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When using EE does your attack roll have to be higher then the attacked adjacent figures defense for them to take the splash damage?
If a figure is in hindering terrain and has stealth, can you outwit stealth or any other power if you are adjacent to them?
If a figure uses outwit to outwit a power and then does an action to get pushed, and gets perplex can they then use perplex too (During the same turn) I know the power they outwitted would return once outwit is gone.
And finally, (sorry for sooo many questions) pulsewave ignores all powers right? Are there any exceptions to that?
Formerly known as X-man3000, but haven't played in like two years and lost my password... Just now getting back into the game though.
When using EE does your attack roll have to be higher then the attacked adjacent figures defense for them to take the splash damage?
Higher than or equal to, yes.
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If a figure is in hindering terrain and has stealth, can you outwit stealth or any other power if you are adjacent to them?
No, Line of Fire is required to Outwit a character, and even if you are adjacent, the Line of Fire is blocked.
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If a figure uses outwit to outwit a power and then does an action to get pushed, and gets perplex can they then use perplex too (During the same turn) I know the power they outwitted would return once outwit is gone.
Yes, Perplex can be used by that character after it has appeared on your dial, so long as you haven't declared the end of your turn.
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And finally, (sorry for sooo many questions) pulsewave ignores all powers right? Are there any exceptions to that?
If a character is within Range and Line of Fire of the Pulse Wave, all of their powers and abilities are ignored. There might be a few exceptions. MODOK's special Pulse Wave allows certain character's to be ignored. And then there are some characters that have defensive powers, like SR IH Hulk, who's powers can't be ignored. But for the most part, Pulse Wave ignores all.
Who hath been worthy of mighty Mjolnir?
Rookie Jade, Veteran Hawk, Crisis Nightwing, The Wizard Shazam!, Howard the Duck (twice in one tourney), #040 Captain America, Lockheed, Dr. Donald Blake, Chase Odin, Thor and Loki, DC10 Wally West Flash, Frog of Thunder (twice in one tourney)
I revised my last answer a bit. Make sure you take note.
Who hath been worthy of mighty Mjolnir?
Rookie Jade, Veteran Hawk, Crisis Nightwing, The Wizard Shazam!, Howard the Duck (twice in one tourney), #040 Captain America, Lockheed, Dr. Donald Blake, Chase Odin, Thor and Loki, DC10 Wally West Flash, Frog of Thunder (twice in one tourney)
And finally, (sorry for sooo many questions) pulsewave ignores all powers right? Are there any exceptions to that?
There are three exceptions to Pulse Wave ignoring everything, and a set of things that look like exceptions, but aren't. This can get scary looking, but I'll try to be as clear as possible.
Dealing with the last part first, note that Pulse Wave ignores game effects that a figure is using itself. Many things can benefit a character that aren't actually in use by that character. An example of this would be the hindering terrain bonus to defense. If you Pulse Wave someone standing in hindering terrain, that figure still gets his +1 to his defense.
For another example of this, consider Perplex. if character A has Perplex and has increased Character B's defense, if character B is caught in the Pulse Wave, but A isn't, then the Perplex (on A) isn't being ignored, so B still has his +1 to defense. If A and B are both caught in the Pulse Wave, then the Perplex is being ignored and B doesn't get the +1.
Now for the actual exceptions:
Any power or trait that says, "This cannot be ignored" can't be ignored. Pulse Wave ignores things, so if something can't be ignored, Pulse Wave can't ignore it. Simple, I hope!
The next exception is written into Pulse Wave and inspires a lot of people to ask, "HUH? What's that mean." Here's the line:
If ignoring a game effect would cause a character with a line of fire drawn to it to no longer have a line of fire drawn to it, then it is not ignored.
So, what's that mean?
This is designed to keep things from breaking when certain weird situations occur. Here's an example:
Emperor Joker has a special power that gives him . Let's say your character has Pulse Wave, and is sitting on elevated terrain, not on the edge. Joker has that special power on his dial, but is sitting on a terrain level beneath yours. What happens? Well, Pulse Wave draws Line of Fire to Joker, because he's a Giant and exists at all higher elevations. But then Pulse Wave ignores him being a Giant. But if Joker isn't a Giant, then Pulse Wave can't draw line of fire to him. So Joker can't be pulse waved. But if he isn't being pulse waved, then he isn't having his power ignored, so he is still a giant! But that means he CAN be pulse waved! But then he loses Giant again and, AAAAAAAAAAAAGGGGGGGHGHHHHHHHH
In order to stop circular, broken situations like this, Pulse Wave includes the line above. If something being ignored (such as Joker's Giant granting special power) could cause the line of fire to not be drawn, then don't ignore it. So, don't ignore Joker's special power and everything works just fine.
You can do a similar example to this by using Perplex to increase the range of a Pulse Wave figure, so that the range is now long enough to affect the guy with Perplex. Again, it would cause the Perplex to not be ignored.
The last exception was written into the Player's Guide.
Game effects which alter the way a figure is KO’d or otherwise defeated cannot be ignored.
This was included to account for a few figures with very wonky traits. For instance, the Shazam/Black Adam duo figure doesn't have any KO symbols on it's dial. Instead, you are KOd when you would cross one of it's starting lines (it has two, complicated figure!). The point is, since the figure doesn't have any KOs on the dial, the only way this figure can be KOd is because it's trait says so under certain circumstances. If you are ignoring that trait at the time, it wouldn't be KOd. Some people tried to build teams that would make Shazam/Black Adam effectively immortal! So this line was added to the Player's Guide to stop it.
This really doesn't come up much. Shazam/Black Adam is the only figure I can think of where this applies at all.
My figure with energy explosion has a 10 attack. He targets an opposing figure that has a 15 defense. Adjacent to that opposing figure are two figures, both of them have a 17 defense. On the attack roll, I roll a 6, thus hitting a 16 or lower. Are the figures with 17's hit with splash damage?
Give this character a ranged combat action to make an attack that
deals no damage. For each target character successfully hit, all
adjacent characters are attacked as well. Each character hit is
dealt damage equal to the number of times it was hit by this attack
(characters adjacent to multiple targets might be hit more than
once). Critical hits deal 1 additional damage to all characters hit.
Is this from the line that says adjacent characters are attacked as well? Energy Explosion is hardly ever used at my venue, so it rarely comes up. I just assumed figures adjacent to the target are automatically hit.
The two adjacent characters would not be hit in your example. You need to beat everyone's defense.
Note that in the reverse case, where you hit sixteens, and are targeting a 17 defense figure flanked by two 15 defense figures, none of them will take damage. You have to hit the character you target before any splash damage occurs.
My figure with energy explosion has a 10 attack. He targets an opposing figure that has a 15 defense. Adjacent to that opposing figure are two figures, both of them have a 17 defense. On the attack roll, I roll a 6, thus hitting a 16 or lower. Are the figures with 17's hit with splash damage?
Give this character a ranged combat action to make an attack that
deals no damage. For each target character successfully hit, all
adjacent characters are attacked as well. Each character hit is
dealt damage equal to the number of times it was hit by this attack
(characters adjacent to multiple targets might be hit more than
once). Critical hits deal 1 additional damage to all characters hit.
Is this from the line that says adjacent characters are attacked as well? Energy Explosion is hardly ever used at my venue, so it rarely comes up. I just assumed figures adjacent to the target are automatically hit.
Suttkus is correct, but just to diagram it out a bit...
Give this character a ranged combat action to make an attack that deals no damage.
This is a normal ranged combat action with an attack. You can target as many characters as you wish, assuming you have the s to do so.
For each target character successfully hit, all adjacent characters are attacked as well.
Once you make that attack and determine who you have hit, you then look at the characters adjacent to those hit characters and consider them attacked as well. So if you missed the original target, you would not bother checking the adjacent characters.
Chases in exchange for Titans team packs. See my trade thread