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Reload this Page Why #102 Catwoman is a menace
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Old 06/04/2012, 21:42
    #16
realdarkphoenix
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Quote : Originally Posted by Quasimoto View Post
2 damage keeps her from being meta-game worthy, but I can see how it will frustrate more casual play.
2 damage outwit is what makes her meta worthy.
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Old 06/04/2012, 22:17
    #17
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Quote : Originally Posted by PaxZRake View Post
Are you sure she's not a threat?
Clearly it's one or the other. I'm sure I read it somewhere.
...now, if we can just get Jimmy Olsen confirmed.
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Old 06/04/2012, 22:20
    #18
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AaggagagaggGAGAGAHH!! "Meta-worthy" isn't a thing.

Or rather, the "meta" is the general assumption of what may be used by other opponents and pre-strategizing against that. Alternately, a figure that isn't tremendously cost-effective would also inform you of potential teams. Ergo, all figures are by their very existence "meta worthy" such that assuming someone will or will not play any specific dial is literally the metagame.

Now back to our regularly schedule thread.

I'm happy this one's in the starter because it might be the only one I'm getting, and I appreciate the chicken####tery of a character that can run away for free. Although I will be saying "Nobody puts Baby in a corner" immediately before moving her, every time.
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Old 06/04/2012, 23:19
    #19
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Quote : Originally Posted by Uberman View Post
Although I will be saying "Nobody puts Baby in a corner" immediately before moving her, every time.
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Old 06/04/2012, 23:33
    #20
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The Mass Market one (203) is way more of a threat to meta.

She can FORCE a character to hold the Gold Kryptonite, meaning they lose all of their powers except Super Strength.

After her team stomps the powerless figure, she runs up next to the Gold K and does it again if someone else was dumb enough to pick up an object, too.
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Old 06/04/2012, 23:40
    #21
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Giving her that power over the full dial is a little obnoxious.

3 clix then regular leap climb would have been better.

Still there are a lot of stealth busting figures nowadays and a 16 from ranged combat attck isnt that hard to hit.

Also base her and force her to push is another option that comes toi mind.
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Old 06/04/2012, 23:53
    #22
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Quote : Originally Posted by Crow View Post
#102 Rookie Catwoman
Team: No Affiliation
Range: 3
Points: 75
Keywords: Gotham Underworld, Martial Artist
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Nobody Corners the Cat: Catwoman can use Leap/Climb. When Catwoman is adjacent to an opposing character at the beginning of your turn, before you give any other actions you may give Catwoman a move action as a free action.
One Second She's Invisible, The Next...:Catwoman can use Charge and Stealth.

This is because she can move freely (auto-breakaway) at no expense, even when she has any number of tokens (a feat almost no other figure in existence can do!)

.
I am pretty sure she could not do it with two tokens. As it is a Move Action used as a Free Action, meaning you could not assign the Move Action because she had two tokens.

It is similar to Predator X's Trait:
Quote
Track: At the beginning of the game, choose an opposing character. When Predator X is given a move action and ends his move adjacent to that character, that is a free action instead. That character receives -1 to break away rolls when adjacent to Predator X. If that character is KO'd, choose another opposing character.
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Old 06/05/2012, 00:03
    #23
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Quote : Originally Posted by thugit View Post
The Mass Market one (203) is way more of a threat to meta.

She can FORCE a character to hold the Gold Kryptonite, meaning they lose all of their powers except Super Strength.

After her team stomps the powerless figure, she runs up next to the Gold K and does it again if someone else was dumb enough to pick up an object, too.
CAT BURGLAR: Catwoman can use Flurry. Give Catwoman a free action when she is adjacent to a heavy or light object and exchange that object for any other object on the map or held by another character; after doing so, roll a d6; on a result of 1-3, remove the exchanged object from the game.

I don't think 203 Catwoman can force someone to HOLD Gold K if they're not already holding an object to swap it with. Sure, it would deny you the use of Super Strength when someone lines up Cats next to the K, but if they're spending 70 points on keeping that trap working, I'm not concerned.
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Old 06/05/2012, 00:13
    #24
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Quote : Originally Posted by ShadowMark View Post
I am pretty sure she could not do it with two tokens. As it is a Move Action used as a Free Action, meaning you could not assign the Move Action because she had two tokens.
Predator X's power starts as a move action, and becomes a free action. Catwoman's starts as a free action, and a character can be given free actions even when they have two tokens.

The problem she'll have is against figures with charge or HSS, along with invulnerable or impervious.

While it's narrow, she'll also have problems with figures that ignore hindering, or have a power that takes advantage of hindering when making attacks.

That 3 range is a nice perk for her, but also her Achilles heel. If she wants to stay in range, she can't go far at all, leaving her easily in reach of many things.
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Old 06/05/2012, 00:30
    #25
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Quote : Originally Posted by eMouse View Post
Predator X's power starts as a move action, and becomes a free action. Catwoman's starts as a free action, and a character can be given free actions even when they have two tokens.

The problem she'll have is against figures with charge or HSS, along with invulnerable or impervious.

While it's narrow, she'll also have problems with figures that ignore hindering, or have a power that takes advantage of hindering when making attacks.

That 3 range is a nice perk for her, but also her Achilles heel. If she wants to stay in range, she can't go far at all, leaving her easily in reach of many things.
While I do agree with what you are saying, and was agreeing with Crow, the wording is very clunky.

You are still giving her a move action, but it becomes free when adjacent to an opposing character. A simple "Give Catwoman a Free Action, she can use a Move Action' makes it clearer. This way, you are still giving her a move action and some may question it
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Old 06/05/2012, 01:51
    #26
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I don't think the wording on Catwoman's trait is clunky. There's never any question as to whether it's a free action. She either can be given the free action, or she can't.

By comparison, Predator X is in the odd situation where he could be given a move action, fail to break away, and so a move that was supposed to be free fails to meet the condition that makes it a free action.

Since all the conditions to make the move a free action for Catwoman exist (or don't) before she makes the move action, the move granted by that trait will always be free.
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Old 06/05/2012, 08:26
    #27
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They aren't Predator Xes......theyre direwolves, yo!
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Old 06/05/2012, 08:36
    #28
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I didn't know J. Jonah Jameson was writing for the Gotham Herald now...
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Old 06/05/2012, 08:43
    #29
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Her quake + willpower + perplex click is pretty brutal too.
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Old 06/05/2012, 08:46
    #30
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Just don't base her. No. It isn't a perfect solution, but there are all kinds of Supermen, Ultimates, Ultimate Avengers, and Giants or other guys that ignore stealth from a power that can get to her. I might be willing to concede that in multiples, she can be pretty deadly to deal with, but who even does that?

To be fair, though, that is a great set of abilities as well as an excellent discovery by Crow.
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