... Friendly characters with the Batman Enemy team ability can use Mastermind, but only to deal damage to this character. Don't come any closer!: Blades/Claws/Fangs It Burns!!: Poison Take Turns Wearing the Mask: Shape Change
This is amazing.
Quote : Originally Posted by PGleo86
I HATE playing kreisler11. He finds ways to shock and disgust me every time...
#074 Veteran Silhouette
Team: Spider-Man
Range: 2
Points: 86
Keywords: New Warriors, Martial Artist
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One with Shadows: Silhouette can use Stealth. Shadow Melt: Silhouette can use Phasing/Teleport and Hypersonic Speed. When using Hypersonic Speed or Phasing/Teleport, Silhouette increases her movement by +4. Silhouette can be given a close combat action as a free action instead of a close combat attack while using Hypersonic Speed. Travel through Shadows Fighting braces Taser braces Smoke Screen Faster than I look Darkforce Control Blend in the Shadows Living Shadow
Veteran Shocker
Team: No Affiliation
Range: 6
Points: 65
Keywords: Sinister Syndicate, Masters Of Evil, Thunderbolts, Villains For Hire
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CONCUSSIVE BLASTS: When Shocker deals damage to a character you may knock that character back. PARANOIA: When Shocker makes or is the target of an attack you may modify his attack and defense by +1 for the duration of the attack. If you do, roll a D6 after the action resolves and deal him 1 unavoidable damage on the result of 1-3. SHOCKPROOF SUIT: Shocker adds 1 to his breakaway roll. Shocker modifies his defense value by +1 when he is the target of a close combat attack.
Electrical Conductivity: When Electro takes damage from a close combat attack, the attacker is dealt 1 damage. This damage is not an attack. Electric Shock: When Electro succeeds with an attack against a character who possesses no damage reducers give that character an action token after this action has been resolved. Final Discharge: Give Electro a double power action to use Pulse Wave as a free action, modify his attack value with +3 and the damage dealt becomes his printed damage value instead of 1.
Atomic Axe: Persuader can use Blades/Claws/Fangs. Once per turn, as a free action, if Persuader has no action tokens, you may remove a standard object (held or unheld) in his square or an adjacent square from the game.
Fatal Five Hundred: Give Persuader a double power action. As a free action, you may place any number of friendly characters with the Fatal Five keyword in different unoccupied squares adjacent to Persuader. No friendly character placed by this action may be given a non-free action until your next turn.
Highest Paid Killer in the Galaxy (Charge)
Dimensional Rifts (Telekinesis)
Battle Hardened (Toughness)
Gravity Cutoff (Combat Reflexes)
Cuts Through Anything (Exploit Weakness)
That's Absorbing Man, btw. But I do love my abs, too.
so the character has to have been made a clix in the past? well that just sucks my noir luke cage kicks ###. o well stop #####in start brewin right? i'll be back in a bit with an entry.
Fantomex#########Veteran Range: 6 Team: No Affiliation ######Points: 117
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E.V.A. Fantomex can use the Carry ability, and may use it to carry up to 4 characters that share a keyword with him. Fantomex's speed value ignores negative modifiers from using the Carry ability. When given a move action, Fantomex may use the Flight ability. Misdirection Fantomex can use Mind Control, Incapacitate, Probability Control, and Perplex. Fantomex may not be the target of Perplex or Outwit.
View dial at the Dial Maker
Keywords: X-Force, Weapon X, X-Men, Martial Artist
Last edited by mmiller42; 05/15/2012 at 22:54.
Reason: for some reason the dial creator doesn't include keywords when you use the hcrealms form
#000 King and Queen
Team: Calculator
Range:7
Points:140
Keywords: Royal Flush Gang
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A Royal Flush
When using Mind Control, King and Queen are not dealt unadvoidable damage when they target a character of 200 points or less.
A Queen's Will
At the beginning of your turn, roll a d6. On a result of 6, King and Queen can carry and throw an extra light object this turn.
Excellent Charisma A Great Poker Face A Woman Scorn Facing My Own Immortality Realistic Illusions We're in Charge Here Metagene Bomb Suits of a Different Color
Unique Prometheus
Team: No Affiliation
Range: 5
Points: 250
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Prometheus' Bidding: Prometheus can use leadership. When he uses leadership he can use it normally, or on a successful roll remove an action token from a single target friendly character anywhere on the battlefield. Freddy Freeman: Prometheus can use , Charge, Super Strength, Invulnerability, and Shape Change. If this power is outwitted roll a d6 on a 5 or 6 it can not be outwitted
Plan B (Running Shot) 4.3 seconds from end Goal (leap/climb) Between Dimensions (stealth) Strategic Programs: Prometheus can use Psychic Blast, Exploit weakness, and Incapacitate granting two tokens. If a targeted opposing character avoids the attack, Prometheus may immediately as a free action target another opposing character with an attack. I Improvise (Pulse Wave) Suit Defenses: Prometheus can use Super senses. If Prometheus is the target of outwit roll a d6 on a result of 4-6 the power can not be outwitted and deal the targeting character 1 penetrating damage. Suit Faster, Please- (Super Senses) Justice (Toughness) Program Override: (non-optional) When turning the dial, stop turning the dial when this clix is revealed. This power can not be outwitted. Prometheus can't be moved, placed, assigned an action, or damaged and at the beginning of your turn deal opposing characters penetrating damage equal to Prometheus' printed damage value, and turn the dial once to the left. Opposing characters occupying an adjacent square may be given a double power action to place Prometheus in his starting area on clix 11 and he can not be healed. Subjects Identified (Probability control)
Rookie Venom (Flash Thompson)
Team: Spider-Man
Range: 6
Points: 93
Keywords: Avengers, Circle of Four, Soldier
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Like My Hero, Spider-Man: Venom can use Leap/Climb and Super Senses. Agent Venom (Stealth) Duty Calls (Running Shot) Symbiotic Tentacles Tendril Attack: Venom can use Energy Explosion or may make range combat attacks as though he had: We Will Murder Them! (Blades/Claws/Fangs) Bulletproof (Toughness) There's Always An Opening (Perplex} Camouflage (Shape Change) We Are Finally In Control! (Battle Fury)
Finally have very own Con LE Flash Thompson- Venom.
Excited for possible teams:
Circle of Four
New Thunderbolts
Minimum Carnage
Vampire Killer: Blade modifies his attack +1 when targeting an opposing character with the Monster, Mystical or both keywords. Surprise Attack: Blade can use Running shot. If Blade has not made a ranged combat attack this turn he can use Stealth Crossbows: Blade can make ranged combat attacks as though he had a range of 6 . When targeting characters with the Monster keyword, Blade deals penetrating damage. The Blade: Blade can use Blades/Claws/Fangs. When Blade targets an opposing character with the Monster keyword, damage dealt is penetrating.